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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #76  
Old 07-15-2008, 04:05 AM
Newsound Newsound is offline
 
Join Date: Dec 2006
Location: AZ
Posts: 443
I do a little happy dance every time there is a new update.
  #77  
Old 07-15-2008, 07:03 AM
Maswill Maswill is offline
 
Join Date: Jun 2007
Location: Cumbria
Posts: 147
Woop, lot's of progress has been made Well done!
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  #78  
Old 07-15-2008, 08:13 AM
GarDavis GarDavis is offline
 
Join Date: Dec 2006
Posts: 7
It is very exciting and I am very impressed.
  #79  
Old 07-15-2008, 08:55 AM
badfish badfish is offline
 
Join Date: Jan 2007
Posts: 71
Great job once again guys
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Badfish - the once great atk buffer of the Flurry server! Quit game 2 days after CU and tried it a few times since but its rubbish... now waiting for the great SWGemu!!
  #80  
Old 07-15-2008, 08:57 AM
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Ilipah Ilipah is offline
Tier 2 Support & Support Supervisor
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Join Date: Dec 2006
Posts: 784
Absolutely awesome work! I too, am looking forward to that DB wipe
  #81  
Old 07-15-2008, 09:13 AM
Toobam Toobam is offline
 
Join Date: Mar 2007
Location: Virginia Beach
Posts: 76
"I am planning to commit more resources toward educating people on how to script their own missions, and do it well"

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  #82  
Old 07-15-2008, 09:35 AM
Karric_ Karric_ is offline
 
Join Date: Jun 2008
Posts: 83
Amazing Stuff!

I believe the integration of the CSR to help streamline the bug fixing will free up alot of time and identify the more serious bugs (and exploits, lets not forget those!) and prioritize them! Nice move that! Already set up my account on that.

I think as you guys get closer and closer to the finish line you will see more and more people popping out of the woodwork and offering to code. The bi-weekly progress report gives them all a metre stick to see how much closer you are getting with each update (I love being able to look at the tracker and see what the project is about with one click). Hats off to those groups that have already stepped forward! That is one thing I cannot get over since I showed up here. Everyone's devotion to this game as Pre-CU is simply astounding!

This update is a HUGE one, with alot of the different projects coming together at once. Astounding progress! Astounding heart! An effort to be proud of people!

K
  #83  
Old 07-15-2008, 09:51 AM
Inkanta12-lolz Inkanta12-lolz is offline
 
Join Date: Jan 2007
Location: New York (infinitay too)(intrpeid too)
Posts: 232
Very nice progress guys.

I recently had my grandpa die and going to his funeral today... otherwise id log in and beg fer the chance ot be a CSR :P
  #84  
Old 07-15-2008, 10:36 AM
ColaCan ColaCan is offline
 
Join Date: Dec 2006
Posts: 26
Quote:
7. You may not defraud other players. Fraud is defined as falsely representing one's intentions to make a gain at another's expense. Examples of this activity include but are not limited to:

*
Slice and Run in which a player offers to "slice" a weapon or container belonging to another player and then keeping the items and/or credits
*
Defraud Selling such as selling disabled vehicles, renaming items and selling them as a different item, or violating any trade agreement (such as agreeing to craft an item for resources, but keeping the resources/item instead).
Uhh...dont give your weapons to people you dont know. If you do face the consequences on your own, getting a CSR in is just drama.
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  #85  
Old 07-15-2008, 10:45 AM
Plainoldavid Plainoldavid is offline
 
Join Date: Jul 2008
Location: At your house, raiding your fridge.
Posts: 54
Immature

ColaCan, that was an immature response. There is nothing in this game that binds a player agreement between a buyer and a seller/crafter. Too many immature people in this game would get a hold of exceptional/legendary/ or rare items and run off like idiots. They need to be punished and now the rules outline the banhammer which needs to fall swiftly on those who play to ruin other's fun experiences. Simply put, exploiters/cheaters need to be punished because they ruin the experience. Those who play fairly deserve to do so free of being ripped off.
  #86  
Old 07-15-2008, 12:34 PM
Serpentkaa Serpentkaa is offline
Retired Game Master
 
Join Date: Jul 2007
Location: The here and now.
Posts: 1,489
ColaCan - As a player, I see it as - those are the rules. I agree with you in theory. However, as pointed out, this game relies on profession interaction and goods exchange to function. Allow too much mistrust to breed and the game is gimped. Therefore the rules are in place and suggestions to ignore a player's ability to report violations are not appreciated.

----------------------------------------------------

As a CSR - Everyone should choose a slicers that they trust. However, this is not always feasible. It is suggested that players should Screen Shot an examine of the object beforehand with serial number, chat logs of the exchange, screen shot the trade window, provide date and time, etc. Those screenshots will be required for resolving slice-and-run issues.
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  #87  
Old 07-15-2008, 02:08 PM
Ketaris Ketaris is offline
 
Join Date: May 2008
Posts: 56
Quote:
Originally Posted by Ramsey View Post
The Player Rules and Policies are now in effect. Players are asked to bring all actions and toons into compliance with Player Rules asap.

I was distraught to see that this thread, concerning the naming of characters, was locked before a debate could develop. It would be a shame if this project were to become, as many of us experienced with the original game, a place of overbearing rules and regulations.
  #88  
Old 07-15-2008, 02:08 PM
Karric_ Karric_ is offline
 
Join Date: Jun 2008
Posts: 83
Nice tip SerpentKa.....someone should sticky that and make sure it gets around.


K
  #89  
Old 07-15-2008, 04:10 PM
okegima okegima is offline
 
Join Date: Jan 2007
Location: France
Posts: 39
so good keep going
  #90  
Old 07-15-2008, 05:30 PM
apowerr apowerr is offline
 
Join Date: Dec 2006
Posts: 277
woot, I cannot wait for rev #440 =D
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