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#46
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cRush plays too much poker to get much work done anyway.
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#48
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You guys rule, good luck with the restructure. Sounds like once you implement it, we'll be rolling in regular updates.
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Vroflus & Vro Jr. - Eclipse Rodd Flanders & Nowie - Tarquinas Kiddo's SWG Jedi & PVP Tales Rodd's SWG Pre-CU Tales - Updated 10/5/09 - Entry 70b (Page 65) The Awesome Locations of SWG Thread Pre-CU Guides & Archives Pre-CU Game Guides |
#49
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Awesome job guys - thanks for the insight into what is going on.
Looking forward to playing
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MPikeman/TKM Wanderhome |
#50
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This thread is filling me with warm fuzzies.
I know there are no ETAs and things can speed up or slow down, but hearing how things are moving forward is just awesome
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Master Doctor/Master Fencer Stivin Mikfarlant Tempest refugee Resident of Mos Britannia, former member of UKIG and GoD Nova IGN: Vredi - Master Armorsmith Stivin - Ranger |
#51
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Hmm...I have a question, what exactly can we test before the Object Restructure is implemented? Or will its implementation likely change a lot of things that are currently in and thus limit the amount of focused testing until it is in? I ask because the tasks windows hasn't been updated in quite a while.
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#52
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Quote:
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Vroflus & Vro Jr. - Eclipse Rodd Flanders & Nowie - Tarquinas Kiddo's SWG Jedi & PVP Tales Rodd's SWG Pre-CU Tales - Updated 10/5/09 - Entry 70b (Page 65) The Awesome Locations of SWG Thread Pre-CU Guides & Archives Pre-CU Game Guides |
#53
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^^that!!!^^
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#54
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Great Update, Thanks for your work
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Raxxus Lightwalker - Learning the Force |
#55
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As an experienced coder, is there anything that can be done database or codebase wise to assist? After all another pair of eyes might help solve something.
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#56
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Thanks for the update. We aren't going anywhere.
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Helpful Links|Client Setup|Character Builder|SWGEmu Support|DRAKE Search <--- This fixes 99% of problems. Use it. "Extremism in the defense of liberty is no vice. And moderation in the pursuit of justice is no virtue." |
#57
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Great work as always. T3chnom@ncer, feel free to idle in #opendev if you'd like to help out.
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Xavia@swgemu.com | eSupport Helpful Links | Status List & Reporting Bugs SWGEmu is a non-profit, open source project. |
#58
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Thanks guys ^_^
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SWGEmu Encourges The"Less QQ More Pew Pew"Policy Quote:
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#59
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Thanks for the info. Keep up the good work. I have my guild back on track (Yea dont have to find another) so we are looking forward to the polish product.
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Mead ASF Bastard since '03
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#60
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Consider me Idling
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If LolCatZ made code... Code:
HAI CAN HAS STDIO? I HAS A VAR IM IN YR LOOP UP VAR!!1 VISIBLE VAR IZ VAR BIGGER THAN 10? KTHXBYE IM OUTTA YR LOOP KTHXBYE |
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