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  #121  
Old 04-06-2007, 01:00 PM
Correction Correction is offline
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Quote:
Originally Posted by filips View Post
cool and any news on crafting?
...

Quote:
Originally Posted by Seaseme_eXiled View Post
Q) You said resources were in the ground.. what percent of crafting is done along with that?
A) Most of the protocol behind crafting is done. Just the data related items are still in infancy.
  #122  
Old 04-06-2007, 01:07 PM
Zaff Zaff is offline
 
Join Date: Dec 2006
Location: Dallas
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Quote:
Originally Posted by SunZU View Post
You forgot to answer one crucial question..

What % would you say the emu is complete in terms of PvP combat? 95% of the players in here only want the land based Pre-CU game back mainly for the purposes of PvP. Master the PvP land game and keep crafting, JTL and all other things on the back burner and watch how thousands flood in these forums and play core3 everyday
LOL. I would guess that over half of the community is into PVP primarily. But if "95% of the players in here" are interested mainly in the purpose of PVP, most of the non PVP community is sitting on the sidelines waiting for something else to do. And I'm certain that the percentage of players who don't participate in PVP as our primary gaming concern, is more like 25-50% of the overall community. I'd be surprised if the percentage of players who rarely or never particpated in PVP is less than 20% of the Pre-CU community.
  #123  
Old 04-06-2007, 02:02 PM
LordSniper LordSniper is offline
 
Join Date: Dec 2006
Posts: 22
awsome
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  #124  
Old 04-06-2007, 02:35 PM
Varisma Varisma is offline
 
Join Date: Dec 2006
Posts: 35
Wow I like this alot.
Good to know what's being worked on.
  #125  
Old 04-06-2007, 04:51 PM
Jaidden Jaidden is offline
 
Join Date: Jan 2007
Location: Round Hill, Virginia
Posts: 66
Thanks so much for the update
  #126  
Old 04-06-2007, 07:14 PM
Eniav Earickia Eniav Earickia is offline
 
Join Date: Apr 2007
Posts: 1
Thx for the info
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  #127  
Old 04-06-2007, 08:37 PM
Niad Niad is offline
 
Join Date: Jan 2007
Posts: 17
Best news ever. Thanks for the update guys:}
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  #128  
Old 04-07-2007, 02:01 AM
Aevar Aevar is offline
 
Join Date: Dec 2006
Location: Chandler, Arizona
Posts: 9
SWGEmu, !*&@ Yeah, great news. Now i have more exciting stuff to tell the people at work who are playing other crappy games and are waiting to try out the awesomeness of pre-cu SWG i have been ranting on about for so long!
  #129  
Old 04-07-2007, 03:49 AM
gurluas gurluas is offline
 
Join Date: Dec 2006
Posts: 183
What about unused planets will that also be possible?
  #130  
Old 04-07-2007, 03:04 PM
Ramsey Ramsey is offline
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Yes. That isnt a core3 limitation, but be aware, most of the unused planets are unplayable.
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  #131  
Old 04-07-2007, 03:36 PM
Gulkia Gulkia is offline
 
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Location: Missouri
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Quote:
Originally Posted by Ramsey View Post
Yes. That isnt a core3 limitation, but be aware, most of the unused planets are unplayable.
how many unused planets are playable? If so are they worth implimenting?
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  #132  
Old 04-07-2007, 03:49 PM
Ramsey Ramsey is offline
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Theres nothing to do server side really. We assign each "terrain file" an ID. If you want to spawn an npc there just have to set the planet id to that terrain file.

If people want to recreate the salvageable planets then they'll be able to do that through scripting and the db. We as SWGEmu devs don't handle those extra planets any different from normal ones.
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  #133  
Old 04-07-2007, 05:03 PM
Damean1 Damean1 is offline
 
Join Date: Mar 2007
Posts: 47
Quote:
Originally Posted by SunZU View Post
You forgot to answer one crucial question..

What % would you say the emu is complete in terms of PvP combat? 95% of the players in here only want the land based Pre-CU game back mainly for the purposes of PvP. Master the PvP land game and keep crafting, JTL and all other things on the back burner and watch how thousands flood in these forums and play core3 everyday
I think you're mistaken, I know alot of people like PvP, and I'm not saying people don't want it, however I know many people who are looking forward to PvE content and crafting more than PvP. I personally am waiting for JTL, and half my guild is waiting for crafting to be implemented. If all we wanted was PvP we'd be playing as much as we could already, while we may not have professions or groups we can kill each other, this does get old without anything to support it. My guess would be that somewhere between 25 and 40 percent of the community is waiting to move past PvP and into the realm of real gameplay.

I know I by no means side with the majority, but if PvP was my purpose I'd just play Battlefront 2, Battlefield 2, and Halo. My purpose however is to hang out with my friends while I play a game in a large static universe, to work with people I know and to RP in an immersive world within the greatest fictional universe I've ever had the pleasure of entering.

Last edited by Damean1; 04-07-2007 at 05:05 PM.
  #134  
Old 04-07-2007, 05:25 PM
Gulkia Gulkia is offline
 
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Location: Missouri
Posts: 262
Quote:
Originally Posted by Ramsey View Post
Theres nothing to do server side really. We assign each "terrain file" an ID. If you want to spawn an npc there just have to set the planet id to that terrain file.

If people want to recreate the salvageable planets then they'll be able to do that through scripting and the db. We as SWGEmu devs don't handle those extra planets any different from normal ones.
Nice! So lets say if we wanted to take a usable planet and change it into swgemods Taanab, then it would work?
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  #135  
Old 04-07-2007, 05:36 PM
goldcrud goldcrud is offline
 
Join Date: Dec 2006
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Quote:
Originally Posted by Gulkia View Post
Nice! So lets say if we wanted to take a usable planet and change it into swgemods Taanab, then it would work?
yes you could do that currently if you wanted to. All you have to do is rename the Tenaabs terrain files to what Tatooines are. Then it would think the terrain for tenaab is tats terrain and Tattooine would become Tenaab. At least thats how I think it works. Also you can do that currently with SWGEMU or even with the NGE.
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