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Developer Chat Logs Once a month, on the second Saturday, at 7PM EST, we will hold an open Developer discussion on IRC. The logs from these chats will be posted here.

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  #61  
Old 04-13-2009, 01:29 PM
Tomarru Tomarru is offline
 
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Lubbe, the point was that armour smiths could recolour the armour at any time, you just hand it to them and they have access to the colour wheel like we used to.

That way you can get them customised to your needs before or after you buy them.

Really, i dont see what the issue is, yes the ability was convenient, but it removed something from the game. I mean it would be convenient if we could all slice our own gear etc but that would be treading all over slicers feet.

People really complain about everything, this is such a minor thing that has no real impact on how you end up playing the game, except adding another money sink (and the more of those the better).
  #62  
Old 04-13-2009, 01:34 PM
Biophilia Biophilia is offline
 
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Quote:
Originally Posted by Lubbe View Post
Everyone will be running in black or the monotone grey composite. Because no one is bothered to make a special order for a customized armor. And when you find a real good armor for a good price you figure out it have the wrong color... And we won't see guilds with their own customized armor. Just like NGE
I do agree with this and the matching guild armor colors sound great.

Although I still disagree that it should be the default, it will be optional (hopefully) for admins. And it sounds like you could make a strong argument that it didn't much matter to the armorsmith and that there are more positives for letting customers choose rather than the smith. Someone said earlier that it should be put into an armor color kit that is bought, and I think that is a good idea.

did it honestly matter that much to armorsmiths? I had a wookiee and jedi at the time so I didn't pay much attention to the composite armor scene.

Quote:
Originally Posted by Tomarru View Post
Lubbe, the point was that armour smiths could recolour the armour at any time, you just hand it to them and they have access to the colour wheel like we used to.

That way you can get them customised to your needs before or after you buy them.
if this is possible, then disregard what I just said.
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  #63  
Old 04-13-2009, 01:37 PM
hisengal hisengal is offline
 
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imber update there
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  #64  
Old 04-13-2009, 01:42 PM
Lubbe Lubbe is offline
 
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Quote:
Originally Posted by Tomarru View Post
Lubbe, the point was that armour smiths could recolour the armour at any time, you just hand it to them and they have access to the colour wheel like we used to.

That way you can get them customised to your needs before or after you buy them.

Really, i dont see what the issue is, yes the ability was convenient, but it removed something from the game. I mean it would be convenient if we could all slice our own gear etc but that would be treading all over slicers feet.

People really complain about everything, this is such a minor thing that has no real impact on how you end up playing the game, except adding another money sink (and the more of those the better).
Sorry, I just read the bad news on Devchat log. But then they have to code an armor recolor kit because it wasn't in the game back then.
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  #65  
Old 04-13-2009, 02:11 PM
nostyleguy nostyleguy is offline
 
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i think the uniform-guild-armor would actually be BETTER if there was no personal coloring. Every armorsmith could color his suits in 1 way, maybe all black with a red bicep, or pink all over, etc. Now if it was much more difficult (or impossible) to re-color armor after the initial purchase, then the visual appearance of the armor would be like a trademark of that AS. Additionally, since most guilds have one or several 'guild armorsmiths', the same connection could be made to distinguish guilds on the battlefield. This would actually be a big benefit to NOT being able to color your own personal armor.
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  #66  
Old 04-13-2009, 02:11 PM
Tovo Tovo is offline
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<kyle> Because the armor color change feature was not a feature of pre-cu. It was intended to fix a blunder of SOE and then to be removed 2 weeks later, but they never removed it.
<kyle> reference to above
<kyle> sorry -> http://www.swgpatchnotes.com/update-notes-8-january-04

Even if it appears that SOE intented to take it out I believe it should be implemented. These are all small things that added to the original experience, changing it is changing pre-cu which is not what the goal is supposed to be. The same goes for the 0 wait theed shuttle, was it a bug ? yes, should it be in pre-cu ? yes. These all added to the experience, changing them means its not so much vanilla 1.0 as chocolate 1.0.
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  #67  
Old 04-13-2009, 02:26 PM
cRush cRush is offline
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Quote:
Originally Posted by Tovo View Post
Even if it appears that SOE intented to take it out I believe it should be implemented.
You make it sound as if it's not clear whether SOE intended to remove it or not. They explicitly state in the patch notes that they fully intended to remove it after two weeks.

They didn't. The speculation as to why could go on endless debate because SOE never disclosed any reasoning for leaving the feature in. One could assume any of an endless array of possibilities, but none can be confirmed.

Quote:
Originally Posted by Tovo View Post
These are all small things that added to the original experience, changing it is changing pre-cu which is not what the goal is supposed to be. The same goes for the 0 wait theed shuttle, was it a bug ? yes, should it be in pre-cu ? yes. These all added to the experience, changing them means its not so much vanilla 1.0 as chocolate 1.0.
Of course we will continue to strive towards leaving these sort of options up to individual server administrators to determine through something as easy as a master configuration file.

If anyone truly expects to find an exact Pre-CU replica, then I'm afraid you will be sorely disappointed. We are doing all we can, but you must realize that what we are working to accomplish has never been done before.

