SWGEmu Old Forums Archive  

Go Back   SWGEmu Old Forums Archive > Announcements > Community News > Community News Archives

Notices

Community News Archives Archives of the CSA forum.

Closed Thread
 
Thread Tools Rating: Thread Rating: 55 votes, 4.71 average. Display Modes
  #1  
Old 09-01-2008, 02:12 AM
spazz5391 spazz5391 is offline
 
Join Date: Jun 2008
Posts: 8
a year of school? even through summer? hm odd

ive only been following for about 2 months and the speed ive seen is impressive compared to other programming jobs i've worked with

there is definately a good team on this

and also to that 81% complete thing i saw a while back
yes that calculation is correct in the sense of implementing the stuff BUT that in no way represents the process of completeing the game as a whole. implementing is just one step. unfortunately for us, its the testing that will consume hours and hours of work with balancing and whatnot. it's very fine work to get done exactly right and im sure it will take the devs many days and much caffeine to get everything near identical to preCU

Last edited by spazz5391; 09-01-2008 at 02:20 AM.
  #2  
Old 09-01-2008, 03:45 AM
Fedora Fedora is offline
 
Join Date: Dec 2006
Location: Three weeks in every direction
Posts: 1,392
Quote:
Originally Posted by spazz5391 View Post
a year of school? even through summer? hm odd
wth
__________________
  #3  
Old 09-01-2008, 07:57 AM
Fenikss74 Fenikss74 is offline
 
Join Date: Jul 2008
Location: Jedi Temple
Posts: 90
Nice Jtl... :d
  #4  
Old 09-01-2008, 08:05 PM
RazzXor RazzXor is offline
 
Join Date: Jul 2008
Posts: 53
I've known about this for awhile now, maybe a year, but I have really been following it over the summer, and wow progress has been made! All that's left (well almost) are player cities, factions, and jtl. This is going to be epic, keep up the good work!
  #5  
Old 09-01-2008, 08:09 PM
broncobama7 broncobama7 is offline
 
Join Date: Aug 2008
Posts: 1
Wow. I really havent had the opportunity to track the progress for the last 6 months, but things have sky rocketed. I cant wait until its all done! Thanks for bringing back something everybody missed dearly.
  #6  
Old 09-03-2008, 01:21 AM
sammyjenkins sammyjenkins is offline
 
Join Date: Dec 2006
Posts: 2
yea Im enrolled in a digital animation course. I have a month left, working hardcore on my reel. But enough about me, focus on the plan at hand.
  #7  
Old 09-11-2008, 08:14 PM
Kyrm347 Kyrm347 is offline
 
Join Date: Sep 2008
Location: Michigan
Posts: 230
I have a question, I searched but found nothing in this thread about...Droids.

I see they do not have a seperate category of their own, is that because Droids and everything about them fall under a number of different categories?

Or are Droids (player controlled) due to be integrated into the game after SWGEmu 1.0 similar to JTL?

Not complaining, I love what you guys and gals have done so far...just insanely curious about me Droids.
__________________

  #8  
Old 09-12-2008, 11:15 AM
JohnSmedleyXXX JohnSmedleyXXX is offline
 
Join Date: Sep 2008
Location: Austin.
Posts: 3
droids come under creature handling/pets
__________________
Breaking games, one at a time.
Breakin' games in the, hot sun.
I fought the gamers and, I WON.
  #9  
Old 09-12-2008, 01:40 PM
Ooop Ooop is offline
 
Join Date: Sep 2008
Posts: 10
If I remember correctly. Droids didn't have anything to do with CH. Anyone could have a droid there all had different mods, Medical, Crafting, battle, storage. Some were use for advertising move bill boards (spamming at all the star ports) . The big ones were storage droids Data pads full of pets, Probot (battle droids) with the nice armor when they first came out great for leveling and a shield. Last but not least were the medical bots. I sure there were others.
  #10  
Old 09-12-2008, 01:42 PM
egoa egoa is offline
 
Join Date: Apr 2008
Posts: 276
Quote:
Originally Posted by Ooop View Post
If I remember correctly. Droids didn't have anything to do with CH. Anyone could have a droid there all had different mods, Medical, Crafting, battle, storage. Some were use for advertising move bill boards (spamming at all the star ports) . The big ones were storage droids Data pads full of pets, Probot (battle droids) with the nice armor when they first came out great for leveling and a shield. Last but not least were the medical bots. I sure there were others.
I missed the conversation but Droids were made by Droid Engineer's.

