SWGEmu Old Forums Archive  

Go Back   SWGEmu Old Forums Archive > Announcements > Bi-Weekly Updates

Notices

Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

Closed Thread
 
Thread Tools Rate Thread Display Modes
  #1  
Old 11-21-2007, 03:38 PM
Ultyma's Avatar
Ultyma Ultyma is offline
Developer
DeveloperAdministrator
 
Join Date: Dec 2006
Posts: 165
SWGEmu Big Update 11/21/2007

Hey Everyone.

First and foremost I want to apologize for the few updates over the last couple months. We have all been rather busy with real life issues but have still found time to continue working on the server. That being said, many of the lingering crash issues have been fixed and the core is stable as it has ever been.

Now, A little while ago I said there was big news coming for this project and rightfully so, there is.

We have discussed this very thoroughly and have come to this conclusion.

SWGEmu will be going partially open-source in the near future.

It will not be the same mess that was Core1.

The way we have decided to do it is this.

SWGEmu is made up of 2 parts. Engine3 and Core3.

Engine3 will remain closed source, but available for download as a static library included with Core3, as it is the backbone and framework for the server that we guard very carefully, as it is being used for other projects as well.

Core3, which is the SWG framework will be made open source and freely available to be checked out by the public.

With it being open source, we hope to gain new developers with new insight on how to do things, also it will allow this project to get completed faster than if it was just us 4.

Source code written for Core3 by the public will be submitted through our submission platform (probably trac), at which point we will test it on a private server and if it remains stable enough, we will commit it to the public svn.

Developers who contribute alot of their time and code will be welcomed onto the team and given the ability to commit code directly to the svn themselves.
(After passing certain quality/control tests from our current team of course)

We are currently accepting resumes from prospective developers who wish to join the team right away. Please forum PM them to Me, Oru, TheAnswer, Ramsey and Seaseme.

Over the past few months we have noticed the intensity that once existed for SWG has dwindled to a near halt. We feel that this course of action will lead to the survival and continued success of the first and best Pre-Combat Upgrade Star-Wars Galaxies server.

Comments? Suggestions? Requests?

Post them here.
__________________
- SWGEmu Developer -
- My mom is cooler than your mom -

Last edited by Ramsey; 11-21-2007 at 07:08 PM. Reason: added resume stuff.
  #2  
Old 11-21-2007, 03:44 PM
Relentless Relentless is offline
 
Join Date: May 2007
Location: USA
Posts: 232
hell yeah
  #3  
Old 11-21-2007, 03:44 PM
irekid irekid is offline
 
Join Date: Dec 2006
Posts: 12
2nd! And WOOT thanks ultyma
__________________
SircO
  #4  
Old 11-21-2007, 03:45 PM
Rook Rook is offline
 
Join Date: Jul 2007
Location: England
Posts: 430
Sounds good! But don't think you have to apologise we understand that you all have actual lives other than the emu and for that we are thankfull that you are putting your spare time into this project! I just wish I new something about programming so that I could help.
__________________
They seek to keep you in a distracted, naive bubble.

And they're doing a damn good job of it.



  #5  
Old 11-21-2007, 03:48 PM
Waffle Leader Waffle Leader is offline
 
Join Date: Dec 2006
Posts: 42
Nice, its exciting to see a big update like this after so long!
  #6  
Old 11-21-2007, 03:53 PM
Theoderean Theoderean is offline
 
Join Date: Jan 2007
Location: England
Posts: 134
leetsauce.

Hopefully now, the handful of people who have posted asking if you guys need help with developing core3 will now get the chance.
__________________

  #7  
Old 11-21-2007, 04:02 PM
Anakis's Avatar
Anakis Anakis is offline
Inactive Developer
 
Join Date: Dec 2006
Location: Alberta, Canada
Posts: 309
I like this idea. Hopefully more programmers will be able to contribute in a meaningful way and accelerate the project. I'd also like to see more cooperation between the different projects (sharing info, ideas, learning experiences, maybe some code trades).

I believe project progress and fan interest go hand in hand. There has not been a major addition to the TC since vehicles and interest has been dropping since then.

I'm still very interested in pre-cu, I've been making some advertisement videos for my future chef business... but I've been "depressed" with the lack of visible progress on the emu lately. Let's get this **** movin'!

Last edited by Anakis; 11-21-2007 at 04:05 PM.
  #8  
Old 11-21-2007, 04:03 PM
Shineh Shineh is offline
 
Join Date: Dec 2006
Posts: 140
Very professional post Ulty. You've gained alot of respect from my side over the last year.

Good work team, hope to see more updates in the near future.
__________________

Last edited by Shineh; 11-21-2007 at 04:05 PM. Reason: deleted quote
  #9  
Old 11-21-2007, 04:04 PM
Profit Profit is offline
 
Join Date: Jan 2007
Posts: 89
This is big news, hope it helps the team out. Be careful of ****heads trying to sneak backdoors into the system, of course I don't need to tell you that.
  #10  
Old 11-21-2007, 04:16 PM
DavinFelth's Avatar
DavinFelth DavinFelth is offline
Client Developer
Developer
 
Join Date: Dec 2006
Location: England, UK
Posts: 152
Whoooooooooooooooooooooo!!!!!!
__________________
"Look, sir, droids!" -- Davin Felth
Lead Client Developer
Want to mod SWG? Mod the galaxy your way at ModtheGalaxy.com
  #11  
Old 11-21-2007, 04:24 PM
AsoA AsoA is offline
 
Join Date: Dec 2006
Posts: 27
gonna look into c++ (i dont think it wont be too hard with Java experience)
  #12  
Old 11-21-2007, 04:31 PM
DeCastro DeCastro is offline
 
Join Date: Mar 2007
Posts: 516
Great update.
__________________
"The object of wÃr is not to die for your country but make the other bÃstard die for his"

"MÃy God have mercy upon my enemies, because I won't. - General Patton -*
  #13  
Old 11-21-2007, 04:36 PM
Khamal Jolstien Khamal Jolstien is offline
 
Join Date: Dec 2006
Posts: 20
Should be interesting. Definitely a smart decision.
  #14  
Old 11-21-2007, 04:37 PM
Ekowraith Ekowraith is offline
 
Join Date: Nov 2007
Location: Disappearing in the Anchorhead basement
Posts: 814
Does this mean a new estimate on the comlpetion of the emu?

Thanks so much devs!
  #15  
Old 11-21-2007, 04:40 PM
Sperg Sperg is offline
Retired EC/CSR Lead
 
Join Date: Dec 2006
Location: A galaxy far, far, away!
Posts: 96
Awesome news!
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 12:42 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
All Contents Copyright © 2004-2010, SWGEmu.