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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #1  
Old 09-13-2009, 11:02 AM
slyyke slyyke is offline
 
Join Date: Dec 2006
Posts: 141
Quote:
Originally Posted by Vlada View Post
Holy Mary, Mother Of God...
I definitely second that
  #2  
Old 09-13-2009, 12:14 PM
Davickk Davickk is offline
 
Join Date: Feb 2007
Posts: 363
Quote:
Originally Posted by vlada View Post
holy mary, mother of god...
qfe
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SWGEmu Encourges The"Less QQ More Pew Pew"Policy

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DO proceed to eat cookies and drink milk. Statistically 83.77% of players are able to deal with 'DB Shock' (TM) better after a serving of milk and cookies.
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  #3  
Old 09-13-2009, 04:11 AM
corbaer corbaer is offline
 
Join Date: Oct 2008
Posts: 1,605
/3cheers STAFF

"Hip hip hooorraaay!"
  #4  
Old 09-13-2009, 04:16 AM
miteofglut miteofglut is offline
 
Join Date: Sep 2009
Location: Portsmouth, UK
Posts: 3
About time

(I kid! Excellent job guys, am I really looking forward to grinding? Gasp.)
  #5  
Old 09-13-2009, 04:19 AM
illipthgore illipthgore is offline
 
Join Date: Jan 2007
Posts: 134
awesome,good things come to those that wait :}

i feel my fortune telling powers kikcing in, i predict a very quiet time on the forums over the next 2 weeks :P}
  #6  
Old 09-13-2009, 04:21 AM
fettman fettman is offline
 
Join Date: Sep 2009
Posts: 38
Woot dare i say that us amature developers may get new toys to play with soon too LOL
  #7  
Old 09-13-2009, 04:24 AM
ivelios ivelios is offline
 
Join Date: Feb 2007
Posts: 6
I think it will be great to get back on the grind. It kind of takes some of the fun out of the game when you just have to click on a gungan to max a profession and get a full kit of gear.

Also, now that mission terms and lairs are working, it will actually feel rewarding to go out and explore. Also the in-game economy will actually matter, for a change.

From a strictly developmental perspective, the fact that everyone will be running around grinding instead of just hanging around Theed all day will probably result in many more bugs being reported, due to the more thorough testing of gameplay mechanics.

A quick question (if anyone has the time to answer), how many credits will players start off with? How many did we start off with back in the day (does anyone remember)?
  #8  
Old 09-13-2009, 04:26 AM
dominius dominius is offline
 
Join Date: Feb 2009
Location: Portland, OR
Posts: 30
Awesome. Many thanks to everyone.
  #9  
Old 09-13-2009, 04:30 AM
Tosheden Tosheden is offline
 
Join Date: Apr 2008
Posts: 187
Yea this just made my day and it hasnt even started yet <3 Devs/Staff
  #10  
Old 09-13-2009, 10:50 AM
Rippster Rippster is offline
 
Join Date: Jun 2008
Location: Colorado
Posts: 261
Thanks for the update guys, keep up the great work!
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A lot of fun grouped up with a buch of CHs and sending the whole of Noah's Ark after the target.
  #11  
Old 09-13-2009, 03:53 PM
Sadeous Sadeous is offline
 
Join Date: Dec 2006
Location: Tatooine - Mos Eisley
Posts: 465
Thank the Maker!!! Great job Team thank you all so much for this
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Nedak.....wtf XD
  #12  
Old 09-14-2009, 08:48 AM
Xenomorph Xenomorph is offline
 
Join Date: Dec 2006
Location: UK, Scotland
Posts: 299
Wow what an update thanks so much emu staff
  #13  
Old 09-14-2009, 02:37 PM
blatantlyobvious blatantlyobvious is offline
 
Join Date: Jul 2008
Posts: 54
This is exciting. Got on this morning before school for about 10 minutes.

Glad to see bugs are already being addressed.

Anyone know whether or not the wipe scheduled for tomorrow is still happening?

If so, will that likely take longer/shorter than it took for the update to come up?
  #14  
Old 10-09-2009, 01:15 PM
Raghy Raghy is offline
 
Join Date: Jul 2007
Location: sweden, a town 2 miles north of stockholm
Posts: 210
thanks, been waiting a while for this!
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  #15  
Old 10-11-2009, 03:19 AM
trasixes trasixes is offline
 
Join Date: Dec 2006
Posts: 16
I remember waiting around for news for months on end... then the day came that encryption was broken. This project gains more steam every day, and that's an awesome thing.
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