SWGEmu Old Forums Archive  

Go Back   SWGEmu Old Forums Archive > Announcements > Announcements

Notices

Announcements Major Project Announcements

Closed Thread
 
Thread Tools Rate Thread Display Modes
  #16  
Old 08-22-2010, 11:01 PM
Fivo's Avatar
Fivo Fivo is offline
Quality Assurance Crafting Supervisor
Quality Assurance
 
Join Date: Jan 2007
Location: San Diego, CA
Posts: 128
Good to see events progressing! I can't wait to see that product and use a factory!!!
  #17  
Old 08-22-2010, 11:06 PM
Avi Avi is offline
 
Join Date: Jun 2008
Posts: 8
Great info! All staff deserve beer and pie imho!
  #18  
Old 08-22-2010, 11:07 PM
Tosheden Tosheden is offline
 
Join Date: Apr 2008
Posts: 187
/GolfClap

You guys have really come a long way no looking back now we are finally at the final stretch to the finish line (1.0) Keep up the great work you guys although we may QQ about no progress or whatever we still love ya for doing this
  #19  
Old 08-22-2010, 11:10 PM
larceny larceny is offline
 
Join Date: Jun 2008
Posts: 0
great job guys... hard work and patience pays off in the end
__________________
IGN-Yisho Brir
  #20  
Old 08-22-2010, 11:19 PM
cRush cRush is offline
Developer
Developer
 
Join Date: Dec 2006
Location: Corpus Christi, TX
Posts: 1,557
Just take a look at the Trac Timeline (http://trac2.assembla.com/swgemu/timeline) and the speed at which we are committing changes to the OR codebase. Things are moving forward quickly.

That being said, we aren't going to take time out to code non-essential hotfixes like putting a superficial limit on cities per planet. When we code it right and commit it to OR, it will make it to NOVA. Properly.
  #21  
Old 08-22-2010, 11:19 PM
Quentin Taos Quentin Taos is offline
 
Join Date: Jan 2007
Location: Puget Sound, Wa
Posts: 20
Looks great! Thanks for the update.

Factory crates in - yes!
__________________
::Beta III & Starsider Veteran::
  #22  
Old 08-22-2010, 11:23 PM
niteshade8866 niteshade8866 is offline
 
Join Date: Apr 2009
Posts: 10
Good job, but leave out the blue frogs. They just ruin half your testing.
  #23  
Old 08-22-2010, 11:31 PM
Gray Mouser Gray Mouser is offline
 
Join Date: May 2009
Posts: 161
Give us a day to throw a party, then just do it already. The sooner the better, you'll have lots of enthusiastic testers if you put the OR in now!
  #24  
Old 08-22-2010, 11:33 PM
Webarelli Webarelli is offline
 
Join Date: Feb 2007
Posts: 2
How long will the Blue Frogs be up? Blue Frogs ruin the fun. I understand we have to start out with them but just curious how long the will be up for.
__________________
  #25  
Old 08-22-2010, 11:36 PM
Hahou Eda Hahou Eda is offline
 
Join Date: Jan 2008
Posts: 8
Wow... Great news! Thank you all.
  #26  
Old 08-22-2010, 11:36 PM
Fivo's Avatar
Fivo Fivo is offline
Quality Assurance Crafting Supervisor
Quality Assurance
 
Join Date: Jan 2007
Location: San Diego, CA
Posts: 128
Quote:
Originally Posted by niteshade8866 View Post
Good job, but leave out the blue frogs. They just ruin half your testing.
You know, this would be a definite game changer here. I ground architect one brick at a time. Using resources I gathered, making a brick at a time I thought I was gonna die when I made my first guild hall by hand on day 5. Eventually, I had four structure factories going 24/7 (three almost always making nothing more than bricks) but getting to that point was a huge grind.

No gungan head statues either.

Put everything out without blue frogs and you will immediately solve the problem with too many cities being placed.
  #27  
Old 08-22-2010, 11:38 PM
Maggon Maggon is offline
 
Join Date: Feb 2009
Posts: 1
I hope this actually went out after I got booted tonight because they are actually doing it. Be nice to start from jump with everyone, a new economy, and a sprint for prime lots for cities. Plus with buildings everyone may spread away from cnet and you might be able to find people on other planets.
  #28  
Old 08-22-2010, 11:55 PM
Pynda Pynda is offline
 
Join Date: Jul 2007
Posts: 91
It's been exciting watching trac for the last couple of months (guess many of the old TC code modules(?) did work in the OR with just a little gussying up?), and it's great to see a long list of developers pitching in again. Thank you so much, all of you.

These games have been a passion for me for over a decade now, and I now really do think I might get to play one great MMORPG again before the whole industry cannonballs into the cesspool of dumbed down mediocrity. Again, thanks.
  #29  
Old 08-22-2010, 11:57 PM
Dragolith Dragolith is offline
 
Join Date: Sep 2008
Posts: 16
Well with Crush saying permission lists are added to houses, i hope that OR is coming sooner then later. But i wont hold my breath or maybe i should lol.
  #30  
Old 08-22-2010, 11:59 PM
smakman smakman is offline
 
Join Date: Oct 2010
Posts: 0
Can't wait!
Closed Thread

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On



All times are GMT -4. The time now is 01:22 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
All Contents Copyright 2004-2010, SWGEmu.