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Old 09-30-2010, 07:43 PM
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xavia xavia is offline
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Join Date: Jul 2008
Location: Yavin IV
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SWGEmu Project Status List

SWGEmu Project Status List
Development



Last Updated: December 17, 2010


What’s Implemented in the SWGEmu Project?

Green - Feature has been implemented and is usable (may require fine tuning).
Orange - Feature has been partially implemented and is mostly usable (requires fine tuning).
Red - Feature is currently in the planning or development stage.


A. Preliminary Features

Character
  • Custom Avatar Creation
  • Player HAM per Species per Profession
  • Attributes
  • Character Naming
  • Character Deleting
  • Biographies
  • Zoning in to World
  • Stat Migration in Tutorial
  • Tutorial Planet Selection
  • Startup Items
  • User Interface
  • Datapad
  • Inventory
  • Backpacks and Containers
  • Titles
  • Badges
  • Racial Abilities
  • Languages
  • Profession Experience
  • Skills
  • Skill Mods
  • Teaching
Communication, Transportation, and Messaging
  • Chat
  • Group Chat
  • Guild Chat
  • Private Messages
  • System Messages
  • Combat Spam
  • Planetary Chat
  • Custom Chat Channels
  • Message of the Day
  • Mail
  • Grouping
  • Guilds
  • Guild Creation
  • Guild Administration
  • Disband Guild
  • Friends List
  • JTL
  • Planetary Travel
  • Starports
  • Shuttleports
  • Vehicles - (note: vehicles can be crafted)
  • Creature Mounts
  • Cell Movement
  • Planetary Map
  • Waypoints
Economy
  • Banking including Player Banks
  • Safety Deposit Box
  • Bazaar
  • Auctions
  • Instant Sales
  • Item Acquisition
  • Trading
  • Tipping
  • Vendors
Missions and Quests
  • Crafting Missions
  • Survey Missions
  • Regular Missions
  • Destroy Missions
  • Delivery Missions
  • Bounty Hunter Missions
  • Recon Missions
  • Escort Missions
  • Junk Missions
  • Entertainer Missions
  • Empire and Rebel Missions
  • Quests
Buffs
  • Doctor Buffs
  • Food Buffs
  • Drink Buffs
  • Skill Buffs
  • Spices

B. Combat Features
  • HAM Updates (Damage, Attack Cost)
  • Default Attack
  • Weapon Speed/Damage Modifiers
  • Tangible Weapons/Items
  • DoT's
  • Special Moves
  • Line of Sight
  • Dueling
  • Cloning including Player Cloning Facilities
  • Basic Creature/NPC/Droid AI
  • Creature/NPC/Droid Zone In
  • Creature/NPC/Droid Attack
  • Creature/NPC/Droid Movement
  • Lairs
  • Galactic Civil War
  • NPC Factional Recruiters
  • Factional Ranking
  • Factional Item Perks
  • Faction Base Placement

C. Crafting Features

Resources
  • Resource Spawns
  • Resource Shifts
  • Resource Stats
  • Distributions and Density Maps
  • Surveying Including Survey Events
  • Sampling
  • Sampling Radioactives
Crafting
  • Attributes
  • Assembly
  • Experimentation
  • Item Creation
  • Crafting Stations
  • Manufacture Schematics
  • Identical and Similar Components
  • Factory Crates
  • Armor Specials
  • Medic Crafting
  • Combat Medic Crafting

D. Database
  • Creatures
  • NPCs
  • Droids
  • Item Stats
  • Loot Table
  • Resources
  • Static NPC Spawns (Cities and POIs)
  • Trainers

