SWGEmu Old Forums Archive  

Go Back   SWGEmu Old Forums Archive > Announcements > Bi-Weekly Updates

Notices

Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 10-15-2007, 09:07 PM
Smusatto Smusatto is offline
Former Community Manager
 
Join Date: Dec 2006
Posts: 926
Biweekly Wrap Up/Update 10/15

In an attempt to keep the community more informed on the progress being made by the development team, we'll start providing biweekly wrap up/updates. There's no set schedule for these, but we'll try to get them up around the 1st and 15th of each month. Most of this information is readily available on the forums and IRC. This is just a means of putting it all in one place to make things easier on you.

The following info was gathered by using the dev tracker. It allows you to easily track what the devs are posting on the forums.

On the topic of the Vader running through walls, Oru replied with:

Quote:
Originally Posted by Oru View Post
he is simply using the dark-side of the force

this bug is becuse we still don't have a proper height map of the terrains, will be fixed sometimes soon along with jumpy npc movement
He shed some light on what the devs' plans are.

Quote:
Originally Posted by Oru View Post
about the future, we are concentrating on creatures, houses, vendors and items now. when we are somewhat done with all the above just then we are going to start to implement crafting
He also cleared up the status of clustering.

Quote:
Originally Posted by Oru View Post
a little correction, clustering is not completely done but it's up to a point where we can start working on game features again. the plan is to grind most the features out now and finish clustering sometimes llater
For those with a good eye, you may have noticed all the characters are the same height on the test center.

Quote:
Originally Posted by TheAnswer View Post
height will be fixed in the next update.
TA also went on a bug squashing spree last week. Click the arrows to see which bugs he fixed.

Quote:
Originally Posted by TheAnswer View Post
Fixed.
Quote:
Originally Posted by TheAnswer View Post
Fixed.
Quote:
Originally Posted by TheAnswer View Post
DB bug fixed.
Quote:
Originally Posted by TheAnswer View Post
Fixed.
Quote:
Originally Posted by TheAnswer View Post
Should be fixed.

As for what the devs are currently working on, TheAnswer is working on guild terminals. Ultyma is working on vendors and blue frogs with some help from Oru. Oru is also working on NPC AI. Ramsey is still working on his terrain editor. You should be hearing more about it soon(tm).

That's all for now. May the schwartz be with you.

EDIT
We've added individual forums for EACH profession. Please report problems relating to special attacks and incorrect modifiers and such. This will help us get things rebalanced and more to your liking.

-Seaseme

Last edited by Smusatto; 10-15-2007 at 10:11 PM.
 

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 01:23 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
All Contents Copyright © 2004-2010, SWGEmu.