SWGEmu Old Forums Archive  

Go Back   SWGEmu Old Forums Archive > Announcements > Community News > Community News Archives

Notices

Community News Archives Archives of the CSA forum.

Closed Thread
 
Thread Tools Rate Thread Display Modes
  #31  
Old 06-01-2008, 04:22 PM
Seaseme Seaseme is offline
Seaseman
Administrator
 
Join Date: Dec 2006
Posts: 857
haha
__________________
  #32  
Old 06-01-2008, 04:36 PM
okegima okegima is offline
 
Join Date: Jan 2007
Location: France
Posts: 39
wow can't wait to see the racepod and kasshyyyk map

awsome works

swgemu is on the way to be sooo muccchhh more better then swg vers soe

keep going
  #33  
Old 06-01-2008, 04:39 PM
Kredlanov Kredlanov is offline
 
Join Date: Dec 2006
Posts: 13
excited !!

Any plans for implement AT&T too ? (as Multi-passenger vehicle )

Last edited by Kredlanov; 06-01-2008 at 04:42 PM.
  #34  
Old 06-01-2008, 04:40 PM
Ekaika Ekaika is offline
Retired Community Deputy Director
 
Join Date: Dec 2006
Location: Oahu
Posts: 5,073
Wtf. Just when I think things are flying along, something like this blows the roof off. Its really is amazing how this project has evolved.

/salute
  #35  
Old 06-01-2008, 05:14 PM
praxi34 praxi34 is offline
 
Join Date: Dec 2006
Posts: 70
Brilliant work guys. I can see this being very, very good.
__________________


TrueGalaxies Game Master

  #36  
Old 06-01-2008, 05:38 PM
david665 david665 is offline
 
Join Date: Dec 2006
Location: Ft Stewart, GA
Posts: 511
Quote:
Originally Posted by Newsound View Post

If pod racers make it in I would like to see them highly customizable and lots of craftable parts.
QF Mother Funglin' E!

This update is heinously unheinous.
__________________
Put the boots to him, medium style...
  #37  
Old 06-01-2008, 05:44 PM
Axims Axims is offline
 
Join Date: May 2008
Location: NSW, Australia
Posts: 49
I love you guys

Great work!
__________________
Seht Mempho
<LSW>
Bria
Can't wait to relive the old days on..
The PvP Server - The Place to be for PvP
  #38  
Old 06-01-2008, 05:49 PM
Kellina's Avatar
Kellina Kellina is offline
Support Manager
ManagerCommunity TeamAdministrator
 
Join Date: Feb 2008
Posts: 695
Awesome JOb Guys Keep it up!!
__________________
Kellina
Support Manager

kellina@swgemu.com | www.swgemu.com | Helpful Links
SWGEmu is a non-profit, open source community project.
  #39  
Old 06-01-2008, 05:54 PM
Imperialassasin Imperialassasin is offline
 
Join Date: Sep 2007
Location: Cartersville/emerson GA
Posts: 160
I <3 you all i was hoping that some people would enhance the pre-cu, most say not making it exact would ruin it, but they don't know jack $#@$
  #40  
Old 06-01-2008, 06:10 PM
david665 david665 is offline
 
Join Date: Dec 2006
Location: Ft Stewart, GA
Posts: 511
Adding content isn't changing the game, if the mechanics stay the same.....
__________________
Put the boots to him, medium style...
  #41  
Old 06-01-2008, 06:13 PM
Imperialassasin Imperialassasin is offline
 
Join Date: Sep 2007
Location: Cartersville/emerson GA
Posts: 160
Quote:
Originally Posted by david665 View Post
Adding content isn't changing the game, if the mechanics stay the same.....
I know that's what im saying....those who say what i put my last post are dumb :P
  #42  
Old 06-01-2008, 06:33 PM
Gulkia Gulkia is offline
 
Join Date: Dec 2006
Location: Missouri
Posts: 262
OMG this is freaking awsome! GW mod team
__________________


>>> Lowca Ownz <<<
Toons: Gulkia (lowca), Enderr (lowca), Bank' (bloodfin)
Swgemu video: http://www.youtube.com/watch?v=zIJgOHsJA3o & Classic Swg vid
Need help connecting to the swgemu test center? Click Here
  #43  
Old 06-01-2008, 07:23 PM
Xantar Xantar is offline
 
Join Date: May 2008
Location: South of Heaven, AKA Colorado
Posts: 34
This is gonna rock. I've been rather surreptitiously mentioning this site to peopel I come across in Supremely Overinflated Egos' (SOE for short) version, and there's more than half of them that are going "hmmm..."
__________________
Yeah, I started SWG late. Help me experience what I missed.
  #44  
Old 06-01-2008, 08:18 PM
vorta vorta is offline
 
Join Date: Dec 2006
Location: MA
Posts: 393
Well my dreams have come true. I always wanted to MOD the came for some much more. It has so much potential its amazing what you guys have done, simply amazing
  #45  
Old 06-02-2008, 02:54 AM
Herr Schnitzel Herr Schnitzel is offline
 
Join Date: Jan 2008
Posts: 1
I'm a bit afraid of this...
I'm desperately noobish in SWG as it is, without additional content.
See, I know NGE sucks, and it turned the game into a game for 10-year-olds, so I didn't even bother playing it. So my first real contact with SWG was with the emulator. Needless to say that I was a bit overwhelmed. Hope there will be a proper tutorial when it's finished...
Closed Thread

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 08:03 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.
All Contents Copyright 2004-2010, SWGEmu.