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Developer Chat Logs Once a month, on the second Saturday, at 7PM EST, we will hold an open Developer discussion on IRC. The logs from these chats will be posted here.

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  #1  
Old 10-25-2009, 04:22 PM
corbaer corbaer is offline
 
Join Date: Oct 2008
Posts: 1,605
As I've said... I am sorry you don't think that it's in a state worth testing. Progress is still being made by others, even in the dreadful lag. Furthur has an idea that makes a lot of sense for people that think this is not worth it atm, it's a far better decision than getting angry/sad/annoyed/frustrated/irritable or any of the other unhelpful emotions expressed this weekend.

Progressing to a stable, efficient pre-cu server will come with time, and not when it's convenient for the testers "play time".
  #2  
Old 10-25-2009, 05:00 PM
Sheneyney Sheneyney is offline
 
Join Date: Aug 2008
Posts: 45
Quote:
Originally Posted by corbaer View Post
As I've said... I am sorry you don't think that it's in a state worth testing. Progress is still being made by others, even in the dreadful lag. Furthur has an idea that makes a lot of sense for people that think this is not worth it atm, it's a far better decision than getting angry/sad/annoyed/frustrated/irritable or any of the other unhelpful emotions expressed this weekend.

Progressing to a stable, efficient pre-cu server will come with time, and not when it's convenient for the testers "play time".
why arent you a csr yet? srsly dude you should apply
  #3  
Old 10-25-2009, 05:13 PM
Colt-556 Colt-556 is offline
 
Join Date: Dec 2007
Posts: 640
Quote:
Originally Posted by corbaer View Post
As I've said... I am sorry you don't think that it's in a state worth testing. Progress is still being made by others, even in the dreadful lag. Furthur has an idea that makes a lot of sense for people that think this is not worth it atm, it's a far better decision than getting angry/sad/annoyed/frustrated/irritable or any of the other unhelpful emotions expressed this weekend.

Progressing to a stable, efficient pre-cu server will come with time, and not when it's convenient for the testers "play time".
Yes, progress is still being made, and yes we are getting closer to an efficient pre-cu server. The thing is, this rubberbanding is making it take LONGER. It's an unnecessary "fix" that's broken and drastically slows down, and sometimes, halts testing entirely. It serves no purpose at the moment, since as I've said it's a test server that's going to be wiped and speed hackers simply are a non-issue at the moment, and ontop of being unnecessary, it makes it VERY difficult to test.

Why be inefficient in our goal to reach an efficient pre-cu server? Why not reach for an efficient pre-cu server in an efficient manner?
  #4  
Old 10-25-2009, 05:26 PM
Blue Blue is offline
 
Join Date: Dec 2006
Location: Spain
Posts: 202
Quote:
Originally Posted by Colt-556 View Post
Yes, progress is still being made, and yes we are getting closer to an efficient pre-cu server. The thing is, this rubberbanding is making it take LONGER. It's an unnecessary "fix" that's broken and drastically slows down, and sometimes, halts testing entirely. It serves no purpose at the moment, since as I've said it's a test server that's going to be wiped and speed hackers simply are a non-issue at the moment, and ontop of being unnecessary, it makes it VERY difficult to test.

Why be inefficient in our goal to reach an efficient pre-cu server? Why not reach for an efficient pre-cu server in an efficient manner?
i have to agree here, being a TC it's not important since everything is going to get wiped.. the problem with the rubberbanding comes specially lately with the insane lag, which when mixed with this it really makes doing anything a living hell.. specially in any kind of combat situation or even going from one point to another which already takes long enough since we have to run everywere... on the lag issue is it hardware related? bandwith? it's just debuggin? because 15-20 secs of lag is a lot...
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