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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

 
 
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Old 12-06-2008, 01:55 AM
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Join Date: Jan 2007
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Bi-Weekly Update for 12/5/2008



1) Update Overview
  • Stress Test Details for 12/6/08
  • SVN Lock and Conversion status
  • Mission scripting updates
  • In Game CSR system
  • Crafting Status
  • Structures and Containers Updates
  • New Creatures, Skill and Loot Table Updates
  • Minor Changes

2) Body

Stress Test Details for 12/6/08

Specific Testing Goals & In game tasks are as follows in the current event plan. Note plans are subject to change:
Quote:
1. Everyone will meet at the Ewok Lake Village on Endor @ -604 -4939. Go to the Research Outpost on Endor via shuttle, then use speeders to get to the village. Speeders will be available from the Blue Frogs for the Stress Test.

2. A short speech will be given by Ramsey, Kyle and the staff.

3. There will be spawns that need clearing in locations X and Y, so groups will be formed and equipped. Imps go to X, Rebs go to Y. There is a reward to completion of this mission. Kills will be tracked and the top 10 players will receive special rewards.
POINT X will include Rebel faction NPCs
POINT Y will include Imperial faction NPCs
Both X and Y will have a variety of other high level NPCs. Groups are advised.
These mission areas will be picked up from mission terminals, and reward NPCs will give the groups the rewards from kill tracking.

4. A PvP Event will be held on Yavin IV, Massassi Temple. Each faction will meet at an Enclave. Imperial at the Dark Enclave (5072 309) and Rebel at the Light Enclave (-5575 4907).

5. After that, do as you like and recoup in the cantina in Theed. Staff will stay around for as long as possible to answer questions and talk.
These plans may change over the next few hours as we finalise preparations. We hope the day to be as exciting as possible - with all the great events planned and people attending. For the sake of it being such a fun occasion, stay within the normal SWGEmu Rules. We don't want to have to give people a 2 hour lockout to make them miss all the action - that's not what the day's about.

Cheers and see you there at 6PM EST Sharp! Watch the Community Service Announcements and Event forums during the course of the event, as well as IRC (get in early for a spot!) to stay up to date as to what's going on.
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SVN Lock and Conversion Status

Oru, TheAnswer, Bobius and the team have concentrated over the last two weeks on a huge conversion on the Open Source SVN. Over a series of 9 revisions (939 to 948) Core3 was "stringified", the engine was updated, major crashes were fixed and many code fragments were cleaned up. The SVN is now open once again for submissions and already many updates you see in this biweekly have been made.

Please note that due to the Stress Test tomorrow, most of the features mentioned will not be put on TC until after the test is complete. This is to ensure absolute stability on the day.

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Mission Scripting Updates


Ramsey has greatly improved the action system for mission npcs. Mission saving has been added and is really easy. Mission NPC's, actions, and missions are now fully scriptable.
Some of the new mission features will be available during the Stress Test, with the factional and elite hunting events. Watch for some of them on the Test Centre next week.
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In Game CSR System

Ultyma's work with the In Game Holocron and CSR reporting system, his debut work after restarting his coding tasks, has begun. Players can now report bugs and harassment in game through the Holocron (Ctrl+H), and the Knowledge base / FAQs are now available from it. The bug tracking system is in the process of being integrated into our Bug Tracking system at swgemu.com/support, and should be available soon.
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Crafting Status

Crafting development has been put on hold for the time being, as Kyle finishes and concentrates on his College finals. Whilst development may have stopped, the break throughs have not. Kyle recently discovered a large chunk of usable data, notably ingredient information, embedded in the client. This will allow crafting to get back on its feet and expanding faster than ever upon Kyle's return to the crafting scene. Watch for details in early January.
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Structures and Containers Updates

McMahon and Farmer_John have worked extremely hard on structures, containers and their middle grounds over the last month. Items can now be dropped and picked up in/from structures. Nested storage, containers, backpacks and other wearable storage objects are all functional also. Coupled with McMahon's work on house placement, Bobius' work with working no-build zones, housing and other player structures are closer than ever to implementation.
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New Creatures, Spawns and Updated Loot Table

Kellina, Learningdisease and Kaigeos have been working on new creatures, creature skills and spawns. The Geonosian and its respective mobs were added on Tuesday, all creatures for Dantooine were added on Monday, and all creatures for Naboo, Corellia and Rori were added last week. Special thanks go out to Kaigeos for his exceptional work in creating most of the creature LUAs mentioned here. He's been committed to creature spawns for weeks, and reports that he has just completed all creatures for Tatooine. He will be moving on to expanding the Factional NPCs next.
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Minor Changes
  • @help now launches the SWGEmu support website (Ultyma)
  • @commands now replaces @help's previous functionality (Ultyma)
  • Creatures spawned by staff should now function properly (Bobius)
  • @requestStartingLocation now launches the Starting Location selection menu (Ultyma)
  • CSR Commands have been fixed after becoming dysfunctional last week. (Ultyma)
  • The Combat Overhaul's Armour Equip system has been completely rewritten to allow full normal functionality. This includes armour covering more than one part of the body. (Panchjr)
  • New characters' hair has been fixed (Bobius)
  • Un-Equipping factional items should now no longer give incorrect error messages (Bobius)
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Last edited by Max; 12-06-2008 at 03:21 AM.
 

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