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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #1  
Old 01-27-2008, 05:39 PM
Ramsey Ramsey is offline
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Biweekly Wrap Up/Update 1/27

It's been two weeks since our last update and as usual, the project has been moving at an extremely fast pace. The project has been open source for only 1.5 months and we have progressed in leaps and bounds thanks to the talented individuals stepping up to the challenge

First off, Ritter + Link were hard at work at one of the toughest packets in the game and have once again, made another major step torwards crafting.



Next, Tyrael got basic stims to work ingame. A great first contribution from him



Namis had an interesting post with his improved SWG textures. This opens up enormous possibilities for the project later on, when SWG starts to look "dated". See the original post here: http://swgemu.com/forums/showthread.php?t=8042

And of course, the TC has been slammed with tons of updates on SVN. A few of highlights since 1/13/08:
[added] armor slicing, decay, and repair via @sliceArmor and @repairArmor
[fixed] weapon/armor attribute lists
[fixed] Action/Fire DOT
[added] DOT Duration
[added] Wookie and Ithorian starter items.
[added] Bazaar available item categorization
[added] Harvester/Resource Baseline documentation
[added]Ticket Collector shuttle time message update
[added] DOT resist skill mods
[fixed] Updated some creature resists
[fixed] encumbrance / ham regeneration bug
[fixed] only equipped items will decay upon death
[added] Terrain Negotiation
[added] bazaar basic buying
[fixed] mails not showing correct status or date/time
[fixed] combat spam on npc attacks
[fixed] increased dmg and reduced kd/dizzy chance on krayts

Those are only a few of the many changes that went on in the TC these past two weeks. It would be impossible to properly credit every individual who made these changes possible, so I encourage everyone to read the SVN timeline as often as you can for the latest and greatest updates: http://trac2.assembla.com/swgemu/timeline .

The project would also like to thank the regular TC community. Logging on the TC regularly really helps us gather data and spot bugs. Just showing up for an hour really helps the project progress at a faster rate.

Thats it for the 1/27/08 Biweekly update, keep your eyes on the forums in the next two weeks for even more exciting updates!

Last edited by Ramsey; 01-27-2008 at 05:41 PM.
  #2  
Old 01-27-2008, 05:41 PM
klendithu1 klendithu1 is offline
 
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First. Amazing. Well done!!
  #3  
Old 01-27-2008, 05:43 PM
fatalpie fatalpie is offline
 
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awesome progress you guys are brilliant.
  #4  
Old 01-27-2008, 05:44 PM
CaloNord CaloNord is offline
 
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third, great job.
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  #5  
Old 01-27-2008, 05:53 PM
MikeCool MikeCool is offline
 
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Thumbs up

awsome job guys, keep it up
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  #6  
Old 01-27-2008, 05:58 PM
Zar Zar is offline
 
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Awesome work as usual guys.
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  #7  
Old 01-27-2008, 06:00 PM
Tolbat Tolbat is offline
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7th

Thanks for everything Guys!
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Last edited by Tolbat; 01-27-2008 at 06:02 PM. Reason: 7th :(
  #8  
Old 01-27-2008, 06:05 PM
Deharak Deharak is offline
 
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Good **** yet again.
  #9  
Old 01-27-2008, 06:10 PM
zealxi zealxi is offline
 
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Good job guys, keep up all the good work. I would also like to thank everyone in the Open Source project.
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  #10  
Old 01-27-2008, 06:16 PM
Spitdog Spitdog is offline
 
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Simply awesome Keep it coming, I wish I was good a coding to help out but I am loving what is working so far
  #11  
Old 01-27-2008, 06:17 PM
Undine1225 Undine1225 is offline
 
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Great job you guys
  #12  
Old 01-27-2008, 06:18 PM
Ekowraith Ekowraith is offline
 
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i love you guys so much
  #13  
Old 01-27-2008, 06:23 PM
Echuu Echuu is offline
 
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that's superb guys
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  #14  
Old 01-27-2008, 06:41 PM
Maxkaos Maxkaos is offline
 
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GREAT!!!

ThankS!!!
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  #15  
Old 01-28-2008, 05:32 PM
StormZ StormZ is offline
 
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Great job guys. Keep up the good work.
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