Information on them located here; http://galaxiesbook.com/forums/forumdisplay.php?f=46
  #11  
Old 09-12-2008, 02:25 PM
Pake Pake is offline
 
Join Date: Dec 2006
Location: Regina, SK, Canada
Posts: 301
Quote:
Originally Posted by Ooop View Post
If I remember correctly. Droids didn't have anything to do with CH. Anyone could have a droid there all had different mods, Medical, Crafting, battle, storage. Some were use for advertising move bill boards (spamming at all the star ports) . The big ones were storage droids Data pads full of pets, Probot (battle droids) with the nice armor when they first came out great for leveling and a shield. Last but not least were the medical bots. I sure there were others.
True, though droid functions work similar as to CH.
  #12  
Old 09-13-2008, 11:36 AM
judahslion7 judahslion7 is offline
 
Join Date: May 2008
Posts: 7
Quote:
Originally Posted by JohnSmedleyXXX View Post
droids come under creature handling/pets
Sorry John but you are wrong. I played MCH (Master Creature Handler) for years. I had the game since 6/03 and CH was the first elite profession I masterd and never droped it. (and I played the game everyday) . Droids never had anything to do with CH. Anyone could use Droids. And no... No Droid Master Profession PLEASE!
  #13  
Old 09-13-2008, 04:06 PM
Kyrm347 Kyrm347 is offline
 
Join Date: Sep 2008
Location: Michigan
Posts: 230
Quote:
Originally Posted by judahslion7 View Post
.... And no... No Droid Master Profession PLEASE!
why? some like creatures, some like droids..where's the problem?

droids are as much a part of SW as creatures, to leave either out in SWGEmu would not do SW justice.
__________________

  #14  
Old 09-13-2008, 04:29 PM
Kayliaah Kayliaah is offline
 
Join Date: Jul 2008
Location: Mos Paris
Posts: 2,588
Quote:
Originally Posted by judahslion7 View Post
And no... No Droid Master Profession PLEASE!
I have an idea, if you don't want it, don't play it

Astromech, Protocol, Bounty Hunter... It's not even surprising, they act on their own.
__________________

Last edited by Kayliaah; 09-13-2008 at 04:31 PM.
  #15  
Old 09-13-2008, 06:16 PM
metalhomicide metalhomicide is offline
 
Join Date: Dec 2006
Location: Tennessee, USA
Posts: 699
Quote:
Originally Posted by judahslion7 View Post
Sorry John but you are wrong. I played MCH (Master Creature Handler) for years. I had the game since 6/03 and CH was the first elite profession I masterd and never droped it. (and I played the game everyday) . Droids never had anything to do with CH. Anyone could use Droids. And no... No Droid Master Profession PLEASE!
Actually Droids have a lot to do with Creature Handler. Gameplay-wise, they're very similar. Both follow you around, you can give both commands, you can set way points for both, and both are stored in your datapad. There's only a few differences; You can't ride droids, you can't give pets special modules, droids can't do tricks.

Droid Engineer is closer to BE than CH, but code-wise... Droids are basically the same as pets, therefore it's safe to assume that they'll be done when pets are done.

You should try thinking of the inner-workings of each concept instead of just what's different.
__________________

~June 20th, 2008~

The FEW, the PROUD, the TROLLS.

Last edited by metalhomicide; 09-13-2008 at 06:31 PM.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 11:48 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
All Contents Copyright © 2004-2010, SWGEmu.