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  #76  
Old 07-18-2007, 07:53 AM
Infra Red Infra Red is offline
 
Join Date: Dec 2006
Posts: 13
WOOHOO, lol. I sure hope once you finish implanting clustering everything will go faster. BTW, what is clustering? Just wondering
  #77  
Old 07-18-2007, 07:59 AM
CaptJones CaptJones is offline
 
Join Date: Jan 2007
Location: wEst
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Quote:
But for the most part we have moved on to focusing on ingame features as of May 14, 2007. Clustering should be in testing Summer 2007, starting probably late June.
---
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  #78  
Old 07-18-2007, 08:02 AM
Seaseme Seaseme is offline
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Quote:
Originally Posted by Infra Red View Post
WOOHOO, lol. I sure hope once you finish implanting clustering everything will go faster. BTW, what is clustering? Just wondering
yes.

and CaptJones.. **** happens. What can I say, it's still summer 2007 right?
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  #79  
Old 07-18-2007, 09:53 AM
CaptJones CaptJones is offline
 
Join Date: Jan 2007
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This is the part when you would expain him what's clustering
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  #80  
Old 07-18-2007, 10:24 AM
Roidrage667 Roidrage667 is offline
 
Join Date: Dec 2006
Posts: 198
Hey Capt. Summer doesn't end until September 23rd at 09:51. Just thought you'd like to know that.

Anyways, keep it up you cornflakes.
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  #81  
Old 07-18-2007, 10:53 AM
StormZ StormZ is offline
 
Join Date: Dec 2006
Posts: 643
Great News! Keep up all the good work!
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  #82  
Old 07-18-2007, 11:10 AM
CaptJones CaptJones is offline
 
Join Date: Jan 2007
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Quote:
Originally Posted by Roidrage667 View Post
Summer doesn't end until September 23rd at 09:51. Just thought you'd like to know that.
I know when summer ends, I haven't said anything against it, just quoted some dates from FAQ
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  #83  
Old 07-18-2007, 01:31 PM
FrowZ FrowZ is offline
 
Join Date: Jun 2007
Location: H-Town Texas
Posts: 39
The question remains....whats clustering?
  #84  
Old 07-18-2007, 01:35 PM
Smusatto Smusatto is offline
Former Community Manager
 
Join Date: Dec 2006
Posts: 926
Quote:
Originally Posted by FrowZ View Post
The question remains....whats clustering?
http://www.swgemu.com/forums/showthr...?t=5366&page=2
  #85  
Old 07-18-2007, 02:13 PM
One_Winged_Angel One_Winged_Angel is offline
 
Join Date: Jun 2007
Posts: 2
Holy friggin snap! This is great!
  #86  
Old 07-18-2007, 02:46 PM
metin metin is offline
 
Join Date: Dec 2006
Posts: 6
Great news,

Thank you for your hard work guys.
  #87  
Old 07-18-2007, 02:51 PM
Infra Red Infra Red is offline
 
Join Date: Dec 2006
Posts: 13
Thanks, and sorry for not noticing it. I just assumed that most people just write posts as "woohoo, lol." Mesa vewy vewy sorwwy and thanks for the response.
  #88  
Old 07-18-2007, 03:02 PM
eespo93 eespo93 is offline
 
Join Date: Feb 2007
Posts: 5
Fantastic work guys, keep it up!
  #89  
Old 07-18-2007, 04:43 PM
Malitixus Malitixus is offline
 
Join Date: Feb 2007
Posts: 84
*drools*
  #90  
Old 07-18-2007, 05:32 PM
Spooky Spooky is offline
 
Join Date: Dec 2006
Location: Norway, a few paces from the N'Pole
Posts: 59
I just wish SWGEMU and SWG:ANH would find some common ground and work together. In some areas SWG:ANH are miles ahead of SWGEMU and in other areas SWGEMU are miles ahead of SWG:ANH.

Imagine if these two teams could work together, it would be awesome.

SWG:ANH has Xenozephyr the guy who broke the encryption for the SWG net packets and the best packet analyst in any SWG emu team (he was with SWGEMU in the beginning, but quit for some reason, he said collage, but now he's working with SWG:ANH)

SWGEMU has Oru, a kick ass programmer who sees life in ones and zeroes

If these two teams could work together we will have our beloved game back in no time.
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