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  #76  
Old 09-20-2009, 04:22 PM
Vlock Vlock is offline
 
Join Date: Nov 2007
Location: El Paso, TX
Posts: 1,376
Quote:
Originally Posted by Kayliaah View Post



Ahh so close... but it's not finished, we'll see if the server wants us to break the 1k cap before it's shut down.
I didn't expect such results so soon, it's beyond superawesomeness.

Didn't experience any server lag, computer yeah for sure...
I hope the debugger is running.
im pretty sure the debugger IS running...if not, we may need more bandwidth I got some minor lag, but then again, I AM playing from Germany. Either way, we should hit 1k+ soon. I am hoping to see a 3k hit eventually (current live version max players) if the bandwidth allows for that of course.
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  #77  
Old 09-20-2009, 04:23 PM
Kayliaah Kayliaah is offline
 
Join Date: Jul 2008
Location: Mos Paris
Posts: 2,588
Quote:
Originally Posted by Vlock View Post
im pretty sure the debugger IS running...if not, we may need more bandwidth I got some minor lag, but then again, I AM playing from Germany. Either way, we should hit 1k+ soon. I am hoping to see a 3k hit eventually (current live version max players) if the bandwidth allows for that of course.
Wow TC is down, talk about strange!

Eh next time then.
Let's say tomorrow.
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  #78  
Old 09-20-2009, 04:25 PM
Omegataco Omegataco is offline
 
Join Date: Jan 2009
Posts: 143
It didn't crash I can tell you that much.
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  #79  
Old 09-20-2009, 04:27 PM
coasterboi coasterboi is offline
 
Join Date: Dec 2006
Location: California
Posts: 116
we got a warning message it would shut down..thats good! haha.
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  #80  
Old 09-20-2009, 04:34 PM
Joshino Joshino is offline
 
Join Date: May 2008
Location: Engrishrand
Posts: 2,382
Fine for the most part for me i just thought whenever the horrible lag sets in the debugger is running or its heading for a crash.

Its kinda funny that when the 30 sec warning comes up you have actually disconnected then :P
  #81  
Old 09-20-2009, 04:34 PM
Kayliaah Kayliaah is offline
 
Join Date: Jul 2008
Location: Mos Paris
Posts: 2,588
Quote:
Originally Posted by coasterboi View Post
we got a warning message it would shut down..thats good! haha.
Eh I guess the two devs gurus got what they were looking for.
With 800-900 players online testing all game mechanics.


Ahh awesome, good night.
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  #82  
Old 09-20-2009, 04:36 PM
Omegataco Omegataco is offline
 
Join Date: Jan 2009
Posts: 143
Quote:
Originally Posted by Kayliaah View Post
Eh I guess the two devs gurus got what they were looking for.
With 800-900 players online testing all game mechanics.


Ahh awesome, good night.
Ah cloned posts! Deja vu!
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  #83  
Old 09-20-2009, 04:37 PM
Kayliaah Kayliaah is offline
 
Join Date: Jul 2008
Location: Mos Paris
Posts: 2,588
Quote:
Originally Posted by Omegataco View Post
Ah cloned posts! Deja vu!
I am sorry, I don't know what you're talking about.


Quote:
Originally Posted by Joshino
Its kinda funny that when the 30 sec warning comes up you have actually disconnected then :P
Hah false advert.
Well at least we get a message.
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  #84  
Old 09-20-2009, 04:46 PM
Spitdog Spitdog is offline
 
Join Date: Jan 2007
Posts: 13
This is so sweet, I have been a silent member of this community for as long as it has been running and I have to say the game is now starting to feel like it used to be and its awesome. I have even put my other online games on hold to test this out (Almost master medic and marksmen)

Quote:
Originally Posted by corbaer View Post
Hawt!

For those looking towards running a server way down the line, it'd be great to get an idea of the average bandwidth i/o and disk i/o during a heavy load like this.
As for this I hope there is only 1 offical server to start with (Suncrusher) as I feel that people running thier own servers could kill the community and the work the Devs have put in tbh. Also running around an empty server would be no fun for anyone.
  #85  
Old 09-20-2009, 04:51 PM
dijou dijou is offline
 
Join Date: Feb 2008
Location: Toulouse, France
Posts: 6
Great job and thanks to the dev . About the input loaded on servers is it a problem if players use macroing during a session ? i saw some afk players using it.
If its a factor of possible overload and lag then thoses players must be informed.
  #86  
Old 09-22-2009, 11:55 PM
bring_the_rain bring_the_rain is offline
 
Join Date: Sep 2009
Posts: 3
Cool

when a friend told me about this i got stoked.i jus need to get a new tower.so i can start rolling with you guys again!
  #87  
Old 09-29-2009, 10:44 AM
icix icix is offline
 
Join Date: Dec 2006
Location: Chicago
Posts: 9
Didn't want to start any new threads and this one seemed as good as any for my purpose. I just wanted to take a moment to once again give a big round of applause to the Development Team on this project! What an amazing job all of you guys are doing. I have followed your progress for some time now and just wanted to say thank you all for allowing us to once again experience SWG of old. I intend to improve on my donations on a more regular schedule from this point forward. God's Speed and /bow
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  #88  
Old 10-02-2009, 10:52 AM
Exarch Exarch is offline
 
Join Date: Dec 2006
Posts: 48
I've only seen the population on TC:Nova rising since Sept 13th. People who were hiding in the woodwork are starting to log on now and people are telling their old friends that SWG:Pre-CU is coming back in a big way. Its amazing, I know when I logged in after the patch, got killed by a butterfly I laughed HYSTERICALLY and yelled "I LOVE THIS GAME." The feeling is there. Great job Dev Team!!!
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  #89  
Old 10-02-2009, 11:02 AM
Timbab Timbab is offline
 
Join Date: Dec 2006
Location: Berlin, Germany
Posts: 4,312
Now if I could only take down those Worts...
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