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  #1426  
Old 03-24-2009, 06:07 PM
thescroll thescroll is offline
 
Join Date: Dec 2006
Posts: 143
Wow, way to grave dig an old thread guys. lol, jk. This is the BEST thread of all of 'em!
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  #1427  
Old 03-25-2009, 09:51 AM
Krant Krant is offline
 
Join Date: Jan 2009
Posts: 52
Nothing on here about the 'Guild War' function?
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  #1428  
Old 03-25-2009, 12:27 PM
blacksunsbadboy blacksunsbadboy is offline
 
Join Date: May 2007
Posts: 35
Wow after reading this for the first time in a long time, you can truly see that we are in the final stages of testing, pretty much every game essential thing has been coded . . .

Can't wait, well done!
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  #1429  
Old 04-02-2009, 04:00 AM
Ardyan Ardyan is offline
 
Join Date: Mar 2009
Posts: 3
Quote:
Originally Posted by nephalim View Post
As far as I recall the X34 wasn't a multiperson vehicle until post-CU (it was one of the better changes they made imo).
They've actually added quite a few good things post-CU, it's just too bad the core of the game changed so much, that any updates, no matter how nice, are kind of pointless.
  #1430  
Old 04-02-2009, 10:37 AM
Jaycon Jaycon is offline
 
Join Date: May 2007
Location: Missouri
Posts: 7
I'm so excited!! We're finally getting close! I can't wait!
  #1431  
Old 04-03-2009, 03:06 AM
pgsparky pgsparky is offline
 
Join Date: Jan 2009
Posts: 217
You are the best guys eva!!! Keep it up!
  #1432  
Old 04-04-2009, 04:35 AM
samwise454 samwise454 is offline
 
Join Date: Oct 2008
Posts: 30
AWESOME WORK GUYS!!!!!!!!!! keep up the good work
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  #1433  
Old 04-06-2009, 10:52 AM
Fmscars Fmscars is offline
 
Join Date: Apr 2009
Posts: 2
combat questions

one will the combat issue with not getting unarmed or melee exp be fixed?
and second will you make CH(creature handler) a viable skill.Example let a Master CH tame all babies
  #1434  
Old 04-06-2009, 11:27 AM
scion scion is offline
 
Join Date: Dec 2006
Location: Scotland
Posts: 311
fantastix work imo,cant wait for the release
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  #1435  
Old 04-06-2009, 11:54 AM
LordNeon LordNeon is offline
 
Join Date: Jan 2008
Posts: 17
Awesome! I'm so itching to play the goold old times again!
  #1436  
Old 04-06-2009, 04:48 PM
metalhomicide metalhomicide is offline
 
Join Date: Dec 2006
Location: Tennessee, USA
Posts: 699
Quote:
Originally Posted by Fmscars View Post
one will the combat issue with not getting unarmed or melee exp be fixed?
Obvious bugs will definitely be fixed, it's just a matter of getting to them.

Quote:
Originally Posted by Fmscars View Post
and second will you make CH(creature handler) a viable skill.Example let a Master CH tame all babies
They will be programming SWGEmu to be as close to publish 14-ish as possible. It will be up to individual servers to change or modify things they see accordingly (SunCrusher including, as they may choose to revamp CH when SC gets passed 1.0).
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  #1437  
Old 04-07-2009, 05:58 AM
Capt-E-Quink Capt-E-Quink is offline
 
Join Date: Nov 2008
Location: France
Posts: 35
wow...the progress has been amazing int he few months ive been here. So many 5 on that list now...thanks and well done keep up the fantastic work
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  #1438  
Old 04-07-2009, 01:03 PM
hisengal hisengal is offline
 
Join Date: May 2008
Location: denmark
Posts: 60
absolutly great work.... but could be great if it was update more
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  #1439  
Old 04-10-2009, 04:01 AM
Dasleah Dasleah is offline
 
Join Date: Apr 2009
Posts: 33
Can I just point out that the Shipwright profession is missing from the list of JtL features / Professions? I'd hate to think the team has forgotten about them Just a little glimmer of hope on the horizon for those of us wishing to pursue it, even if it hangs at Level 1 until v0.999999
  #1440  
Old 04-10-2009, 10:22 AM
MikeTrottermb MikeTrottermb is offline
 
Join Date: Apr 2009
Posts: 1
=]

It's nice to see this project make some immense progress, been awhile since I last visited this site since I've been busy, but you guys have gotten far since then. We've been waiting for this game for years now and you guys are going to do a good job at giving us what we deserve. =]
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