#76
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Omg yay cant wait for the stuff thats 4 to be implemented
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#77
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Good info.
And just cause I was bored, if you think of all that is on there now as the entire game (even though it is not, but just pretend). Average the count! 199 total scores / 64 list items = 3.11 average. Which means the game is a little over "3. Preliminary coding is done, and groundwork is in place to begin detailed refining." Theres 5 minutes of my life I wished I had back.
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Last edited by Frankee; 05-02-2007 at 12:03 AM. |
#78
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wow guys r doin good.. great job
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pre cu ftw! |
#79
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I like how death is the most completed item for the JTL list. Rather amusing in my opinion.
Its looking fantastic, the work is acctualy right on top for the most part on where I thought it would be. |
#80
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And, The rest is history.
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I play all the way over here in Area 3 South Korea, Myspace.com/evilcatempire - facebook spelunker0211 US ARMY 88 Mike |
#81
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nice job!!!!
good work all!
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#82
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Great idea. Such a great way to communicate to everyone what's going on.
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#83
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Great work guys, keep it up!
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#84
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idea :
highlight the things currently been worked on ,... gives even more idea of progress |
#85
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Excellent stuff, You guys have really picked up on the communication side and I applaud you for it.
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#86
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thanks guyss
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#87
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dhuuuuuuuuuuurrrrrrrrrrrrrrrrrrrrr
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#88
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Really nice work
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#89
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I'm actually glad to see the areas that have a 0 rating. These are non-essential aspects of the game that do not have direct interaction with the way that other functions work.
In fact, I'm a little more amazed that as much work has been done on JTL, as it doesn't seem to have as tight a tie to the way that other areas work. Otherwise, very good to see all of this stuff! |
#90
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Very nice!
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