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Community News Archives Archives of the CSA forum. |
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#46
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I'm pretty sure I am causing the crashes... every time I track down a high concentration of a resource I really need, the server goes down just as I set down to start mining it. The game obviously doesn't want me to do armorsmithing
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"now you see that evil will always triumph because good is dumb" - Dark Helmet |
#47
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Um i have a kinda of topic question.
When they are working on the server are the actually there by the server or doing it over the net? I would think they are by the server sense when it dead locks it will be kinda hard to reset sense its probably are working at 100%. Which leads me to ask, is the server located at someones private residence or in a server park? Maby there is a post telling the specs and what not but i haven't found one, and again sorry for of topic. Im just so curious
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#48
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lol, im glad they are bug squashing, the more they do that the better game we will play, i can wait it out
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#49
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ha ive been waiting to play the original since i got cut off by my parents start of 8th grade. Im graduated and am still itching to play it again. Cheers to the devs for all the work they've done, something i doubt id ever be able to finish
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#50
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If the emu devs keep fixing this stuff like they are before they actually release it, they'll make up for the biggest mistake the original had.
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#51
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I guess if Dafole can push the envelope of what's OK to ask, then maybe I can push it a bit further... Is there any way for us to get a general idea/schedule of when we can expect certain things to happen? So far Ekaika has been kind enough to repeatedly fill us in and let us know that the European devs can get around to fixing things 'in a few more hours,' but would it be in the realm of possibility for us to have some general times of when to expect that. I.e. "The hours of 11:00 PM - 2:00 AM and 1:00 PM - 4:00 PM EST are when deadlocking issues are most likely to be resolved." Or some such. Again, it may be pushing way to far, but I'll risk asking. I fully understand if that's an unreasonable request. Thanks heaps to all the devs for all their hard work. I appreciate it and hope they pace themselves so they don't burn out. And thanks also to all the community relations members who keep us informed as well as they do. Just my thoughts, Poocho |
#52
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Oed und leer das meer. ign = Schala, Healbot, Eyre |
#53
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I am so hooked again, my first mmo and it has ruined the others for me. I am so heartbroken by downtime, but I realise it's necessary. I love all involved in the project for bringing it back, now if only I wasn't crawling up the walls due to the deadlocks/code fixes.
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#54
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Yeah I would like to take a minute to thank this entire community and those ALL involved in bringing back the undisputed heavy weight champion of the world!! Swg PRE-CU!!!
I am extremely excited just the moments since the patch I could get on were so cool, The difference of the emu now compared to the first time i logged in a few years back is amazing!! Awesome works Devs!!
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Long Live PRE-CU!!!!!
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#55
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For some reason I'm reminded of this
Edit: Fixed video
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Aki Oka Master Smuggler Last edited by Ashaman; 09-17-2009 at 10:46 PM. |
#56
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LMAO I could not have said it better, so true so so damn true LOL
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Long Live PRE-CU!!!!!
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#57
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some asked for server specs....
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Originally Posted by JergonZing Do you, the Devs.. Plan on fixing some of the professions? Originally Posted by cRush Nope we actually intend on breaking some more stuff |
#58
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The devs spent minimal time going back and fixing MAJOR bugs that should have been fixed before the release, and instead spent most of their resources on crappy expansion sets (minus JTL)
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in game name = DANK keep your eyes peeled for those "Dank Meds" throughout the galaxy! |
#59
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Quote:
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A crash caused by a bug or circumstance that does not deadlock the server, will result in the info about the crash being reviewed as soon as someone with the necessary permissions and skills can, and a fix applied as soon as someone with the necessary permissions and skill can. A crash caused by a bug or circumstance that does deadlock the server, will result in the same. But, there are far less people who meet the permissions/skills needed to get to the info on the deadlock cause... and they live in Europe. So their normal "overnight" hours would be somewhere in-between 6pm CST and 4am CST. There's also other real-life considerations for all of the devs/admins. So in essence... if it doesn't go down with a deadlock, the odds are better that it's going to go back up quicker than if it does deadlock... but irrespective of how quickly the crash info can be retrieved, it also must be analyzed, and fixed... often needing input from more than just one person. |
#60
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While not my first MMO (AO was, but I only played it until SWG was ready and I got into beta). I totally agree. Nothing has even compared to SWG especially the depth of the game. Vanguard was as close as I found. Still never gave me that "feeling" that I still can't wait to relive.
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