#1201
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98% Of teenagers surround their minds with rap music... If you're part of the 2% that stayed with Metal, put this in your signature. :P +1 SWG Retired Veteran |
#1202
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well, I can say that from our point of view, we would like to release ASAP. Even if that means before Player Cities are available. The biggest things coming down the pipe right now for testing are:
Creature Experience Working Heightmaps (So we can put random lairs and creatures all over planets, and more closely work on each one). Housing, Factories, Harvesters. (McMahon thinks he has about a month of polishing on this stuff before it's ready to be pushed to test center. We'll see how it pans out!) Crafting (Kyle successfully crafted the first suit of Composite Armor, including all sub-components, 2 days ago. His crafting formulas are working VERY close to pre-cu, perhaps identical. All that SHOULD be left with crafting is some data entry and scripting. All pretty fast stuff. So that's exciting. We should see some crafting on Test Center VERY soon!) And Combat 2.0 (This is nothing like any sort of balancing or **** like that, this is just PanchJr going in and taking the proper amount of time and giving the right amount of attention to each combat profession to make sure that it's handled as closely as possible to pre-cu conditions as possible. It should be hitting TC before too long.)
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#1203
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Quote:
EDIT: 1,203rd!
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My computer geek score is greater than 100% of all people in the world! How do you compare? Click here to find out! |
#1204
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This thread is so full of win
/twothumbsup |
#1205
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Nice to see the teamwork.
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Daike Ti'or |
#1206
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+1 Step to the future!
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[IMG]http://img529.imageshack.us/img529/6928/empire02qa3.gif[/IMG] [IMG]http://wmcc.su/userbar.gif[/IMG] |
#1207
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Quote:
Critter spawns with hieght maps... Oh my. Houseing: well even at a month+ out this is still awesome! Crafting is this close? Oh so this we might see before the next 2 week update! Combat 2.0! cheer!
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[SIGPIC][/SIGPIC] |
#1208
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just received this websites link form a friend i met on SWG and i think its incredibly awesome what you guys are doing and give you my gratitude for this project and i never understood why swg did what it did made no sense to me what so ever and still doesn't to this day from a college student learning to become a game designer. ty very much for your hardwork.
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#1209
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this thread rocks even more now, thanks for the update seas
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Vengeance is STORM |
#1210
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I'm glad someones taking an interest in the Project Status chart again. I do love the bi-weekly updates (they really have been getting more detailed than ever lately, thanks!), but this thread brings the project status all together in a glance.
All I've ever thought it needed was to be updated a little more often, and for a 'professions' section to be added. Err wait, somebody just did that. And yes, I do keep coming here and I did notice. So thanks for this one too. |
#1211
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Quote:
Short Reason: John Smedley is a fool, to put it nicely.
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I had tears of joy when I first logged on; it was like someone had taken pictures of my dreams and made a game from them. The detail, the graphics, and the sounds were unbelievable. And quickly, with help from new friends I had made, I figured out how to play. Some have said, and still say today, the learning curve was too steep for SWG." ~Chris Bronwell, CBS News, 2005 |
#1212
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/bmoc dev team =]
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"Yippee ki aye" Bagnol Torgo - TKM / Rifleman (Ex TAG Militia) [SIGPIC][/SIGPIC] |
#1213
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Thanks for the updates, great job!
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Xavia@swgemu.com | eSupport Helpful Links | Status List & Reporting Bugs SWGEmu is a non-profit, open source project. |
#1214
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Keep up the good work guys, you have given a new life to this thread.
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Leave GCW for Beta and JTL for the final realease ;-) |
#1215
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I really don't need JTL ... it leaves a bad taste in my mouth, as at that time they started to cripple the ground game!!
Most important to me right now would be to get the rubberbanding fixed (i often think i will go epileptic) .. and the npc's teleporting all over the place when attacking them. But I love what you have done so far. |
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