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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #16  
Old 12-23-2007, 10:01 PM
Sti1garWormrider Sti1garWormrider is offline
 
Join Date: Dec 2007
Location: Washington State
Posts: 194
great job guys i would like to say thanks for all your hardwork.
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  #17  
Old 12-23-2007, 10:06 PM
voltrox voltrox is offline
Inactive Developer
 
Join Date: Dec 2006
Posts: 355
Thanks guys. Lately I've been playing more than working. Dath + creatures + loot is the closest thing to pre-cu I've experienced in years.

The looting code is not ready for TC yet I think. There is one bug where my weapon poofs after I clone, and until I get /loot working, I can't consider /lootall to be written "the right way".

The database stuff is solid. All item and weapon stats are written to the sql db, and I've pushed 2000+ items through it already. Deletes need to be handled differently, but I don't totally get how Oru was describing to do it, so I'll let somebody else work on that. IMO this is ready for TC but without loot there is no need. Only real caveat right now is that if you loot an item and delete it before you log out, the "deleted" item is not saved in the database.

My loot generator is very primitave. It needs to be scrapped and written "the right way" but it serves its purpose to test the database and acquisition of loot. And it doesn't make sense to rewrite it until we have defined coding relationships between loot items, creature "social groups" and the creatures themselves (which is something I may dig into next week if nobody else does).

I've also been laying the groundwork for DOT weapons and have started moving weapon base stats into LUA scripts. That will also give us the correct damage types and armor piercing on weapons, not to mention the correct base stats. And now that I think about it weapon/armor slicing would be very easy to implement at this point...

There are a lot of easy wins in the core3 source code. The real devs laid an awesome foundation and it is easy to add new features and functionality with only moderate C++ knowledge.
  #18  
Old 12-23-2007, 10:38 PM
foreverzero foreverzero is offline
 
Join Date: Dec 2006
Posts: 118
Ive seen some great work done in opensource before, but this is seriously some of the fastest development Ive ever seen.
  #19  
Old 12-23-2007, 10:46 PM
Emerzon Emerzon is offline
 
Join Date: Mar 2007
Location: SoCal
Posts: 1,260
Wow this is all such great news..great job guys.
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  #20  
Old 12-23-2007, 10:54 PM
Gulkia Gulkia is offline
 
Join Date: Dec 2006
Location: Missouri
Posts: 262
Nice guys! keep up the good work
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  #21  
Old 12-23-2007, 11:30 PM
Ekaika Ekaika is offline
Retired Community Deputy Director
 
Join Date: Dec 2006
Location: Oahu
Posts: 5,073
WORD. I have faith in mankind once again. You guys ****ing rock.
  #22  
Old 12-23-2007, 11:56 PM
Endless/Arnic Endless/Arnic is offline
 
Join Date: Dec 2007
Location: Atlanta, Ga
Posts: 47
Hell ya, nice job.
  #23  
Old 12-24-2007, 12:04 AM
StormZ StormZ is offline
 
Join Date: Dec 2006
Posts: 643
wow, thats great progress. Partial open source is paying off.

Good job devs and all who contribute!
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  #24  
Old 12-24-2007, 12:13 AM
gtyron gtyron is offline
 
Join Date: Dec 2006
Posts: 62
not 1st
pretty progress
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  #25  
Old 12-24-2007, 12:44 AM
nostyleguy nostyleguy is offline
 
Join Date: Jan 2007
Location: Michigan
Posts: 1,029
amazing. glad open source is contributing so much.
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  #26  
Old 12-24-2007, 01:36 AM
Jongo Jongo is offline
 
Join Date: Dec 2006
Posts: 29
As always, you guys are doing a tremendous job. Thanks so much for the regular updates!
  #27  
Old 12-24-2007, 01:44 AM
Raghy Raghy is offline
 
Join Date: Jul 2007
Location: sweden, a town 2 miles north of stockholm
Posts: 210
awsome, the more, the better for the emu
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  #28  
Old 12-24-2007, 02:16 AM
Sunahamaru Sunahamaru is offline
 
Join Date: Feb 2007
Posts: 807
whats the website name for the opensource again
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  #29  
Old 12-24-2007, 03:09 AM
Seaseme Seaseme is offline
Seaseman
Administrator
 
Join Date: Dec 2006
Posts: 857
public.swgemu.com
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  #30  
Old 12-24-2007, 03:14 AM
OldMaster OldMaster is offline
 
Join Date: Dec 2006
Posts: 74
Finally some real progress! Ok, you deserved my first donation!
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