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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #61  
Old 12-26-2007, 10:23 AM
roach7676 roach7676 is offline
 
Join Date: May 2007
Posts: 2
Woohoo, I think this is my first post, and seeing surveying in action again was all it took! Gawd did I miss that! BTW, made a donation last week, hope all is going well with keeping the server up. Now all we need is some content to keep us content on TC! Thanks to all the devs, and open source devs now included! Keep up the great work all!
  #62  
Old 12-26-2007, 03:46 PM
JDM4000 JDM4000 is offline
 
Join Date: Dec 2006
Posts: 104
Nice progress.

Best wishes
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  #63  
Old 12-26-2007, 05:03 PM
Roidrage667 Roidrage667 is offline
 
Join Date: Dec 2006
Posts: 198
Fantastic job, keep it up!
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  #64  
Old 12-26-2007, 07:25 PM
Erro Erro is offline
 
Join Date: Dec 2007
Posts: 87
W00t!
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IGN: Korvos StarshatterDesigned by Xave
  #65  
Old 12-26-2007, 08:29 PM
pyropwnsu pyropwnsu is offline
 
Join Date: Nov 2007
Posts: 9
about the video, does this mean ranged will be fixed? and will we get uber lewtz? :P i think the TC should be changed into a live server once there is nothing left to be tested and all the people who played since now when this all first started should get some uber lewt!! that would rock.
  #66  
Old 12-26-2007, 10:21 PM
Andewa Andewa is offline
 
Join Date: Sep 2007
Posts: 326
Quote:
Originally Posted by pyropwnsu View Post
about the video, does this mean ranged will be fixed? and will we get uber lewtz? :P i think the TC should be changed into a live server once there is nothing left to be tested and all the people who played since now when this all first started should get some uber lewt!! that would rock.
The Devs have said that there MAY be a SWGEmu server IF there is enough support. Nothing concrete.
  #67  
Old 12-27-2007, 12:08 AM
voltrox voltrox is offline
Inactive Developer
 
Join Date: Dec 2006
Posts: 355
What is broken with ranged?


I didn't realize that Oru had asked me to resubmit the loot patch via a different method, so I only resubmitted it last night.

Today I did some work on weapons and gave smuggler a little bit of love.



The dots don't work yet but they are in the db, the loot generator, and all the backend work is done.

  #68  
Old 12-27-2007, 01:35 AM
Xar Xar is offline
 
Join Date: Dec 2006
Location: Flurry
Posts: 27
Once again, masterpiece

You guys will change the world - SWG FOR LIFE.

Cannot wait guys!

its crafting time...
  #69  
Old 12-27-2007, 02:51 AM
nostyleguy nostyleguy is offline
 
Join Date: Jan 2007
Location: Michigan
Posts: 1,029
that DOT weapon is exciting to see. i had no idea DOTs were even under development.
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  #70  
Old 12-27-2007, 05:09 AM
voltrox voltrox is offline
Inactive Developer
 
Join Date: Dec 2006
Posts: 355
DOTs were already coded, but were only used for bleeds and fire in certain weapon attacks.

I have DOT weapons working on my TC now. Only thing that needs work is duration (which is still hardcoded somewhere).

  #71  
Old 12-27-2007, 02:02 PM
Xenomorph Xenomorph is offline
 
Join Date: Dec 2006
Location: UK, Scotland
Posts: 299
Nice :o
  #72  
Old 12-27-2007, 05:08 PM
Wilzon Wilzon is offline
 
Join Date: Dec 2006
Location: Malmö, Sweden
Posts: 31
These news are just so... HOT!!

Fantastic work guys!
  #73  
Old 12-27-2007, 05:28 PM
jiveturkey124 jiveturkey124 is offline
 
Join Date: Dec 2006
Posts: 17
To the ones continuing there hard work, I give my continued thanks!

To those new to the program, who are making progress congrats on being able to help with such a project, and thank you for dedicating your time. Its good to see that everyone can help out now, to make our old memories come alive.

-Jive
  #74  
Old 12-27-2007, 06:07 PM
Niad Niad is offline
 
Join Date: Jan 2007
Posts: 17
O!!! M!!!!! G!!!! IM 74th POST~!!!!!! IM AWESOME!!! WAHHH!!!!

Sorry, Anyways awesome guys:}
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  #75  
Old 12-27-2007, 06:52 PM
DeathPlayr DeathPlayr is offline
 
Join Date: Nov 2007
Posts: 30
More is getting done, Good Work.
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