SWGEmu Old Forums Archive  

Go Back   SWGEmu Old Forums Archive > Announcements > Bi-Weekly Updates

Notices

Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

Closed Thread
 
Thread Tools Rate Thread Display Modes
  #31  
Old 09-29-2008, 06:19 AM
Max's Avatar
Max Max is offline
Communications Director (On Leave)
CommunicationsManagerAdministrator
 
Join Date: Jan 2007
Location: Australia
Posts: 2,096
Quote:
Originally Posted by criticalbill View Post
Well done. But wasnt there talk of an ETA to be released on this bi weekly update? It was more of a definition of v1.0, which would have given a ballpark ETA. No word on that?
What we hope to achieve is more of a set of criteria of what 1.0 actually is and what core3 will contain by then. Whilst we will let you know what these criteria are, and hence by deduction of what we have already got show what still needs to be done, providing an exact ETA of release will still be impossible. Coding is a practise riddled with setbacks, bugs, conflicts and hold ups. One things may not work with another, and things occur that one cannot expect. I hate to say it, but we may not have an ETA until it is almost upon us.
__________________
Max
Communications Director (On Leave)


www.swgemu.com | max@swgemu.com

SWGEmu is a non-profit, open source community project.
  #32  
Old 09-29-2008, 06:26 AM
Tolbat Tolbat is offline
Retired Game Master
 
Join Date: Aug 2007
Location: NC
Posts: 539
Great Update, things just keep getting better.
__________________

Important Links:
Launch Pad Enhanced (Easy SWGEmu Setup)
How to be a SWGEmu Beta Tester(If your new or confused as to what is needed)
Help Save Commando Voice your opinion

Tolbat | SWGEmu GM | SWGEmu Quality Assurance
Contact me: tolbat@swgemu.com
SWGEmu is a non-profit, open source community project.
  #33  
Old 09-29-2008, 06:53 AM
TheA-froChild TheA-froChild is offline
Banned
 
Join Date: Jun 2007
Location: Florida
Posts: 940
The only thing I see worthy of my presence is BUILDING PLACEMENT! woot!
  #34  
Old 09-29-2008, 07:01 AM
Axims Axims is offline
 
Join Date: May 2008
Location: NSW, Australia
Posts: 49
Awesome progress as always!!

I'm working on the Starport Terminal/Ticket Collector stuff now..

Won't be too long
__________________
Seht Mempho
<LSW>
Bria
Can't wait to relive the old days on..
The PvP Server - The Place to be for PvP
  #35  
Old 09-29-2008, 07:39 AM
criticalbill criticalbill is offline
 
Join Date: Dec 2006
Location: Lafayette, LA
Posts: 113
Quote:
Originally Posted by Maximilius View Post
What we hope to achieve is more of a set of criteria of what 1.0 actually is and what core3 will contain by then. Whilst we will let you know what these criteria are, and hence by deduction of what we have already got show what still needs to be done, providing an exact ETA of release will still be impossible. Coding is a practise riddled with setbacks, bugs, conflicts and hold ups. One things may not work with another, and things occur that one cannot expect. I hate to say it, but we may not have an ETA until it is almost upon us.
"Quote:
Ramsey:

Something I would like to do is develop a definition of what our "v1.0" release should contain. The v1.0 release will lift the connection limit on the public builds of engine3, and allow others to run their own SWG precu servers however they like. We have stated before that a v1.0 release should be able to support the ground portion of the game, so we'll start with that.

Tonight I will create a topic in the staff section of the forums and get to work over the next two weeks in coming up with what we need before v1.0, then share that with you guys in the next BiWeekly. With the definition of what a v1.0 release is, a ballpark ETA for release is more feasible."

Just inquiring about the last update on 9/14 where it was said a definition of v1.0 would be made over the last 2 weeks. Whats up with that? I get that coding is wrought with setbacks and bugs and blah blah blah, is defining v1.0 also bug prone? Or did you not know about it and are responding as such?
  #36  
Old 09-29-2008, 08:35 AM
webbwbb webbwbb is offline
Retired Game Master
 
Join Date: Dec 2006
Location: Florida
Posts: 790
Quote:
Originally Posted by Ramsey View Post
4) Closing:

The quality assurance team, we hope, will further complement the testing arena and speed up the number of bugs fixed per day. The quality assurance team is NOT a replacement for the support site. We value the feedback we get from the support site and will continue to use it as a main source for bug reports.

