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Developer Chat Logs Once a month, on the second Saturday, at 7PM EST, we will hold an open Developer discussion on IRC. The logs from these chats will be posted here. |
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#61
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NO, all the devs need to do is tweak it to be less sensitive. I'm curious as to why the rubberbanding hasn't decreased given it's been two weeks now. |
#62
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it may would be better to take this system out of the TC till they got the time to work in it.
Was 700meters away from theed for 5mins and now i tried to get to my lair for 15 times. It always warped me back if i reached the lair... Last edited by Alegis; 10-24-2009 at 01:39 PM. |
#63
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I'm not sure how much the coding works, but I know anytime I've modded system changes for Oblivion I could disable what I was doing in case it was too sensitive. Then I could add it in for a few hours or days depending on how long I was testing it and get it to work so the way I wanted, and if I needed a break from the working I could turn it off and play.
I wonder is there any way to do that...
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Then answer this, are you just going to sit back and wait for someone else to defeat Brittania? Who? You think if you think if you wait, some day the right chance will just come? Don't be naive! If we don't stand up and do it ourselves that someday will never come! |
#64
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NO, it would be more like a /follow only with no actual toon to follow. The server would move us at the normal speed and the client would just tag along and steer.
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#65
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This rubberbanding is rediculous, but the main problem with it is getting yanked back to a pack of mobs you're trying to escape. I know on more then one occasion I was running just to get yanked back endlessly, it was as if the game was TRYING to kill me. I don't know if it's possible, but if you could make the NPC's rubberband at the same rate players do, that'd go a long way to help. If I have to get yanked back to a previous position, why do the NPC's get to stay where they are?
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#66
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#67
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They said in the last policy change they were consitering removing the speed hack deterrent. and i believe 90% of the server population want's them to. The threat of a lifetime ban is enough for now. I have a feeling that it is the tool causing the lag, everything was running so smoothly before it was put in. It seems like a program that is checking the movement speed of every person on would put extra stress on the server. |
#68
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99% can be for removing it, it will still be up to developers to decide, not the "community". Why does everyone get the impression that this is a democracy? Only thing that matters is the project, everything else of little importance or completely unimportant.
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SWGEmu Support Helper
SWGEmu is a non-profit, open source community project SWGEmu OR Project Status List... New Community Member FAQ... Bug Tracker... How to install SWGEmu... |
#69
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rubberbanding
This has got to stop, the game is untestable. Every time i enter combat and im trying to get someplace while running i constantly keep rubberbanding into the mob and end up dead. You need to figure out somethign different to prevent speed hacking. This is preventing players from testing the game let alone play it.
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#70
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I LOLed.
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ROFLing from this one.
__________________
SWGEmu Support Helper
SWGEmu is a non-profit, open source community project SWGEmu OR Project Status List... New Community Member FAQ... Bug Tracker... How to install SWGEmu... |
#71
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So it's not misconstrued... the preceding was not sarcastic, or in jest. Cope or peace. |
#72
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Well I hope this isn't their line of thinking. Because if it is, this project will fail. This isn't business but it's still along the same lines, and if you ran a business like this, it would fail eventually. SOE learned that one real quick after they released NGE. They said piss on the community and look what happened. Just sayin'.... |
#73
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Development and administration concerns will always take a front-seat to player happiness and comfort during development. After development - servers will be much more concerned with pleasing the masses with their daily (and often fickle) needs. Some sadly will be too appeasing I fear.
EDIT: To clarify, reaching a stable, efficient pre-cu server software is the primary goal and is all about pleasing the community. Many just do get teary-eyed when the people who know how to accomplish that goal need to do something that the community doesn't "enjoy". Last edited by corbaer; 10-24-2009 at 11:26 PM. |
#74
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Loving the game! Loving what you all are doing! But i'm gonna go ahead and forfeit my testing status I'll be back when the rubber-banding is done away with. It is hard enough being able to craft a speeder and not use it, harvesters and such. (i know they are bugged its cool) Being flung 400m at a time, covering the equivalent of 4-5 times the distance to the mission each time I make a run.. I choose to clone instead of run back because its faster to die..heal my fatigue and wounds, re-buff and run out again then it is to walk back
Crafting? won't even bother..i grinded to novice WS/ART/AS/SW and finally got tired of waiting on my station to load. Harvesting? sure i can survey! but i rubberband all the way to the resource spawn and then AFK sample my way to resources. bbl and i'll hope to test again!
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Pre-CU Msmug/Mpistols CU- MBH/MCM SS-Ace NGE- lawl |
#75
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If this project was 100% funded by the development team, I would agree with you.
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