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  #451  
Old 07-27-2007, 04:58 PM
CaptJones CaptJones is offline
 
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Quote:
Originally Posted by Saromus View Post
When we'll most of the things at "4" be implented onto the Core3 Testing Server.

Ive seen it at "4" for a few months now just curious as to what is happened with the Development Team.
Fixed.
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  #452  
Old 07-27-2007, 07:15 PM
Saromus Saromus is offline
 
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Posts: 260
Quote:
Originally Posted by CaptJones View Post
Fixed.
..........lol thank you
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  #453  
Old 07-28-2007, 10:24 AM
Red River Red River is offline
 
Join Date: May 2007
Posts: 224
it would be nice to see #updates channel thread upto date again...
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  #454  
Old 08-03-2007, 08:52 AM
Alathios Alathios is offline
 
Join Date: Aug 2007
Posts: 15
Amazing Progress!
  #455  
Old 08-05-2007, 02:05 PM
Saromus Saromus is offline
 
Join Date: Dec 2006
Posts: 260
u mean in the last few months lol hasnt been an update since ages ago *cry* but overall yes amazing progress <3
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  #456  
Old 08-05-2007, 08:48 PM
Cilraaz Cilraaz is offline
 
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Posts: 45
Quote:
Originally Posted by Saromus View Post
u mean in the last few months lol hasnt been an update since ages ago *cry* but overall yes amazing progress <3

Yep, ages. Not quite three weeks. Jesus, what is wrong with people?
  #457  
Old 08-05-2007, 09:26 PM
onamtench onamtench is offline
 
Join Date: Aug 2007
Posts: 1
cant wait for completion
  #458  
Old 08-06-2007, 01:23 AM
IG-EightyEight IG-EightyEight is offline
 
Join Date: Mar 2007
Location: Chicago
Posts: 1,963
Quote:
Originally Posted by Cilraaz View Post
Yep, ages. Not quite three weeks. Jesus, what is wrong with people?
nothing is wrong with people, it was a hot topic a few months ago, how people wanted updates more often...it wasnt a huge deal, people just appreciated the devs work more when they had updated information being posted.

This is the longest we have gone without an update in a long time, you would be a liar if you said you have not been overly anxious and don't feel like we need an update.

Nobody is being rude saying "give us an EFFING UPDATE!", everyone is anxious for the project and wants to know whats going on..its natural.
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  #459  
Old 08-06-2007, 04:19 AM
Tomarru Tomarru is offline
 
Join Date: Dec 2006
Posts: 58
Ok, well i posted this stuff in irc a few days ago on a rant so i might aswell post it here, and the dev have already said as much anyway.

Clustering is a HUGE task, it's taking pretty much everyone's attention right now as pretty much every line of code has to be rewritten or adapted to function in some indipendant manner.

Getting chunks of code to interact with other chunks of code isn't an easy task when both chunks have to share an enormous amount of data. Every player, npc, message, everything has to be accessable by each node on the cluster and any changes to one node must be reflected on another node.
Add on top of this the fact that there is already an established code base that provides a good number of systems that are dependant on each other and you got your work cut out.

Clustering was started a long time ago but its just one of those tasks that you cant really plan for, it's seriously complex and until its working the way it should you can't really guess how close you are to finishing it.

Updates will come and once clustering is finally nailed there will be a ton of stuff added thats just been waiting for the right time but as of right now clustering is the main task and you should assume that is what they are working on.
  #460  
Old 08-06-2007, 04:26 AM
COCONUT COCONUT is offline
 
Join Date: Jul 2007
Posts: 74
Quote:
Originally Posted by Tomarru View Post
Ok, well i posted this stuff in irc a few days ago on a rant so i might aswell post it here, and the dev have already said as much anyway.

Clustering is a HUGE task, it's taking pretty much everyone's attention right now as pretty much every line of code has to be rewritten or adapted to function in some indipendant manner.

Getting chunks of code to interact with other chunks of code isn't an easy task when both chunks have to share an enormous amount of data. Every player, npc, message, everything has to be accessable by each node on the cluster and any changes to one node must be reflected on another node.
Add on top of this the fact that there is already an established code base that provides a good number of systems that are dependant on each other and you got your work cut out.

Clustering was started a long time ago but its just one of those tasks that you cant really plan for, it's seriously complex and until its working the way it should you can't really guess how close you are to finishing it.

Updates will come and once clustering is finally nailed there will be a ton of stuff added thats just been waiting for the right time but as of right now clustering is the main task and you should assume that is what they are working on.
Thats What I call a Update Well done, Man
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  #461  
Old 08-06-2007, 08:04 AM
Saromus Saromus is offline
 
Join Date: Dec 2006
Posts: 260
im just curious as to whats going on with development as far as Implementing, Coding, Testing, also would love to know whats the status of completing all the attack/special abilities for each profession.
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  #462  
Old 08-06-2007, 08:24 AM
Zathus Zathus is offline
 
Join Date: Dec 2006
Posts: 34
Quote:
Originally Posted by Tomarru View Post
Ok, well i posted this stuff in irc a few days ago on a rant so i might aswell post it here, and the dev have already said as much anyway.

Clustering is a HUGE task, it's taking pretty much everyone's attention right now as pretty much every line of code has to be rewritten or adapted to function in some indipendant manner.

Getting chunks of code to interact with other chunks of code isn't an easy task when both chunks have to share an enormous amount of data. Every player, npc, message, everything has to be accessable by each node on the cluster and any changes to one node must be reflected on another node.
Add on top of this the fact that there is already an established code base that provides a good number of systems that are dependant on each other and you got your work cut out.

Clustering was started a long time ago but its just one of those tasks that you cant really plan for, it's seriously complex and until its working the way it should you can't really guess how close you are to finishing it.

Updates will come and once clustering is finally nailed there will be a ton of stuff added thats just been waiting for the right time but as of right now clustering is the main task and you should assume that is what they are working on.
thanks man
  #463  
Old 08-06-2007, 09:01 AM
CaptJones CaptJones is offline
 
Join Date: Jan 2007
Location: wEst
Posts: 662
Are the missions complete for real? When will they be in?
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  #464  
Old 08-06-2007, 12:22 PM
IG-EightyEight IG-EightyEight is offline
 
Join Date: Mar 2007
Location: Chicago
Posts: 1,963
Quote:
Originally Posted by Tomarru View Post
Ok, well i posted this stuff in irc a few days ago on a rant so i might aswell post it here, and the dev have already said as much anyway.

Clustering is a HUGE task, it's taking pretty much everyone's attention right now as pretty much every line of code has to be rewritten or adapted to function in some indipendant manner.

Getting chunks of code to interact with other chunks of code isn't an easy task when both chunks have to share an enormous amount of data. Every player, npc, message, everything has to be accessable by each node on the cluster and any changes to one node must be reflected on another node.
Add on top of this the fact that there is already an established code base that provides a good number of systems that are dependant on each other and you got your work cut out.

Clustering was started a long time ago but its just one of those tasks that you cant really plan for, it's seriously complex and until its working the way it should you can't really guess how close you are to finishing it.

Updates will come and once clustering is finally nailed there will be a ton of stuff added thats just been waiting for the right time but as of right now clustering is the main task and you should assume that is what they are working on.
this is an update, even of 99% of us dont even understand what it is, its nice to know whats going on
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  #465  
Old 08-06-2007, 01:13 PM
COCONUT COCONUT is offline
 
Join Date: Jul 2007
Posts: 74
Well I understand It
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