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  #76  
Old 05-01-2007, 10:16 PM
Necronomicon Necronomicon is offline
 
Join Date: Apr 2007
Posts: 7
Omg yay cant wait for the stuff thats 4 to be implemented
  #77  
Old 05-01-2007, 10:47 PM
Frankee Frankee is offline
 
Join Date: Dec 2006
Posts: 80
Smile

Good info.

And just cause I was bored, if you think of all that is on there now as the entire game (even though it is not, but just pretend).

Average the count!

199 total scores / 64 list items = 3.11 average.

Which means the game is a little over "3. Preliminary coding is done, and groundwork is in place to begin detailed refining."

Theres 5 minutes of my life I wished I had back.


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Last edited by Frankee; 05-01-2007 at 11:03 PM.
  #78  
Old 05-01-2007, 11:02 PM
chiswark chiswark is offline
 
Join Date: Dec 2006
Posts: 9
wow guys r doin good.. great job
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  #79  
Old 05-01-2007, 11:09 PM
Sabas
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I like how death is the most completed item for the JTL list. Rather amusing in my opinion.


Its looking fantastic, the work is acctualy right on top for the most part on where I thought it would be.
  #80  
Old 05-01-2007, 11:12 PM
Morial Tomiras Morial Tomiras is offline
 
Join Date: Dec 2006
Location: New York
Posts: 542
And, The rest is history.
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  #81  
Old 05-01-2007, 11:44 PM
Bilmi Bilmi is offline
 
Join Date: Jan 2007
Location: Quebec, Canada
Posts: 8
nice job!!!!

good work all!
  #82  
Old 05-02-2007, 01:14 AM
Blud Lust Blud Lust is offline
 
Join Date: Dec 2006
Posts: 11
Great idea. Such a great way to communicate to everyone what's going on.
  #83  
Old 05-02-2007, 02:57 AM
Vanz Vanz is offline
 
Join Date: Dec 2006
Posts: 34
Great work guys, keep it up!
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  #84  
Old 05-02-2007, 04:22 AM
bongandbeer bongandbeer is offline
 
Join Date: Dec 2006
Posts: 644
idea :

highlight the things currently been worked on ,...

gives even more idea of progress
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  #85  
Old 05-02-2007, 07:55 AM
Hero164 Hero164 is offline
 
Join Date: Feb 2007
Posts: 68
Excellent stuff, You guys have really picked up on the communication side and I applaud you for it.
  #86  
Old 05-02-2007, 09:05 AM
manoman manoman is offline
 
Join Date: Dec 2006
Posts: 19
thanks guyss
  #87  
Old 05-02-2007, 10:38 AM
KRMT4C KRMT4C is offline
 
Join Date: Jan 2007
Posts: 13
dhuuuuuuuuuuurrrrrrrrrrrrrrrrrrrrr
  #88  
Old 05-02-2007, 11:02 AM
Lubbe Lubbe is offline
 
Join Date: Dec 2006
Location: Norway
Posts: 1,537
Really nice work
  #89  
Old 05-02-2007, 11:16 AM
Jordashebasics Jordashebasics is offline
 
Join Date: Dec 2006
Posts: 9
I'm actually glad to see the areas that have a 0 rating. These are non-essential aspects of the game that do not have direct interaction with the way that other functions work.

In fact, I'm a little more amazed that as much work has been done on JTL, as it doesn't seem to have as tight a tie to the way that other areas work.

Otherwise, very good to see all of this stuff!
  #90  
Old 05-02-2007, 11:36 AM
Xenomorph Xenomorph is offline
 
Join Date: Dec 2006
Location: UK, Scotland
Posts: 299
Very nice!
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