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  #1141  
Old 09-12-2008, 02:25 PM
Pake Pake is offline
 
Join Date: Dec 2006
Location: Regina, SK, Canada
Posts: 301
Quote:
Originally Posted by Ooop View Post
If I remember correctly. Droids didn't have anything to do with CH. Anyone could have a droid there all had different mods, Medical, Crafting, battle, storage. Some were use for advertising move bill boards (spamming at all the star ports) . The big ones were storage droids Data pads full of pets, Probot (battle droids) with the nice armor when they first came out great for leveling and a shield. Last but not least were the medical bots. I sure there were others.
True, though droid functions work similar as to CH.
  #1142  
Old 09-13-2008, 11:36 AM
judahslion7 judahslion7 is offline
 
Join Date: May 2008
Posts: 7
Quote:
Originally Posted by JohnSmedleyXXX View Post
droids come under creature handling/pets
Sorry John but you are wrong. I played MCH (Master Creature Handler) for years. I had the game since 6/03 and CH was the first elite profession I masterd and never droped it. (and I played the game everyday) . Droids never had anything to do with CH. Anyone could use Droids. And no... No Droid Master Profession PLEASE!
  #1143  
Old 09-13-2008, 04:06 PM
Kyrm347 Kyrm347 is offline
 
Join Date: Sep 2008
Location: Michigan
Posts: 230
Quote:
Originally Posted by judahslion7 View Post
.... And no... No Droid Master Profession PLEASE!
why? some like creatures, some like droids..where's the problem?

droids are as much a part of SW as creatures, to leave either out in SWGEmu would not do SW justice.
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  #1144  
Old 09-13-2008, 04:29 PM
Kayliaah Kayliaah is offline
 
Join Date: Jul 2008
Location: Mos Paris
Posts: 2,588
Quote:
Originally Posted by judahslion7 View Post
And no... No Droid Master Profession PLEASE!
I have an idea, if you don't want it, don't play it

Astromech, Protocol, Bounty Hunter... It's not even surprising, they act on their own.
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Last edited by Kayliaah; 09-13-2008 at 04:31 PM.
  #1145  
Old 09-13-2008, 06:16 PM
metalhomicide metalhomicide is offline
 
Join Date: Dec 2006
Location: Tennessee, USA
Posts: 699
Quote:
Originally Posted by judahslion7 View Post
Sorry John but you are wrong. I played MCH (Master Creature Handler) for years. I had the game since 6/03 and CH was the first elite profession I masterd and never droped it. (and I played the game everyday) . Droids never had anything to do with CH. Anyone could use Droids. And no... No Droid Master Profession PLEASE!
Actually Droids have a lot to do with Creature Handler. Gameplay-wise, they're very similar. Both follow you around, you can give both commands, you can set way points for both, and both are stored in your datapad. There's only a few differences; You can't ride droids, you can't give pets special modules, droids can't do tricks.

Droid Engineer is closer to BE than CH, but code-wise... Droids are basically the same as pets, therefore it's safe to assume that they'll be done when pets are done.

You should try thinking of the inner-workings of each concept instead of just what's different.
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Last edited by metalhomicide; 09-13-2008 at 06:31 PM.
  #1146  
Old 09-24-2008, 10:02 PM
Bowen McCloud Bowen McCloud is offline
 
Join Date: Dec 2006
Location: Anchorage, Alaska
Posts: 85
so as of the last update which is posted 7/13/08 the game is at 81.4% complete... yes, because i've got that much spare that I was I able to add them up and figure that out...

Have a good one ; )
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  #1147  
Old 09-24-2008, 10:20 PM
Arsonist Arsonist is offline
 
Join Date: Sep 2008
Location: USA
Posts: 177
I think this needs to be updated.
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  #1148  
Old 09-24-2008, 10:21 PM
Seaseme Seaseme is offline
Seaseman
Administrator
 
Join Date: Dec 2006
Posts: 857
working on it
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  #1149  
Old 09-25-2008, 07:25 AM
Xiphoid Xiphoid is offline
 
Join Date: Nov 2007
Location: Chicago
Posts: 55
Quote:
Originally Posted by Bowen McCloud View Post
so as of the last update which is posted 7/13/08 the game is at 81.4% complete...
Geez, didn't notice it was that far complete, you have to realize bugs too that occur while implementing new features, but still that's pretty far. Thanks for doing the math!
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  #1150  
Old 09-25-2008, 07:53 AM
L'aasin L'aasin is offline
 
Join Date: Aug 2007
Posts: 416
Quote:
Originally Posted by Bowen McCloud View Post
so as of the last update which is posted 7/13/08 the game is at 81.4% complete... yes, because i've got that much spare that I was I able to add them up and figure that out...

Have a good one ; )

I'd have to guess, judging by the state of the current TC, that this figure would be a bit misleading.
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  #1151  
Old 09-25-2008, 08:49 AM
Arsonist Arsonist is offline
 
Join Date: Sep 2008
Location: USA
Posts: 177
Talking

Quote:
Originally Posted by Seaseme View Post
working on it
Can't wait!
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  #1152  
Old 09-25-2008, 03:07 PM
Sinner-SF Sinner-SF is offline
 
Join Date: Jun 2008
Posts: 40
not if you follow the 80/20 rule...
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  #1153  
Old 09-25-2008, 05:16 PM
Hajpoj Hajpoj is offline
 
Join Date: Dec 2006
Posts: 14
Are we wat Defcon 4 yet? 5 being jedi-power-battles time?
  #1154  
Old 09-26-2008, 01:10 PM
Nightshade Nightshade is offline
 
Join Date: Jan 2007
Posts: 69
Quote:
Originally Posted by metalhomicide View Post
Actually Droids have a lot to do with Creature Handler. Gameplay-wise, they're very similar. Both follow you around, you can give both commands, you can set way points for both, and both are stored in your datapad. There's only a few differences; You can't ride droids, you can't give pets special modules, droids can't do tricks.

Droid Engineer is closer to BE than CH, but code-wise... Droids are basically the same as pets, therefore it's safe to assume that they'll be done when pets are done.

You should try thinking of the inner-workings of each concept instead of just what's different.
I had a few that did tricks....they'd follow Jedi around them go BOOM!!!
  #1155  
Old 09-26-2008, 04:24 PM
Seaseme Seaseme is offline
Seaseman
Administrator
 
Join Date: Dec 2006
Posts: 857
sorry folks, i'm working on a revision on this thing and it's taking me longer. Going to expand it to include profession progress, and some other new topics.
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