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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #1  
Old 06-16-2008, 05:47 PM
metalhomicide metalhomicide is offline
 
Join Date: Dec 2006
Location: Tennessee, USA
Posts: 699
Woo! Loveliness!
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  #2  
Old 06-16-2008, 06:11 PM
TankGun TankGun is offline
 
Join Date: Jul 2007
Location: Quebec, Canada
Posts: 202
Very good work as always, it is great to know how fast everything is coming togeather and how quickly as well.
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  #3  
Old 06-16-2008, 07:15 PM
Shoryuu Shoryuu is offline
 
Join Date: Aug 2007
Location: California
Posts: 1,888
Good to hear SWGEmu is still moving forward.
  #4  
Old 06-16-2008, 10:05 PM
Vrej Vrej is offline
 
Join Date: Jun 2007
Posts: 445
Thank you very much for answering so many of the offline Q&A answers. It has given me a very in-depth breadth of the current (awesome) progress of the Emu.

Here here for SWGEmu, it is so close now!!!
  #5  
Old 06-17-2008, 02:06 AM
Newsound Newsound is offline
 
Join Date: Dec 2006
Location: AZ
Posts: 443
/hi5
  #6  
Old 06-18-2008, 12:51 AM
Splinter Splinter is offline
 
Join Date: Dec 2006
Posts: 64
why work on kashyykk when it was a CU expansion?? it was a ****ty planet to begin with, go do some other things that would be better suited for your time.
  #7  
Old 06-18-2008, 01:12 AM
Dorian Remedi Dorian Remedi is offline
 
Join Date: Jun 2008
Posts: 2
Quote:
Originally Posted by Splinter View Post
why work on kashyykk when it was a CU expansion?? it was a ****ty planet to begin with, go do some other things that would be better suited for your time.
Despite this being my first post, and thus a provirbial nub to the forums ( and SWGEmu as a whole, only been on for a week. ) I must generally agree, in less extreme terms.

While my opinion may mean so very little, I fail to understand why one coder, who is obviously good at what he does, is busting ass on Kashyyyk, when half the professions still have kinks, alot of items themselves are hardly implimented, and there are various bugs ( unknown if they are reported, things such as creatures hyperspeeding over to you, or a melee combatant dealing damage despite a distance of 15m. ) that still need worked out.

No, I'm not bashing. The work done is great. I'm very grateful, but it is in my opinion that some of the work can be made toward other areas, such as the implication of ( Oh lord, that dreaded word; Jedi ) and other professions, such as Creature Handler, Politician, Designers and Smiths.
  #8  
Old 06-18-2008, 01:49 AM
Serpentkaa Serpentkaa is offline
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Join Date: Jul 2007
Location: The here and now.
Posts: 1,489
To our client team: Good job guys. Look forward to running the wookie outback.

Quote:
Originally Posted by Dorian Remedi View Post

No, I'm not bashing. The work done is great. I'm very grateful, but it is in my opinion that some of the work can be made toward other areas, such as the implication of ( Oh lord, that dreaded word; Jedi ) and other professions, such as Creature Handler, Politician, Designers and Smiths.

Please do a search before you post. At least read all the stickies i the different main forums. A thread discussing this is here. I don't mean this to sound harsh but this has been covered as to why we have two teams, the development team and the client team. The above modification is done by our client team who do not code. Their skills lie in other areas than code so they specialize in modifying the client.

---------------------------------


To anyone who feels the need to be impatient and rude to our client team for not contributing code - by all means, feel free to go learn C++, Eclipse, etc etc and help us finish this game!

To anyone who feels the need to demand our client team work on something else besides what they are - by all means, feel free to learn meshes and so forth and work with the client team to make additional mods!

For anyone who doesn't want to do either of those, the profession reps still need help with tons of research. This is often internet searches and just plain data gathering.

If your complaining and not doing anything to actively contribute, expect to get ignored or at least not a positive reply. BTW, contributing tons to the future ideas and out of topic is nice but does very little to furthering the progress of the basic game right now.
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[/FONT] SWGEmu is a non-profit, open source community project.

[19:31] <+stevedeath> I am currently being held hostage by an invisible force. He wants one million in US currency, and a plane to Havana. He calls himself: The Box.
<serpentkaa><serpentkaa><serpentkaa><serpentkaa><s erpentkaa><serpentkaa><serpentkaa> </serpentkaa></serpentkaa></serpentkaa></serpentkaa></serpentkaa></serpentkaa></serpentkaa>

Last edited by Serpentkaa; 06-18-2008 at 02:01 AM.
  #9  
Old 06-18-2008, 01:15 AM
DeCastro DeCastro is offline
 
Join Date: Mar 2007
Posts: 516
Quote:
Originally Posted by Splinter View Post
why work on kashyykk when it was a CU expansion?? it was a ****ty planet to begin with, go do some other things that would be better suited for your time.
Why don't you build a new planet for us to bring more content in the game.
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  #10  
Old 06-18-2008, 03:21 AM
Splinter Splinter is offline
 
Join Date: Dec 2006
Posts: 64
nvm, i understand now.

Last edited by Splinter; 06-18-2008 at 03:28 AM.
  #11  
Old 06-22-2008, 10:34 AM
StormZ StormZ is offline
 
Join Date: Dec 2006
Posts: 643
Wow!!! Great work guys!!! Keep it up! You are all awesome!
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  #12  
Old 06-25-2008, 11:22 AM
Chanson1 Chanson1 is offline
 
Join Date: May 2007
Location: Bloomington, Indiana
Posts: 332
Excellent work guys! I look forward to seeing the new updates!
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  #13  
Old 06-25-2008, 04:59 PM
Sord Sord is offline
 
Join Date: Apr 2007
Posts: 31
awesomeness! looks like things are going great!

  #14  
Old 06-16-2008, 05:50 PM
Oxydin Oxydin is offline
 
Join Date: Apr 2008
Location: Scotland
Posts: 46
so much progress in the shot time I've been here, I'm privileged ... thank you
  #15  
Old 06-16-2008, 05:53 PM
Nanaki Nanaki is offline
 
Join Date: Dec 2006
Location: England - Nottingham
Posts: 42
Wunderbar.
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