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Test Center Updates Updates to the Test Center will be posted here.

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  #1  
Old 01-10-2009, 05:22 PM
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Kellina Kellina is offline
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Updates 1/10/09

Updates 1/10/09

[fixed] Area attack ranges
[fix] Fixing a bug where items disappear from inventory/backpacks after moving and re-login
[fixed] not being able to have a blank objectname, weird \\ issue in itemname
[Added] Harvester Redeed
[Fixed] Added Update SQL from last patch
[Added] Newbie Tutorial Building in zone 42
[Fixed] Various
[Syntax] Renamed boxType to windowType so the terms aren't overloaded beteen Consent Window/Add Power Window Type vs List Box/Transfer Box Type
[Added/Fixed] Some additional harvester cleanup, Add Power/Maintenance Dialogues
[Added] Lot Sizes in character response sheet/take up the slot when a player places a house
[Fixed] New powerboost lua stuff was overwritten with old stuff during combat merge.
[Removed] PowerboostEventEnd?.h (no longer used).
[fixed] Equipped weapons not animating correctly on client
[fixed] Creature AOE attacks causing instability
[fixed] 100% resists
[fixed] combat spam order
[cleaned] up some code
[Added] Server Message of the Day - Modify MMOCoreORB/motd.txt to change the motd show when a player logs in
[fixed] Locking problem when using command @warpAreaToWP
[fixed] Not clapping when listening/watching (thank Thoop )
[Updated] Misc Docs
[Updated] Misc GameCommandHandler? Info
[fixed] Bug where a player could not unequip their weapon
[fixed] Combat luas for new combat code
[fixed] compile error
[fixed] Files missing from merge
[Added] Merge of the Combat Test code back into the trunk
[fixed] Loottable/weights cleaned up/Rate changes
[fixed] Weapon Dmg/DOT and AA Range/Rates according to Table
[fixed] Increased Armor resist drops til AS is working(high lvl mob)
[fixed] Rifle range/Lots of coneAngle
[Added] @buff now heals BF wounds
[Added] RIS components/Creatures/Spawns/skills
[Added] KimoTown/Woolamander Palace/Rori Hyperdrive
[fixed] Toned Down DWB
[Added] Misc NPC Skills
[Fixed] Ranger Traps
[Fixed] Code cleanup for scouting stuff
[Added] Creature Knowledge Displays on /examine
[Added] Misc NPC Skills
[updates] Cleaned up some code dealing with states and meditation
[added] rudimentary event handlers (non functional atm)
[added] cleanup of damage log for xp (possible random xp fix?)
[fixed] radial ID's for teaching and some other radial cleanup, fixes splitting/teaching bug
[fixed] added check for skillpoints in trainer creature
[fixed] Heightmaps
[Updated] A Few Mos Eisley NPC's
[Added] Tatooine NPC Skills
[Fixed] You can now set your title to "No Title".
[Added] Talus NPC Skills
[fixed] All badges now work
[database] Update Required
[updated] Areas to include z index for triggers
[database] Update required
NOTE: The z index for badges are all set to 0 in the DB, they need to be populated with correct data.
[added] Working Badges!
NOTE: Some exploration badges will not yet trigger, due to height maps being inactive
[removed] ActiveArea? Stress Test from Theed
[database] UPDATE REQUIRED!
[Added] Rori NPC Skills.
[Updated] swgemu.sql with missing updates.
[Fixed] Logout crash related to event cleanup.
[Fixed] Situation where you could have a permanent powerboost buff


TC REV #1109
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Last edited by Kellina; 01-11-2009 at 06:19 AM.
  #2  
Old 01-10-2009, 05:38 PM
Vlock Vlock is offline
 
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Sweet, looking forward to loggin in
  #3  
Old 01-10-2009, 05:45 PM
Pevi Pevi is offline
 
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omg thank you all

just 1 thing reading on that dose this mean house's are working?
  #4  
Old 01-10-2009, 11:08 PM
Tow'lin Tow'lin is offline
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Quote:
Originally Posted by Pevi View Post
omg thank you all

just 1 thing reading on that dose this mean house's are working?
Yes, they've been working for quite a while on private TCs, but there are still a few kinks to work out. We also have to wait for heightmaps (so the houses dont spawn underground) and build zones so we dont have houses in the middle of theed. Here's a video from revision 674 of me placing and entering a house (http://www.youtube.com/watch?v=pJ_UZnNpdSM). Mind you there still might some cell issues (also has to do with heightmaps) but for the most part its done.

Quote:
Originally Posted by Pevi
just a quick one, can you make houses now??
No, they're not on TC yet (see above).

Nice to have finally updated the TC.

Regards,
Tow'lin Tow
  #5  
Old 01-10-2009, 06:01 PM
MrBlonde MrBlonde is offline
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mmm badges
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  #6  
Old 01-10-2009, 06:04 PM
Macrona Macrona is offline
 
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Hells yeah son!
  #7  
Old 01-10-2009, 06:10 PM
mijom mijom is offline
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wow, what an awesome update, good work!
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  #8  
Old 01-10-2009, 06:11 PM
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xavia xavia is offline
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Thanks for the update Kellina!
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  #9  
Old 01-10-2009, 06:11 PM
Fedora Fedora is offline
 
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Cool, very cool...

Seems like we're getting rather close, wouldn't you say?
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  #10  
Old 01-10-2009, 06:03 PM
KrazyK9 KrazyK9 is offline
 
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Quote:
Originally Posted by Kellina View Post
[fixed] Heightmaps
Great progress! Congratulations to the team!
  #11  
Old 01-10-2009, 07:10 PM
Chayn Chayn is offline
 
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Nice and Thanks..
  #12  
Old 01-10-2009, 07:20 PM
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Kellina Kellina is offline
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NP this is the new area for TC updates.. so keep a watch in this forum, as well as on LPE..

THanks
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  #13  
Old 01-10-2009, 07:31 PM
Pevi Pevi is offline
 
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just a quick one, can you make houses now??
  #14  
Old 01-10-2009, 07:40 PM
MikeCool MikeCool is offline
 
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Nice, now we have working badges.

Good job.

EDIT: Oh btw, is it 2009? Because you put 1/10/08.
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Last edited by MikeCool; 01-10-2009 at 07:52 PM.
  #15  
Old 01-10-2009, 07:50 PM
Diehomey! Diehomey! is offline
 
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Thanks for the update Kellina! looking forward to the next couple months or so.
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