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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #106  
Old 03-17-2008, 06:49 PM
Soapflake Soapflake is offline
 
Join Date: Dec 2006
Posts: 58
Quote:
Originally Posted by Jlane View Post
Did i come anywhere near the tone of "wtf are so and so doing to contribute"? No, all I did was ask a simple question. If you don't want to give an answer to it, fine by me, i could care the f**k less. I know they aren't obligated to tell me anything, but being the question was out of curiosity, there is no reason for someone to flame over something so simple as that.
Notice how I said "some people" and not "you"... Calm the hell down.
  #107  
Old 03-17-2008, 07:13 PM
Tow'lin Tow'lin is offline
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Join Date: Apr 2007
Location: NYC
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Quote:
Originally Posted by webbwbb View Post
Actually they need to get rid of as much hard coded things as possible. Here's an example of hard coded programs versus dynamically coded programs.

You go to a webpage. It says "Hello World" and is made with just HTML. This is a hard coded website.

You go to Ebay. You search for an item. It searches it's database for all current listings that relate to the keyword you entered and displays a custom webpage that was created on the fly just for you. This is an example of a dynamic webpage.

Now here's how this relates to crafting in the emulator. If crafting were hard coded you would enter the crafting tool select a schematic and insert the resources. You use really horrible resources. You make the item and for some reason it has perfect stats! It was hard coded to make a perfect item and does not change any stats no matter how good or bad the resources were.
Ah thanks for clearing that, I'm not really a guru when it comes to code lol.

So let me reiterate:
I'm sure theres a lot more to code, but its awesome progress none-the-less!!

Regards,
Tow'lin Tow
  #108  
Old 03-17-2008, 07:28 PM
Seaseme Seaseme is offline
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Quote:
Originally Posted by Soapflake View Post
Notice how I said "some people" and not "you"... Calm the hell down.
haha
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  #109  
Old 03-17-2008, 07:45 PM
Jlane Jlane is offline
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Join Date: Dec 2006
Location: Texas son
Posts: 221
Quote:
Originally Posted by Soapflake View Post
Notice how I said "some people" and not "you"... Calm the hell down.
dont direct it towards me next time.
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  #110  
Old 03-17-2008, 08:33 PM
eapeih eapeih is offline
 
Join Date: Dec 2006
Posts: 119
I want your babies....
Well not really but great work guys. Thanks for all that your doing for the community.
  #111  
Old 03-17-2008, 10:33 PM
rohar rohar is offline
 
Join Date: Apr 2007
Posts: 231
all I can say for this is w00t way to go guy's and keep it up
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  #112  
Old 03-17-2008, 11:18 PM
TheCondor13 TheCondor13 is offline
 
Join Date: Mar 2007
Posts: 6
So, i'm sorry i'm really trying to understand, they have only touched the surface of crafting, but other then that crafting and some space work is all that's left?
  #113  
Old 03-17-2008, 11:21 PM
Fedora Fedora is offline
 
Join Date: Dec 2006
Location: Three weeks in every direction
Posts: 1,392
Yeah, I'm a bit confused as well. It sounds like crafting is finally working, but alot of progress needs to still be made within it.
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  #114  
Old 03-17-2008, 11:31 PM
Ekaika Ekaika is offline
Retired Community Deputy Director
 
Join Date: Dec 2006
Location: Oahu
Posts: 5,073
Quote:
Originally Posted by TheCondor13 View Post
So, i'm sorry i'm really trying to understand, they have only touched the surface of crafting, but other then that crafting and some space work is all that's left?
Nope. The first mechanics of crafting seem to have been worked out. Lots left to be done. Space isn't even on the radar at this point. There's a ton left to do with the professions still, as well as xp, work on creature/npc AI, etc. Not to mention the tireless work on bug-busting.

First steps of crafting though... how cool huh? We've waited years for that.
  #115  
Old 03-17-2008, 11:43 PM
silentspanky silentspanky is offline
 
Join Date: Jun 2007
Posts: 38
hmmmm my question is smuggling apart of thier hard work? otherwise very very nice!
  #116  
Old 03-17-2008, 11:47 PM
Zaff Zaff is offline
 
Join Date: Dec 2006
Location: Dallas
Posts: 87
Quote:
Originally Posted by silentspanky View Post
hmmmm my question is smuggling apart of thier hard work? otherwise very very nice!
log on and create a smuggler so you can do some slicing. I never played one myself until I had to create one on the emu TC to slice my armor and weapons a few weeks ago.
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  #117  
Old 03-18-2008, 06:26 AM
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Max Max is offline
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Quote:
Originally Posted by TheCondor13 View Post
So, i'm sorry i'm really trying to understand, they have only touched the surface of crafting, but other then that crafting and some space work is all that's left?
well crafting, space, player cities / housing, guilds, missions, quests, etc etc... whilst we have made many incredible leaps and bounds, we're not out the woods yet, although i foresee many more stunning advances continuing to arise.
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  #118  
Old 03-18-2008, 06:48 AM
Jacko Jacko is offline
 
Join Date: Jan 2008
Posts: 453
WOha! W00t! CookieZ for all except the anti-crafters.
*drops the cookieZ on the floor for everyone to grab them*
*questions the community intently to why they can't see the cookieZ*
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  #119  
Old 03-18-2008, 08:22 AM
Legoklas Legoklas is offline
 
Join Date: Dec 2006
Posts: 367
Quote:
Originally Posted by Jacko View Post
WOha! W00t! CookieZ for all except the anti-crafters.
*drops the cookieZ on the floor for everyone to grab them*
*questions the community intently to why they can't see the cookieZ*
Cookies?
Beer and pot for me instead ^^
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  #120  
Old 03-18-2008, 10:31 AM
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Kellina Kellina is offline
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Join Date: Feb 2008
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Wicked awesome guys, Keep yup the good work.
we are looking forward for the next updates!

YOU GUYS ROCK!!
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