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Developer Chat Logs Once a month, on the second Saturday, at 7PM EST, we will hold an open Developer discussion on IRC. The logs from these chats will be posted here. |
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#1
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Here's something I have found: when I use the /burstrun technique it lowers my chance of rubberbanding by about 50%, even though my character is moving faster than normal, (probably because the server expects it) but as soon as I slow down, my percentage for rubberbanding gradually rises. Also: has anyone else witnessed what I want to describe as creature "slingshotting?" All of the sudden the critter you're locked in close combat with suddenly just jumps to lightspeed and vanishes, even though you still have them in your target box up at the right hand corner of the screen, but their distance is all of the sudden 150+ meters away from you, even though your toon's movements and actions have shown no lag.
Its not entirely detrimental but I figured it couldn't hurt to bring up. |
#2
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I've had really bad rubberbanding in Mos Eisley and Mos Entha. Right now I'm in Yavin 4, and so far not a bit of rubberbanding.
The more Players around, the more rubberbanding, the more server-sided the lag is, the more rubberbanding... If you stop every few feet, wait a sec and run on, no rubberbanding at all. Though it seems to me as if it got better since yesterday. I'm running Windows 7, my PC lags client-side most of the time, still had the worst rubberbanding when server lagged.
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<Twiz> im stuck 200 meters above a shuttleport, anyway to get down? <HitchEftofon> fall! and just when you are about to hit the gound, miss! <HitchEftofon> oh, wait that's how to fly |
#3
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I played swg at day 1. I remember the rubber banding being terrible especially after vehicles were implemented months later. I dont remember anything being said about it being caused to prevent speed hacking. Rubber banding existed for people even with system far beyond the requirements. If there is speed hacking prevention stuff implemented into the game over the original rubber banding problem I could only imagine how bad it could be. I never remember having it bad enough to not be able to escape mobs though. That would be seriously tough.
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#4
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It's always been worse with server lag in every game it's ever happend in. So yeah, while the server is already auto rubber banding us mabey people can keep the random spacial spam where it belongs, in Coronet.
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"And if I offended you, I'm sorry but maybe you needed to be offended." - Suicidal Tendancies If your argument begins with the phrase "I don't think" please stop and do so before making it. SgtMaj(ret) E'Mokho Aewi Fate 10 Strike Force Justice |
#5
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Bowen- Great questions and I love "The girl Next Door" reference
Max- When you're talking about the overall playability of the TC and how it affects the community, I don't think people will get riled up over banning these people. Sure, at one time swgemu had its issues with dictator-type rules and attitudes, but those days are long in the past. The team is so much more professional and business like, and if this were a business those exploiters would be punished. This is NOT the time to be nice about things. It is really affecting everyone and most people I know are calling for severe action against these people. Bring out that iron fist! |
#6
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#7
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Sorry, I had to say it. |
#8
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Just so long as they don't confuse evil for major issues (i.e. rubber-banding). I admit that the iron fist is always an option, sometimes actually an appropriate one.
But I don't know why I can't post in the Bug Discussion thread.
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SWG Starsider Harth Daul, retired. XBOX LIVE tag- Roaring Turttle "All that is necessary for the triumph of evil is that good men do nothing." Edmund Burke [SIGPIC][/SIGPIC] GO GO POWER STAFF-TEAM! In MMO world, STAFF=GOD |
#9
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Great job Max trying to answer all these questions, that looked like a huge unplanned Devchat.
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#10
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Great job Max, cleared some of my questions there. But on a side not, I say we should(we as in the community) get the names of said hackers so we can ridicule and basically online castrate these A-holes. You have my full faith you'll get a happy medium
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#11
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Somebody Quote mine! It was the ****! iGasmask
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#12
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I'm just curious why the thread on this subject with the poll was deleted (yes, it was only moved to a private section, but to most, it equates to deletion). The threads with real garbage only get locked, but threads that have generally civil conversations and thought out responses get moved to private viewing.
Great job of emulating SOE. And don't get me wrong, I have the highest admiration for what has been done to get PreCU back. I enjoy gaming again (well, when I can do something other than just play professions that stand still) and I look forward to having the satisfaction I had while playing in live servers. I offer a most sincere congratulations on the progress thus far. I just think community relations here are much like they were with SOE... anything said that isn't what -The Team- wants to hear gets locked or deleted, while trolls and hackers get a slap on the wrist with a /wink /wink, /nudge /nudge. I am genuinely baffled by 1/2 of what I see in regards to moderation. I will say it has gotten better over the past few months, but it still has those -really?- moments. Thanks for listening, and the work on the Emu. ~Yhor |
#13
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Max Communications Director (On Leave) www.swgemu.com | max@swgemu.com SWGEmu is a non-profit, open source community project. |
#14
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I do see you guys are trying, and that improvements have been made. I apologize if I came across a little bitter. Thanks for the restoration. |
#15
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Omfg i cant believe people are starting to speed hack , out of all the games they can hack they choose Swg as another place to do so
You hackers should drop dead imo |
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