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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #46  
Old 10-15-2008, 04:13 AM
rekoil rekoil is offline
 
Join Date: Dec 2006
Location: United Kingdom
Posts: 305
fantastic, thanks for the update.

been playing test center a lot more recentley, its incredible too think what you all have accomplished in the last 2 years.
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  #47  
Old 10-15-2008, 06:01 AM
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xavia xavia is offline
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Join Date: Jul 2008
Location: Yavin IV
Posts: 1,426
Great job all!
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  #48  
Old 10-15-2008, 09:36 AM
SikoahGrace SikoahGrace is offline
 
Join Date: Oct 2007
Posts: 14
Great work all.
  #49  
Old 10-15-2008, 10:23 AM
mechweb mechweb is offline
 
Join Date: Dec 2006
Posts: 34
Great update, two quick questions:

1. There's been a lot of talk about the combat code getting redone, but exactly how big of an effort will that be?

2. What ever happened to someone listing all items that need to be completed for an initial rollout to produce a possible ballpark eta?

Thanks all
  #50  
Old 10-15-2008, 11:16 AM
Seaseme Seaseme is offline
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Join Date: Dec 2006
Posts: 857
Hey Mechweb!

Thanks for asking, The combat Code is being re-done because the developer who originally took the helm in that department had to leave for his own reasons (Voltrox, come back man!!) His code was, well, his code and it was difficult for others to work with. PanchJr is redoing it in a more logical way from the ground up to insure accuracy (That is, pre-cu accuracy) and that it's easier to work with for other developers. It's quite an undertaking by Panch, it will involve a lot of research and math; rest assured Panch is VERY capable of this task, and i'm glad to have him on it.

We're still working on defining what will be in the ALPHA release of SWGEmu, I'll work to get that out to you some time this week. *Fingers Crossed* Alpha will include a basic version of all features in game. But that might be wishful thinking. Hope I helped to clear some of your questions up.

Sease
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  #51  
Old 10-15-2008, 11:41 AM
mechweb mechweb is offline
 
Join Date: Dec 2006
Posts: 34
Thanks for your prompt response Seaseme.
  #52  
Old 10-15-2008, 05:01 PM
--sirignano-- --sirignano-- is offline
 
Join Date: Aug 2008
Location: manchester, uk
Posts: 20
you're zooming through the project
you deserve to be knighted for your dedication or something
  #53  
Old 10-15-2008, 07:32 PM
praxi34 praxi34 is offline
 
Join Date: Dec 2006
Posts: 70
Brilliant Job yet again SWGEmu.
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  #54  
Old 10-16-2008, 06:10 AM
cable-odinson cable-odinson is offline
 
Join Date: Dec 2006
Posts: 79
all i can say is THANK YOU to everyone who is involved. Awesome progress
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  #55  
Old 10-17-2008, 05:09 PM
damondooda damondooda is offline
 
Join Date: Mar 2008
Posts: 256
I can't explain how greatful i am for this Emulator project,if i met you staffs i would probably go up to you and freaking kiss you!

You guys have made so much progress,i wish to contribute in the future,but for now,thank you
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  #56  
Old 10-18-2008, 12:57 AM
Snoani Snoani is offline
 
Join Date: Jan 2008
Location: Isle of Wight
Posts: 268
Awesome work. Great job all.

I am really looking forward to crafting properly again using a decent system. A feat that has not been reproduced in any other MMO.
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Quote:
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Just like any "Will x be included?" question, the answer is the same. If it was there at pub 14, it will be.
  #57  
Old 10-18-2008, 12:14 PM
MaelDiablo MaelDiablo is offline
 
Join Date: Sep 2008
Location: Post Falls, Idaho
Posts: 33
Quote:
Originally Posted by Seaseme View Post
We're still working on defining what will be in the ALPHA release of SWGEmu, I'll work to get that out to you some time this week. *Fingers Crossed* Alpha will include a basic version of all features in game. But that might be wishful thinking. Hope I helped to clear some of your questions up.

I think if you guys release the Alpha the way SWG was released, no vehicles and player cities yet or space, minus the bugs of course, that a lot of people will be jumping for joy. Then you guys have time to work on the other things while we are living the dream again.
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  #58  
Old 10-18-2008, 05:17 PM
Xivion Xivion is offline
 
Join Date: Jun 2008
Posts: 3
All your efforts in resurrecting the game in it's finest moments are well appreciated.

I can't wait to see what's next.

I'm one of those holo-grinders that joined the week it first came out, and I actually had fun at the Force Sensitive village. I lived this game.

I will again.

-Mikel
  #59  
Old 10-18-2008, 10:32 PM
possiblyinsane87 possiblyinsane87 is offline
 
Join Date: Dec 2006
Posts: 26
as always... i am totally impressed by you guys =D
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  #60  
Old 10-19-2008, 02:31 AM
hdawg06 hdawg06 is offline
 
Join Date: Mar 2007
Posts: 32
Quote:
Originally Posted by MaelDiablo View Post
I think if you guys release the Alpha the way SWG was released, no vehicles and player cities yet or space, minus the bugs of course, that a lot of people will be jumping for joy. Then you guys have time to work on the other things while we are living the dream again.
I agree with you about space. The SWG pre-cu is more important to me than the space combat. For, I can load up a number of games that have good aerial combat, but I cannot load up another SWG Pre-Cu.

I think it is great news that Alpha will be released soon. Or, at least I am hoping I read that right in Seaseme's last post.
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