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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #1  
Old 12-23-2007, 08:11 PM
Smusatto Smusatto is offline
Former Community Manager
 
Join Date: Dec 2006
Posts: 926
Update 12/23/07

First of all, Happy Holidays everyone! I hope you're having a good break.

I bring to you good news from a few of our new developers. Since the project went open source, we've had some guys making some great progress. None of this stuff is on the public TC yet, but it should get there soon(TM).

Today, Ritter got surveying working. Here's a short video demonstration.



This was done in conjunction with Kyle, who has been doing a lot of work on the resource manager. The resource manager spawns resources to the database following the spawning rules observed in live. It automatically creates them, removes them when they expire, and replaces them with another. The stats it generates for the resources are based on resource gates from pre CU.

The resource manager is also tied to sampling. Ritter is working on that as well.

PanchJr has been working on buffs. He's got them working and added an @buff command that works for doc buffs. He's also made it so they clear on disconnect.

Voltrox has been working on loot. He has the loot process working. If you missed it, here's a video he posted last week demonstrating it.



Since then, he has cleaned it up some. Here are a few pics of his progress.

As you can see, he spawned quite a bit of NPCs on Dathomir. Here's an SMC sentry.



Here's looting with the correct system messages.



Here's some db admin commands. Note that he has wounds from a bull rancor that diseased him.



Finally, here's some testing opening a corpse.



That's all for now. I'd like to thank all the new developers for all the hard work they've put in over the past few weeks. You guys are great.
  #2  
Old 12-23-2007, 08:13 PM
booman587 booman587 is offline
 
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first. AWESOME!
  #3  
Old 12-23-2007, 08:19 PM
Serifin Serifin is offline
 
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Posts: 109
Second, freaking awesome guys!
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  #4  
Old 12-23-2007, 08:20 PM
Dreads Dreads is offline
 
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Third, nice
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  #5  
Old 12-23-2007, 08:22 PM
SBHawk SBHawk is offline
 
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Posts: 19
that is so cool... felt like i was actually in pre-cu live for a second when i saw all of those spawns in dath
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  #6  
Old 12-23-2007, 08:32 PM
Sunahamaru Sunahamaru is offline
 
Join Date: Feb 2007
Posts: 807
5th but not worth much lol like how you give credit to the ones who did it
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  #7  
Old 12-23-2007, 08:43 PM
Zar Zar is offline
 
Join Date: Aug 2007
Location: Illinois, United States
Posts: 306
Impressive as usual devs!
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  #8  
Old 12-23-2007, 08:50 PM
Profit Profit is offline
 
Join Date: Jan 2007
Posts: 89
Eleventeenth? nice, very nice; thanks for the hardwork and the update y'all.
  #9  
Old 12-23-2007, 08:55 PM
uenako uenako is offline
 
Join Date: Jan 2007
Posts: 113
First my BEARS win.. now this !!

Great work guys !!
  #10  
Old 12-23-2007, 09:27 PM
Xarathion Xarathion is offline
 
Join Date: Dec 2006
Posts: 136
Glad to finally see the foundations of crafting being visible. I missed that surveying sound.
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  #11  
Old 12-23-2007, 09:58 PM
vintxrgr vintxrgr is offline
 
Join Date: Dec 2006
Location: TX
Posts: 12
11th WOOHOO

very nice job cant wait to see this in test (possibly on dath like in the pics? )
  #12  
Old 12-23-2007, 10:05 PM
westbury28 westbury28 is offline
 
Join Date: Dec 2006
Location: Toronto, Ontario, Canada
Posts: 90
wow really nice job guys. Keep up the good work!
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  #13  
Old 12-23-2007, 10:33 PM
Timbab Timbab is offline
 
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Very very nice guys, good to see how well Open Source is going!
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  #14  
Old 12-23-2007, 10:41 PM
rhyeal rhyeal is offline
 
Join Date: Dec 2006
Posts: 129
Gratz to Ritter and all his hard work. That was a fast turnaround from getting the packets to getting surveying working. Great job devs!

And by devs, I feel it is safe to say that the open source coders are included in this group.
  #15  
Old 12-23-2007, 10:44 PM
DeCastro DeCastro is offline
 
Join Date: Mar 2007
Posts: 516
Great stuff.
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