SWGEmu Old Forums Archive  

Go Back   SWGEmu Old Forums Archive > Announcements > Community News > Community News Archives

Notices

Community News Archives Archives of the CSA forum.

Closed Thread
 
Thread Tools Rate Thread Display Modes
  #16  
Old 06-24-2009, 03:32 PM
xavia's Avatar
xavia xavia is offline
Quality Assurance Manager
ManagerQuality Assurance
 
Join Date: Jul 2008
Location: Yavin IV
Posts: 1,426
TC is still running an older revision before harvesters, therefore you cannot expect them to be handled properly.
__________________

Xavia@swgemu.com | eSupport
Helpful Links | Status List & Reporting Bugs
SWGEmu is a non-profit, open source project.
  #17  
Old 06-24-2009, 03:32 PM
eddy696969 eddy696969 is offline
 
Join Date: Mar 2009
Location: Naboo
Posts: 259
Tnx
__________________
Pristo Pinto: Jedi
Toonah Smell: Businessman in Restuss.
Lawaia Gee: The ultimate melee beast.
Proud member of: The Hells Elite Legions
Former Major of the beautiful city of: Abriymog on Naboo on Intrepid.
  #18  
Old 06-24-2009, 08:21 PM
archon210 archon210 is offline
 
Join Date: Jun 2009
Posts: 10
I haven't harvested or crafted since pre cu. I didn't know too much about it back then, but I knew a little bit. So I am trying to get back into it and understand them more. I've tried looking for guides, but cant seem to find one that isn't confusing.
If anyone could point me in the right direction, that would be appreciated.

Thanks
  #19  
Old 06-24-2009, 08:25 PM
djolovicl djolovicl is offline
 
Join Date: Dec 2006
Posts: 2,229
Quote:
Originally Posted by archon210 View Post
I haven't harvested or crafted since pre cu. I didn't know too much about it back then, but I knew a little bit. So I am trying to get back into it and understand them more. I've tried looking for guides, but cant seem to find one that isn't confusing.
If anyone could point me in the right direction, that would be appreciated.

Thanks
Try to find something in this section: Artisan
  #20  
Old 06-25-2009, 01:10 PM
GratefulDead GratefulDead is offline
 
Join Date: Jun 2009
Posts: 22
so xavia I imagine you are saying harvesters just dont work right now? just surveying and sampling? the wind generators are places just won't run?
  #21  
Old 06-25-2009, 01:19 PM
eddy696969 eddy696969 is offline
 
Join Date: Mar 2009
Location: Naboo
Posts: 259
Quote:
Originally Posted by GratefulDead View Post
so xavia I imagine you are saying harvesters just dont work right now? just surveying and sampling? the wind generators are places just won't run?
That is what she said yes, do you have an other opinion?
__________________
Pristo Pinto: Jedi
Toonah Smell: Businessman in Restuss.
Lawaia Gee: The ultimate melee beast.
Proud member of: The Hells Elite Legions
Former Major of the beautiful city of: Abriymog on Naboo on Intrepid.
  #22  
Old 06-25-2009, 01:28 PM
Rodd Rodd is offline
 
Join Date: May 2009
Location: NYC
Posts: 694
yay, I hope to log in tonight!
__________________
Vroflus & Vro Jr. - Eclipse
Rodd Flanders & Nowie - Tarquinas
Kiddo's SWG Jedi & PVP Tales
Rodd's SWG Pre-CU Tales - Updated 10/5/09 - Entry 70b (Page 65)
The Awesome Locations of SWG Thread
Pre-CU Guides & Archives
Pre-CU Game Guides
  #23  
Old 06-25-2009, 04:10 PM
xavia's Avatar
xavia xavia is offline
Quality Assurance Manager
ManagerQuality Assurance
 
Join Date: Jul 2008
Location: Yavin IV
Posts: 1,426
Quote:
Originally Posted by GratefulDead View Post
so xavia I imagine you are saying harvesters just dont work right now? just surveying and sampling? the wind generators are places just won't run?
According to the current TC revision harvesters do not exist, therefore how can you expect them to be functioning? Harvesters probably won't be back until after the object restructure. In the meantime, you can only survey and sample using the survey tools.
__________________

