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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #1  
Old 10-15-2007, 10:07 PM
Smusatto Smusatto is offline
Former Community Manager
 
Join Date: Dec 2006
Posts: 926
Biweekly Wrap Up/Update 10/15

In an attempt to keep the community more informed on the progress being made by the development team, we'll start providing biweekly wrap up/updates. There's no set schedule for these, but we'll try to get them up around the 1st and 15th of each month. Most of this information is readily available on the forums and IRC. This is just a means of putting it all in one place to make things easier on you.

The following info was gathered by using the dev tracker. It allows you to easily track what the devs are posting on the forums.

On the topic of the Vader running through walls, Oru replied with:

Quote:
Originally Posted by Oru View Post
he is simply using the dark-side of the force

this bug is becuse we still don't have a proper height map of the terrains, will be fixed sometimes soon along with jumpy npc movement
He shed some light on what the devs' plans are.

Quote:
Originally Posted by Oru View Post
about the future, we are concentrating on creatures, houses, vendors and items now. when we are somewhat done with all the above just then we are going to start to implement crafting
He also cleared up the status of clustering.

Quote:
Originally Posted by Oru View Post
a little correction, clustering is not completely done but it's up to a point where we can start working on game features again. the plan is to grind most the features out now and finish clustering sometimes llater
For those with a good eye, you may have noticed all the characters are the same height on the test center.

Quote:
Originally Posted by TheAnswer View Post
height will be fixed in the next update.
TA also went on a bug squashing spree last week. Click the arrows to see which bugs he fixed.

Quote:
Originally Posted by TheAnswer View Post
Fixed.
Quote:
Originally Posted by TheAnswer View Post
Fixed.
Quote:
Originally Posted by TheAnswer View Post
DB bug fixed.
Quote:
Originally Posted by TheAnswer View Post
Fixed.
Quote:
Originally Posted by TheAnswer View Post
Should be fixed.

As for what the devs are currently working on, TheAnswer is working on guild terminals. Ultyma is working on vendors and blue frogs with some help from Oru. Oru is also working on NPC AI. Ramsey is still working on his terrain editor. You should be hearing more about it soon(tm).

That's all for now. May the schwartz be with you.

EDIT
We've added individual forums for EACH profession. Please report problems relating to special attacks and incorrect modifiers and such. This will help us get things rebalanced and more to your liking.

-Seaseme

Last edited by Smusatto; 10-15-2007 at 11:11 PM.
  #2  
Old 10-15-2007, 10:10 PM
Serifin Serifin is offline
 
Join Date: Dec 2006
Posts: 109
First! Sounds good guys! I like what I see
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  #3  
Old 10-15-2007, 10:14 PM
Deharak Deharak is offline
 
Join Date: May 2007
Posts: 526
Heh I remember he night where TA fixed most of those bugs. I reported them and 3 minutes later they were fixed. TA is magic.
  #4  
Old 10-15-2007, 10:14 PM
eapeih eapeih is offline
 
Join Date: Dec 2006
Posts: 119
2nd woot
  #5  
Old 10-15-2007, 10:26 PM
Gulkia Gulkia is offline
 
Join Date: Dec 2006
Location: Missouri
Posts: 262
yay
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  #6  
Old 10-15-2007, 11:28 PM
cda1987 cda1987 is offline
 
Join Date: Jan 2007
Location: Colorado Springs, CO
Posts: 18
Awesome Work! Woohoo
  #7  
Old 10-15-2007, 11:32 PM
Floam Floam is offline
 
Join Date: Jan 2007
Posts: 6
Great stuff

so i read the first few lines of this post and laughed my butt off...
  #8  
Old 10-15-2007, 11:33 PM
Serotonin Serotonin is offline
 
Join Date: Oct 2007
Posts: 11
I never knew such ordinary people could have so much dedication.
Let me be the first to start a.....
*standing ovation*
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  #9  
Old 10-15-2007, 11:39 PM
Insaincat Insaincat is offline
 
Join Date: Dec 2006
Location: Under your bed
Posts: 81
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  #10  
Old 10-15-2007, 11:40 PM
Grija Grija is offline
 
Join Date: Dec 2006
Location: EL, MA
Posts: 554
Quote:
Originally Posted by Smusatto View Post
In an attempt to keep the community more informed on the progress being made by the development team, we'll start providing biweekly wrap up/updates. There's no set schedule for these, but we'll try to get them up around the 1st and 15th of each month. Most of this information is readily available on the forums and IRC. This is just a means of putting it all in one place to make things easier on you.

The following info was gathered by using the dev tracker. It allows you to easily track what the devs are posting on the forums.

On the topic of the Vader running through walls, Oru replied with:



He shed some light on what the devs' plans are.



He also cleared up the status of clustering.



For those with a good eye, you may have noticed all the characters are the same height on the test center.



TA also went on a bug squashing spree last week. Click the arrows to see which bugs he fixed.












As for what the devs are currently working on, TheAnswer is working on guild terminals. Ultyma is working on vendors and blue frogs with some help from Oru. Oru is also working on NPC AI. Ramsey is still working on his terrain editor. You should be hearing more about it soon(tm).

That's all for now. May the schwartz be with you.

keep truckin' smus
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  #11  
Old 10-16-2007, 12:09 AM
EatsBabies EatsBabies is offline
 
Join Date: Feb 2007
Posts: 263
Jesus Christ, thank God for bi-weekly updates. It's rather frustrating being kept partially in the dark.

P.S. Other than my Hedonistic tendencies, I am in no way religious.
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  #12  
Old 10-16-2007, 12:10 AM
levin70 levin70 is offline
 
Join Date: Jun 2007
Posts: 78
Your post pleases me. Please keep pleasing me. Please.

On a more serious note. Great job guys. Thanks for all the hard work.
  #13  
Old 10-16-2007, 12:38 AM
MrBlonde MrBlonde is offline
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Join Date: Feb 2007
Location: Alive in the Superunknown
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Most Impressive
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  #14  
Old 10-16-2007, 01:16 AM
CaloNord CaloNord is offline
 
Join Date: Jun 2007
Posts: 748
Awesome update, thanks smusatto for organizing it and thanks swgemu team for diligent work.
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  #15  
Old 10-16-2007, 01:25 AM
Ozas Darkdust Ozas Darkdust is offline
 
Join Date: Dec 2006
Location: Northern California
Posts: 280
Sweetness...this is good news =)
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