Polishing code is a procedure we will be performing more often as we get closer to a production quality release. With the CSR's and Q/A team, the polishing process will become more and more integrated into handling of community bug reports. Please help us by getting involved in the community and testing operations - an hour of your time really does help the project. We hope to see more of you on IRC and the TC!

-Team SWGEmu
Just to reiterate what Ramsey said here, the majority of what I have tested so far has been getting more information from bug reports. Most of the QA team is currently working on collecting data for trainers that was brought to our attention from community bug reports. Your bug reports are not only valued by the devs but also by the QA team.
__________________
My computer geek score is greater than 100% of all people in the world! How do you compare? Click here to find out!

  #37  
Old 09-29-2008, 08:37 AM
apowerr apowerr is offline
 
Join Date: Dec 2006
Posts: 277
Awesome work, great job everyone =)
  #38  
Old 09-29-2008, 09:01 AM
Kruge99 Kruge99 is offline
 
Join Date: Dec 2007
Location: Canada
Posts: 32
This is awesome!! Great work devs!!
__________________
Joined SWG July 4, 2003
Can't wait to see the actual birth of SWGEmu
My SWGEmu toons:
Weaponsmith: Presidents Choice-Kruge
Medic: Valesh Kruge
  #39  
Old 09-29-2008, 09:06 AM
Max's Avatar
Max Max is offline
Communications Director (On Leave)
CommunicationsManagerAdministrator
 
Join Date: Jan 2007
Location: Australia
Posts: 2,096
Quote:
Originally Posted by criticalbill View Post
"Quote:
Ramsey:

Something I would like to do is develop a definition of what our "v1.0" release should contain. The v1.0 release will lift the connection limit on the public builds of engine3, and allow others to run their own SWG precu servers however they like. We have stated before that a v1.0 release should be able to support the ground portion of the game, so we'll start with that.

Tonight I will create a topic in the staff section of the forums and get to work over the next two weeks in coming up with what we need before v1.0, then share that with you guys in the next BiWeekly. With the definition of what a v1.0 release is, a ballpark ETA for release is more feasible."

Just inquiring about the last update on 9/14 where it was said a definition of v1.0 would be made over the last 2 weeks. Whats up with that? I get that coding is wrought with setbacks and bugs and blah blah blah, is defining v1.0 also bug prone? Or did you not know about it and are responding as such?
It simply hasn't been defined or even discussed between the staff yet. Give us a little more time, not everything happens in the time frames we predict
__________________
Max
Communications Director (On Leave)


www.swgemu.com | max@swgemu.com

SWGEmu is a non-profit, open source community project.
  #40  
Old 09-29-2008, 09:06 AM
Dialgo Dialgo is offline
 
Join Date: Dec 2006
Posts: 81
Excellent job guys! Keep it up! Very exciting!
  #41  
Old 09-29-2008, 10:43 AM
Timbab Timbab is offline
 
Join Date: Dec 2006
Location: Berlin, Germany
Posts: 4,312
Good work, was expecting to see something that hasn't been announced yet...

Some people/mods know what I'm talking about...
__________________
They That Are



The Truth, is limitless in its range
if you drop a 'T' and look at it in reverse it could Hurt
  #42  
Old 09-29-2008, 10:51 AM
Runny Runny is offline
 
Join Date: Dec 2006
Location: Amexica
Posts: 375
Nice updates! Glad to have some awesome news on this horrible week
__________________

I can see into your deepest thoughts.
  #43  
Old 09-29-2008, 12:35 PM
goldcrud goldcrud is offline
 
Join Date: Dec 2006
Posts: 631
Awesome update and I'm really loving the idea for the quality assurance team . Can't wait to play a bug free Pre-CU.
  #44  
Old 09-29-2008, 01:24 PM
Kateb Ibliss Kateb Ibliss is offline
 
Join Date: Jun 2007
Location: Indiana
Posts: 43
Nice work guys!
__________________


Visit DRAKE for more info.
  #45  
Old 09-29-2008, 01:41 PM
Ekaika Ekaika is offline
Retired Community Deputy Director
 
Join Date: Dec 2006
Location: Oahu
Posts: 5,073
Putting my stuff in a house will be a fine day indeed

Thanks for the update!
Closed Thread

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 06:00 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
All Contents Copyright © 2004-2010, SWGEmu.