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  #46  
Old 07-17-2007, 04:48 PM
skinni skinni is offline
 
Join Date: Dec 2006
Location: Europe, Germany
Posts: 27
Thumbs up

good news
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We honestly believed (and still do) that we could make the game better and convince you all that this was the right direction.
This emulator stuff is nothing more than a hobby for some really smart people. You don't seriously think we're worried about this do you?
Now, if some genius ever actually pulled it off.. well that would be another matter entirely. - smed'06
  #47  
Old 07-17-2007, 05:04 PM
jedyknight jedyknight is offline
 
Join Date: Jul 2007
Posts: 2
Great job guys, just ran across the SWGEmu concept yesterday and will make sure to spread the word for more support.
  #48  
Old 07-17-2007, 05:10 PM
SoapSud SoapSud is offline
 
Join Date: Apr 2007
Posts: 82
Excellent news, nice work devs!
  #49  
Old 07-17-2007, 05:12 PM
uver uver is offline
 
Join Date: Jul 2007
Location: cheadle hulme in the uk
Posts: 1
Smile

Your doing a great job here.
  #50  
Old 07-17-2007, 05:21 PM
Shnoo Shnoo is offline
 
Join Date: Feb 2007
Posts: 3
Awesome work peeps! Ah pls bring us the swg experience back asap!!

Is it just me or does no other game compare to the original swg...........*sigh*
  #51  
Old 07-17-2007, 05:36 PM
Tierax Tierax is offline
 
Join Date: Dec 2006
Location: Detroit, MI
Posts: 81
Really excited to hear news about that little thing you added in there that starts with a c and ends with rafting.
  #52  
Old 07-17-2007, 05:45 PM
n310mf n310mf is offline
 
Join Date: Jul 2007
Posts: 6
uhhhhh son!!!
thank you so much for all the work you have done!!!!
  #53  
Old 07-17-2007, 05:47 PM
Joekak Joekak is offline
 
Join Date: Dec 2006
Posts: 131
Quote:
Originally Posted by Ultyma View Post
Just thought I would post an update for those who don't idle on IRC.

We are currently in the process of implementing the clustering in our core. Which means a slight rewrite of some of the major functions. That is why there haven't been many updates in the last little while. Once that is done, everything else that we've held off on pushing live , like cell movement, will be re-added.

Also I've been doing little things like Tipping, Trades, Fireworks, crafting, and other things

So stay tuned.
Fireworks!?!?!
  #54  
Old 07-17-2007, 06:07 PM
Inkanta12-lolz Inkanta12-lolz is offline
 
Join Date: Jan 2007
Location: New York (infinitay too)(intrpeid too)
Posts: 232
w0000t fireworks pwn all!!!!


cant wait fer the next update!
  #55  
Old 07-17-2007, 06:12 PM
Blacknights Blacknights is offline
 
Join Date: Dec 2006
Location: Mos Sith
Posts: 18
Sweeet! Cookies for everyone!
  #56  
Old 07-17-2007, 06:17 PM
FrowZ FrowZ is offline
 
Join Date: Jun 2007
Location: H-Town Texas
Posts: 39
YEAH! so whens the emu going to be finished?
  #57  
Old 07-17-2007, 07:16 PM
sid_lowca sid_lowca is offline
 
Join Date: Feb 2007
Posts: 50
good to hear, hopefully it wont take long till it's all done.
  #58  
Old 07-17-2007, 07:30 PM
toilet_duck toilet_duck is offline
 
Join Date: Dec 2006
Location: Arizona
Posts: 150
Great work on the project so far, devs. Every update I see compells me to stay tuned for the next one!
  #59  
Old 07-17-2007, 07:34 PM
Komenu Komenu is offline
 
Join Date: Jan 2007
Location: Hamilton, Ontario, Canada
Posts: 65
gj

Kom
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Lowca will forever feel my rage!
  #60  
Old 07-17-2007, 07:39 PM
Rudy Rudy is offline
 
Join Date: Dec 2006
Location: Baton Rouge
Posts: 775
love it. I want to make a rhyyk blade.
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