Xavia@swgemu.com | eSupport
Helpful Links | Status List & Reporting Bugs
SWGEmu is a non-profit, open source project.
  #24  
Old 06-25-2009, 04:21 PM
archon210 archon210 is offline
 
Join Date: Jun 2009
Posts: 10
Quote:
Originally Posted by xavia View Post
According to the current TC revision harvesters do not exist, therefore how can you expect them to be functioning? Harvesters probably won't be back until after the object restructure. In the meantime, you can only survey and sample using the survey tools.
Harvesters exist, I have purchases them on the bazaar and I have crafted them.
Even though I do not know exactly how they are supposed to act right now, I do not think they are working properly.

Basically my problem I am having is that I need power to power my miners, so I set up some wind harvesters in an area with sufficient wind. But they do not seem to be collecting wind. All my harvesters have credits for maintenance but I do not seem to be able to power them.

Like I said, I do not know exactly how they are supposed to act, wish I did, then I would know what is bugged and what isn't =(
  #25  
Old 06-25-2009, 04:27 PM
GratefulDead GratefulDead is offline
 
Join Date: Jun 2009
Posts: 22
Yes , like archon states they do exist and as well, I have created and placed them.
  #26  
Old 06-25-2009, 04:34 PM
xavia's Avatar
xavia xavia is offline
Quality Assurance Manager
ManagerQuality Assurance
 
Join Date: Jul 2008
Location: Yavin IV
Posts: 1,426
Let me rephrase, according to the current TC code (SVN revision 1467) harvesters do not exist, therefore there is no way they can be handled correctly and it is pointless to place them.

Quote:
Originally Posted by Ramsey View Post
Unfortunately, due to the untimely implementation of cRush's structure revamp, which included harvesters, the new installations had to be completely removed from the current TC:Nova as well. The old, buggy, installations may still be accessible, but users should be cautioned that they are not at all dependable. Use them at your own risk! Like Creature Handler, the new installations will be rolled out with the Object Restructure. Please be patient crafters!
__________________

Xavia@swgemu.com | eSupport
Helpful Links | Status List & Reporting Bugs
SWGEmu is a non-profit, open source project.

Last edited by xavia; 06-25-2009 at 04:44 PM.
  #27  
Old 06-25-2009, 04:47 PM
webbwbb webbwbb is offline
Retired Game Master
 
Join Date: Dec 2006
Location: Florida
Posts: 790
If you want to attempt to use the harvestors that are partially implemented, you may be able to power them with other resources.
__________________
My computer geek score is greater than 100% of all people in the world! How do you compare? Click here to find out!

  #28  
Old 06-25-2009, 10:28 PM
archon210 archon210 is offline
 
Join Date: Jun 2009
Posts: 10
Quote:
Originally Posted by webbwbb View Post
If you want to attempt to use the harvestors that are partially implemented, you may be able to power them with other resources.
In my attempts, I was unable to. But I may be doing it wrong.
__________________

Power Overwhelming
  #29  
Old 06-26-2009, 12:26 AM
Aukora Aukora is offline
 
Join Date: Jun 2009
Posts: 3
I was also unable to power them using any resource, be it ore, steel, iron, or alum. I would suppose that this means they exist, but do not function, so as it has been stated, pointless to place unless you like making a farm of scrap metal. The harvies also do not eat the credits, which means they are definately bugged out. I remember my harvies eating credits, even if I didn't have them running (which was stupid, I realize this, but I was out of power and away on vacation at the time, trust me, I was upset at my failure to check before I left)
  #30  
Old 06-26-2009, 05:43 AM
GratefulDead GratefulDead is offline
 
Join Date: Jun 2009
Posts: 22
Yes yes, one of my mineral extractors just ate some units of radioactive(which was allowed to be used as fuel I hope this is the intended function?)

Credits go in fine, it took the power reserves, yet says there is none, and when you click turn harvester on it says no resourse collected.

Back to sampling; it's better then having nuthin last week;thanks!
Closed Thread

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 02:51 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
All Contents Copyright © 2004-2010, SWGEmu.