SWGEmu Old Forums Archive  

Go Back   SWGEmu Old Forums Archive > Announcements > Community News > Community News Archives

Notices

Community News Archives Archives of the CSA forum.

Closed Thread
 
Thread Tools Rating: Thread Rating: 55 votes, 4.71 average. Display Modes
  #256  
Old 05-27-2007, 07:43 AM
Wr00m Wr00m is offline
 
Join Date: Jan 2007
Location: Sweden
Posts: 36
Seaseme - May 26th - Changed NPC zone in, attack, movement to level 5. Turned Skills to level 5.

/worship

but are there any npc's in tc?

Womg so many things lv 5 :]

Last edited by Wr00m; 05-27-2007 at 07:46 AM.
  #257  
Old 05-27-2007, 08:44 AM
Legoklas Legoklas is offline
 
Join Date: Dec 2006
Posts: 367
This have been updated kinda often lately
Those 5s are just getting more and more
*Getting Mr Burns Voice* Excellent....
__________________
*If you can't dazzle them with brilliance, riddle them with bullets.
*No, I'm not feeling violent, I'm feeling creative with weapons.
*I'm not cynical. I'm just experienced.
*I am free of all prejudice. I hate everyone equally.

-Don't judge a man until you've walked a mile in his shoes.
Because then you're a mile away, and you have his shoes.
  #258  
Old 05-27-2007, 08:49 AM
paladrad paladrad is offline
 
Join Date: Feb 2007
Posts: 91
keep up all the good work guys.....i really appreciate this
  #259  
Old 05-27-2007, 10:02 AM
goldcrud goldcrud is offline
 
Join Date: Dec 2006
Posts: 631
Quote:
Originally Posted by Wr00m View Post
Seaseme - May 26th - Changed NPC zone in, attack, movement to level 5. Turned Skills to level 5.

/worship

but are there any npc's in tc?

Womg so many things lv 5 :]
Yes their are NPCs in TC last time I checked. Yesterday when I was in TC around the time they were testing their were tons of Stormies that kept respawning. So yes they are in TC not sure if they are still in atm though.
  #260  
Old 05-27-2007, 12:57 PM
Seaseme Seaseme is offline
Seaseman
Administrator
 
Join Date: Dec 2006
Posts: 857
I'm spawning NPCs for slaughter right now.
  #261  
Old 05-27-2007, 02:23 PM
bean89032
Guest
 
Posts: n/a
w00t *target seaseme* /bmoc :-D

Amazing work guys keep this up and the server will be up in no time

--bean--
  #262  
Old 05-27-2007, 05:11 PM
Wr00m Wr00m is offline
 
Join Date: Jan 2007
Location: Sweden
Posts: 36
can you make a lev 6 - for when it has been implented to public TC?
  #263  
Old 05-27-2007, 06:04 PM
Veora Veora is offline
 
Join Date: Mar 2007
Posts: 14
Very very nice, Good work keep it up!
__________________
  #264  
Old 05-27-2007, 06:52 PM
OlNoKnees OlNoKnees is offline
 
Join Date: May 2007
Posts: 2
Hold on a second... what's the level system? Does level 5 mean that that particular aspect is done?
  #265  
Old 05-27-2007, 07:26 PM
Rogue Rogue is offline
 
Join Date: May 2007
Posts: 18
Quote:
Originally Posted by OlNoKnees View Post
Hold on a second... what's the level system? Does level 5 mean that that particular aspect is done?
No, not at all. It means its up for testing.
  #266  
Old 05-28-2007, 12:47 AM
AgentBrel AgentBrel is offline
 
Join Date: Feb 2007
Location: El Dorado, CA
Posts: 6
the core 3 server needs to have the jedi skills taken out. my reasoning is that it is beginning to be just like the NGE minus the UI. all i see are glowsticks everywhere and heals going off when they are getting beat down. i am just wondering why you devs would let people be a jedi if your trying to get away from the nge cause as of right now the only proffession being uses is any variation of jedi or jedi heals and a combat. i am all for hybrid characters but in the testing stages it doesnt leave room for us to test the ranged when we get saber thrown and insta ganked by 4 jedi.

FLAME ON all you jedi!

those of you who actually care about testing know i am right so why back the jedi idea up?
  #267  
Old 05-28-2007, 01:02 AM
shmlaurence shmlaurence is offline
 
Join Date: Jan 2007
Posts: 126
Quote:
Originally Posted by AgentBrel View Post
the core 3 server needs to have the jedi skills taken out. my reasoning is that it is beginning to be just like the NGE minus the UI. all i see are glowsticks everywhere and heals going off when they are getting beat down. i am just wondering why you devs would let people be a jedi if your trying to get away from the nge cause as of right now the only proffession being uses is any variation of jedi or jedi heals and a combat. i am all for hybrid characters but in the testing stages it doesnt leave room for us to test the ranged when we get saber thrown and insta ganked by 4 jedi.

FLAME ON all you jedi!

those of you who actually care about testing know i am right so why back the jedi idea up?
this is cause the server is just for testing purpose's only...so they want to make sure everthings working right...you may not like it but the devs and most players do... they will probably take out jedi once all the aspects of jedi are tested and are fixed
__________________
i keep seeing "long live the pre-CU". i say

long live the emu

  #268  
Old 05-28-2007, 01:37 AM
Doodad Doodad is offline
 
Join Date: Apr 2007
Posts: 95
I got to agree on with what Shmlaurence said seems like a good idea to me....
__________________


You cant be stupid all your life.
  #269  
Old 05-28-2007, 09:03 AM
Bullnugget Bullnugget is offline
 
Join Date: May 2007
Location: Florida USA
Posts: 20
Quote:
Originally Posted by AgentBrel View Post
the core 3 server needs to have the jedi skills taken out. my reasoning is that it is beginning to be just like the NGE minus the UI. all i see are glowsticks everywhere and heals going off when they are getting beat down. i am just wondering why you devs would let people be a jedi if your trying to get away from the nge cause as of right now the only proffession being uses is any variation of jedi or jedi heals and a combat. i am all for hybrid characters but in the testing stages it doesnt leave room for us to test the ranged when we get saber thrown and insta ganked by 4 jedi.

FLAME ON all you jedi!

those of you who actually care about testing know i am right so why back the jedi idea up?
From what I understand, jedi are not going to be implemented until several months after the live version of Emu is released. WHy so many jedi??? I think it is because we have a bunch of wanna-be's. I say sure, go for it, but most of the other combat prof's are not being tested as thoroughly as they should be. Remove jedi for the time being and test the rest.
  #270  
Old 05-28-2007, 09:24 AM
Jednou Jednou is offline
 
Join Date: May 2007
Posts: 9
Quote:
Originally Posted by Bullnugget View Post
From what I understand, jedi are not going to be implemented until several months after the live version of Emu is released. WHy so many jedi??? I think it is because we have a bunch of wanna-be's. I say sure, go for it, but most of the other combat prof's are not being tested as thoroughly as they should be. Remove jedi for the time being and test the rest.
That's the man, I like ur idea.
Closed Thread

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 12:43 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
All Contents Copyright © 2004-2010, SWGEmu.