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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks. |
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#76
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I do a little happy dance every time there is a new update.
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#77
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Woop, lot's of progress has been made Well done!
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Kakll [Pre CU/Post CU] Teris Kasi Master Master Rifleman Master Creature Handler Master Scout Youtube - candlesinadaze |
#78
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It is very exciting and I am very impressed.
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#79
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Great job once again guys
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Badfish - the once great atk buffer of the Flurry server! Quit game 2 days after CU and tried it a few times since but its rubbish... now waiting for the great SWGemu!! |
#80
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Absolutely awesome work! I too, am looking forward to that DB wipe
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#81
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"I am planning to commit more resources toward educating people on how to script their own missions, and do it well"
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#82
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Amazing Stuff!
I believe the integration of the CSR to help streamline the bug fixing will free up alot of time and identify the more serious bugs (and exploits, lets not forget those!) and prioritize them! Nice move that! Already set up my account on that. I think as you guys get closer and closer to the finish line you will see more and more people popping out of the woodwork and offering to code. The bi-weekly progress report gives them all a metre stick to see how much closer you are getting with each update (I love being able to look at the tracker and see what the project is about with one click). Hats off to those groups that have already stepped forward! That is one thing I cannot get over since I showed up here. Everyone's devotion to this game as Pre-CU is simply astounding! This update is a HUGE one, with alot of the different projects coming together at once. Astounding progress! Astounding heart! An effort to be proud of people! K |
#83
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Very nice progress guys.
I recently had my grandpa die and going to his funeral today... otherwise id log in and beg fer the chance ot be a CSR :P |
#84
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Quote:
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#85
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Immature
ColaCan, that was an immature response. There is nothing in this game that binds a player agreement between a buyer and a seller/crafter. Too many immature people in this game would get a hold of exceptional/legendary/ or rare items and run off like idiots. They need to be punished and now the rules outline the banhammer which needs to fall swiftly on those who play to ruin other's fun experiences. Simply put, exploiters/cheaters need to be punished because they ruin the experience. Those who play fairly deserve to do so free of being ripped off.
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#86
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ColaCan - As a player, I see it as - those are the rules. I agree with you in theory. However, as pointed out, this game relies on profession interaction and goods exchange to function. Allow too much mistrust to breed and the game is gimped. Therefore the rules are in place and suggestions to ignore a player's ability to report violations are not appreciated.
---------------------------------------------------- As a CSR - Everyone should choose a slicers that they trust. However, this is not always feasible. It is suggested that players should Screen Shot an examine of the object beforehand with serial number, chat logs of the exchange, screen shot the trade window, provide date and time, etc. Those screenshots will be required for resolving slice-and-run issues.
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Game MasterFONT=Arial] <serpentkaa><serpentkaa><serpentkaa><serpentkaa><s erpentkaa><serpentkaa><serpentkaa> </serpentkaa></serpentkaa></serpentkaa></serpentkaa></serpentkaa></serpentkaa></serpentkaa>
[/FONT] SWGEmu is a non-profit, open source community project. [19:31] <+stevedeath> I am currently being held hostage by an invisible force. He wants one million in US currency, and a plane to Havana. He calls himself: The Box. |
#87
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Quote:
I was distraught to see that this thread, concerning the naming of characters, was locked before a debate could develop. It would be a shame if this project were to become, as many of us experienced with the original game, a place of overbearing rules and regulations. |
#88
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Nice tip SerpentKa.....someone should sticky that and make sure it gets around.
K |
#89
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so good keep going
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#90
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woot, I cannot wait for rev #440 =D
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