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  #106  
Old 10-15-2009, 02:20 PM
Yyss'a Yyss'a is offline
 
Join Date: Sep 2007
Posts: 86
I can only but applaud in the change of policy. Not because of the new policy, simply because the team showed flexibility in order to adapt to a new situation (and quite fast as it is, all things considered).

I truly wish the SWGEmu team will keep changing their policies accordingly to new challenges in the future, as they just did. It shows a great desire for progress.

Even if they change their policies in a fashion that does not exactly follow the playerbase's wishes, I will always support change. The SWGemu team has proven their wisdom to me as to how to deal with rumors and pressure. Change is good, change keeps everything growing.

Please, don't ever fall asleep and drift away from what is really going on. Keep changing, I will keep up with you.
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  #107  
Old 10-15-2009, 02:44 PM
Phase Phase is offline
 
Join Date: Sep 2009
Location: PA, US
Posts: 117
Quote:
Originally Posted by Aeden View Post
...There are degrees of severity. For instance, all the consumables (food, drink, buffs, etc...) of the game replenish after server reboot. Everyone on the server knows that...
Er...I didn't know that

Heck, I don't seem to know much about food and buffs anyway.

Also, while I like the new update deal, I am mildly worried about the speedhacking issue alongside my connection, which is quite lossy at times. What would happen if to me the game was running fine, but on the server and to other people it looked like i was speedhacking? That just doesn't seem too great from here
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  #108  
Old 10-15-2009, 02:54 PM
cRush cRush is offline
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We aren't removing the speed hack prevention algorithm. We will only work to improve it. Banning speed hackers isn't a solution to this problem - it's a hot fix at best.
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  #109  
Old 10-15-2009, 03:00 PM
emporter emporter is offline
 
Join Date: Sep 2008
Posts: 15
I agree with the policy change a hundred percent, but I do have two reservations:

1) What holes/bugs/vulnerabilities won't be found without the people who know how to break a/o exploit the system?

2) We're here to stress the system for testing and optimization purposes, but newcomers would never know it by the "fair gameplay" tone of the comments. I mean, of course people are having fun playing, but underneath it all, that's not really why we're here at this stage, is it?

Maybe a general attitude adjustment is in order, beyond just a zero-tolerance policy change.
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  #110  
Old 10-15-2009, 03:06 PM
deathknight101 deathknight101 is offline
 
Join Date: Dec 2008
Location: Pennsylvania
Posts: 6
so how does rubber banding play into the speed hacking prevention software? just wondering.
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  #111  
Old 10-15-2009, 03:09 PM
Yreaga Yreaga is offline
 
Join Date: Dec 2006
Posts: 76
Cheers to you!
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  #112  
Old 10-15-2009, 03:11 PM
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Max Max is offline
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Quote:
Originally Posted by emporter View Post
I agree with the policy change a hundred percent, but I do have two reservations:

1) What holes/bugs/vulnerabilities won't be found without the people who know how to break a/o exploit the system?

2) We're here to stress the system for testing and optimization purposes, but newcomers would never know it by the "fair gameplay" tone of the comments. I mean, of course people are having fun playing, but underneath it all, that's not really why we're here at this stage, is it?

Maybe a general attitude adjustment is in order, beyond just a zero-tolerance policy change.
Sadly, None of these people would help us fix issues, let us know they even exist, or admit that they do when asked point blank. They're not interested in helping the project or testing the game, they're interested in making sure they're better than everyone else and in messing with people.
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  #113  
Old 10-15-2009, 03:12 PM
jonna jonna is offline
 
Join Date: Dec 2006
Posts: 89
well. we have waited for years to play this game again and some out there r so dumb that they just waited so they culd exploit. to those who got banned. blame your selfs. i though you wanted to play pre cu again and not act like a silly kid.
sry if i offended anyone.
and sry for bad english^^
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  #114  
Old 10-15-2009, 03:35 PM
BC|Wulf BC|Wulf is offline
 
Join Date: Sep 2009
Location: Wisconsin
Posts: 6
Quote:
Originally Posted by Sheneyney View Post
prove any of that?

i dont think you will or can.

someone uploaded a video of ashur sitting on dath, then some noobs (10 of em) of em tried to kill ashur but they failed since he used forcearmor2 and then healed states then forceran away.

and when some guy said "run *****" he replied by saying "hahahaha i killed mellichae for you"

as for griefing, as long as you dont have prove, then shut up, that simple.
Sounds like most of the exploiting losers on the live servers. Glad to see the emu is taking steps to push these pointless human beings out of the game. The hackers and exploiters ruined the game the first time around under SOE. All they were worried about is how much money they could make, not the enjoyment of the players that would be in it long term.

Good for you and keep up the good work!
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Last edited by BC|Wulf; 10-15-2009 at 04:14 PM.
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  #115  
Old 10-15-2009, 03:59 PM
tehmulletman tehmulletman is offline
 
Join Date: Sep 2009
Location: southern cali
Posts: 45
thanks for the info its good to know

and what is your definition of griefing? is it just someone who intentionally uses a glitch to make another person unhappy, or stuck?

anyway thanks for helping clean up the server of cheaters...why can't people play like everyone else?
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  #116  
Old 10-15-2009, 04:02 PM
Mereel Mereel is offline
 
Join Date: May 2009
Posts: 12
Right on Max
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  #117  
Old 10-15-2009, 04:14 PM
Hernest Novak Hernest Novak is offline
 
Join Date: Oct 2009
Posts: 9
Great!!!
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  #118  
Old 10-15-2009, 04:36 PM
xoom xoom is offline
 
Join Date: Aug 2009
Posts: 1
Quote:
Originally Posted by Ekaika View Post
If you don't know if you're cheating, you're likely not cheating. We know the difference. This has gone on far long enough. It ends now.
so what was epiphany that changed your mind?

As stated in the developer chat you responded with a swift "we don't want to alienate anyone from the program".

Clearly the dev. team's stance on this has changed. Just curious what led to this decision.

btw, I wholeheartedly agree with the decision.
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  #119  
Old 10-15-2009, 05:26 PM
nave0 nave0 is offline
 
Join Date: Sep 2009
Posts: 1
As dreadful as the rubber-banding can be at times, zero-tolerance towards exploiters and hackers I would think is necessary. The developers are busy trying to get this thing up and running, and don't have time to waste delegating with such people.

In the end, this is just a beta, and we are testers. What the devs say goes, as it should.

And to those of you who think you've been unfairly banned, go make another account and don't do it again. It's not like your characters weren't going to be wiped later anyways.
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  #120  
Old 10-15-2009, 05:39 PM
DarKenigma DarKenigma is offline
 
Join Date: Jun 2009
Location: Calgary Alberta Canada
Posts: 80
you have just shown that the true fans of SWG are truly important and appreciated. /tiphat /applaud. I only hope that we can reciprocate the amount of appreciation you all deserve.
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