Pre-CU is an extinct species of MMO. We are attempting to ressurect a dinosaur, and we don't even have a full DNA strand...
  #68  
Old 04-13-2009, 02:28 PM
Tomarru Tomarru is offline
 
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Posts: 58
They dont need an armour recolour kit either, all they need to do is modify the code that already exists to check if you have unlocked a certain skill box within armour smith then show the additional option in the radial menu. Simple theory and im sure the code could be knocked together quite quickly.

Yes, they could go the whole hog and add new items and all sorts, but really, all its doing is restricting the same existing ability to armour smith.


Again, im gonna reiterate how mind boggling it is that people are getting their panties in a twist over these trivial issues. As has been stated many times before, the end result here WONT be vanilla pre-cu, it is impossible to get the same balance of bugs as existed, new issues will appear, old ones will be resolved, yes they have a little more control over this one but in essence you guys are never gonna be happy either way.

I don't mind this change, when i left this ability didnt exist anyway so i find it rather hard to become attached to what seems to me to be a very specialised ability being given out to everyone. Might aswell go the whole hog and give everyone a selection of abilities from every class...
  #69  
Old 04-13-2009, 03:19 PM
Ramsey Ramsey is offline
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I think we've said that options like armor coloring can be toggled by server admins...so why does it matter? Kyle simply stated that armor coloring is not an intended feature of PreCU. It's removal from the _TEST CENTER_ means it doesn't need to be included in the testing set.

Default Core3 configuration is NOT the exact same feature set that SunCrusher has enabled (and most likely every other server) - we aren't forcing anyone to stick to default configs. I see no point in whining about what the default setting in a config file should be.
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Last edited by Ramsey; 04-13-2009 at 03:24 PM.
  #70  
Old 04-13-2009, 03:28 PM
Shandrise Shandrise is offline
 
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Quote:
Originally Posted by Ramsey View Post
I think we've said that options like armor coloring can be toggled by server admins...so why does it matter? Kyle simply stated that armor coloring is not an intended feature of PreCU. It's removal from the _TEST CENTER_ means it doesn't need to be included in the testing set.

Default Core3 configuration is NOT the exact same feature set that SunCrusher has enabled (and most likely every other server) - we aren't forcing anyone to stick to default configs. I see no point in whining about what the default setting in a config file should be.
Fair enough. I think a lot of people (myself included) made the assumption that since the same team running TC right now will be running Suncrusher that everything in (and not in) TC will be the same as Suncrusher. I can understand why stuff like armor coloring and other things are being left off TC, so I apologize for the tone of my previous post. I really do appreciate everything you guys are doing, especially as you seem to be understaffed atm. If I knew anything about coding I'd definitely help
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  #71  
Old 04-13-2009, 03:30 PM
xavjer xavjer is offline
 
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Quote:
Originally Posted by cRush View Post
...
If anyone truly expects to find an exact Pre-CU replica, then I'm afraid you will be sorely disappointed. We are doing all we can, but you must realize that what we are working to accomplish has never been done before.
...
One thing is to fix something because the "bugged" live version we were used to is impossible to code in or manage, and another is to intentionally introduce modifications.

No one is expecting a perfect match of the game SWG was, yet most people, while appreciating the hard work you are putting into SWGEmu, reasonably expect the closest thing to pre-CU you guys can manage.

I am talking about the final version, not SC btw.
  #72  
Old 04-13-2009, 03:54 PM
dedaskalion dedaskalion is offline
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It's causing a lot of stress to a lot of people, if it's not a big deal then why not just enable it again on the TC? That would squash all of this crap right there.
  #73  
Old 04-13-2009, 04:09 PM
Biophilia Biophilia is offline
 
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causing stress?
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  #74  
Old 04-13-2009, 04:11 PM
MikeCool MikeCool is offline
 
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<Ramsey> http://www.assembla.com/spaces/swgemu/milestones
<Ramsey> Milestone tasks cover major systems that need work

Well looks like i will look forward to December 25th, lmao i thought the official launch 1.0 would be November 15th. Guess i was wrong then.

Good chat log there.
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  #75  
Old 04-13-2009, 04:13 PM
Lubbe Lubbe is offline
 
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Quote:
Originally Posted by Zackattack View Post
<Ramsey> http://www.assembla.com/spaces/swgemu/milestones
<Ramsey> Milestone tasks cover major systems that need work

Well looks like i will look forward to December 25th, lmao i thought the official launch 1.0 would be November 15th. Guess i was wrong then.

Good chat log there.
Its just guesstimate/goal not official.
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Quote:
Nov 17 20:47 cRush
committed#2643: [added] Creature Handlers can now tame Bio-engineered Jedi.

TG & EC Cooperation
With TG being the premier US based community and EC being the premier EU based community.
USA http://www.truegalaxies.com
Europe http://www.euro-chimaera.co.uk

Report all bugs here:
http://www.swgemu.com/support/index.php

Ingame name Birk


They That Are Them.
Guild <Hoods> The Dark Hoods
~▲~
'▲ ▲ Triforce.
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