E. Housing, Installations, and Cities

Housing
  • Player Housing
  • Guild Halls
  • Elevators
Structures
  • No Build Zones
  • Height Placement
  • Structure Placement
  • Item Placement
  • Signs
  • Maintenance
  • Structure Terminals
  • Structure Administration
  • Destroy Structure
  • Re-Deeding Structure
  • Factories
  • Generators
  • Harvesters including Creature
  • Camps
Cities
  • Player Cities
  • City Administration
  • Place City
  • City Structure Placement
  • City Structure Placement Prerequisites
  • City Structure Terminals
  • City Rank
  • City Advancement
  • Citizenship
  • City Militia
  • Voting and Elections
  • City Hall Distance Restrictions
  • City Gardens
  • City Decorations
  • Player Shuttleports
  • Garages including Player City Garages

F. Professions
  • Architect
  • Armorsmith
  • Artisan
  • Bio-Engineer
  • Bounty Hunter
  • Brawler
  • Carbineer
  • Chef
  • Entertainer
  • Combat Medic
  • Commando
  • Creature Handler
  • Dancer
  • Doctor
  • Droid Engineer
  • Fencer
  • Image Designer
  • Jedi
  • Marksman
  • Medic
  • Merchant
  • Musician
  • Pikeman
  • Pistoleer
  • Politician
  • Ranger
  • Rifleman
  • Scout
  • Shipwright
  • Smuggler
  • Squad Leader
  • Swordsman
  • Tailor
  • Teras Kasi Artist
  • Weaponsmith

G. Miscellaneous

Commands (full list, note: many are not implemented yet):

/actionshot1
/actionshot2
/activateclone
/addfriend
/addignore
/adjust
/aim
/applydiease
/applypoison
/attack
/bandflourish
/berserk1
/berserk2
/bodyshot1
/bodyshot2
/bodyshot3
/burstrun
/burstshot1
/burstshot2
/changedance
/changemusic
/chargeshot1
/chargeshot2
/cityban
/citypardon
/cob
/colorlights
/concealshot
/consent
/cripplingshot
/curedisease
/curepoison
/dazzle
/deathblow
/destroystructure
/diagnose
/disarmingshot1
/disarmingshot2
/distract
/diveshot
/doubletap
/drag
/duel



/emote
/endduel
/equilibrium
/eyeshot
/fanshot
/fastblast
/find
/findfriend
/firejet
/firstaid
/flourish
/flurryshot1
/flurryshot2
/flushingshot1
/flushingshot2
/forage
/forceofwill
/fullautoarea1
/fullautoarea2
/fullautosingle1
/fullautosingle2
/grantzoningrights
/haveconsent
/headshot1
/headshot2
/headshot3
/healdamage
/healenhance
/healthshot1
/healthshot2
/healwound
/innate commands
/intimidate1
/intimidate2
/kipupshot
/kneel
/lastditch
/legshot1
/legshot2
/legshot3
/listen
/logout



/lowblow
/meditate
/melee1hblindhit1
/melee1hblindhit2
/melee1hbodyhit1
/melee1hbodyhit2
/melee1hbodyhit3
/melee1hdizzyhit2
/melee1hdizzyhit1
/melee1hhealthhit1
/melee1hhealthhit2
/melee1hhit1
/melee1hhit2
/melee1hhit3
/melee1hlunge1
/melee1hlunge2
/melee1hscatterhit1
/melee1hscatterhit2
/melee1hspinattack1
/melee1hspinattack2
/melee2harea1
/melee2harea2
/melee2harea3
/melee2hheadhit1
/melee2hheadhit2
/melee2hheadhit3
/melee2hhit1
/melee2hhit2
/melee2hhit3
/melee2hlunge1
/melee2hlunge1
/melee2hlunge2
/melee2hmindhit2
/melee2hmindhit2
/melee2hspinattack1
/melee2hspinattack2
/melee2hsweep1
/melee2hsweep2
/mindshot1
/mindshot2
/move
/multitargetpistolshot


/overchargeshot1
/overchargeshot2
/panicshot
/pistolmeleedefense
/pistolmeleedefense2
/pointblankarea1
/pointblankarea2
/pointblanksingle1
/pointblanksingle2
/polearmactionhit1
/polearmactionhit2
/polearmarea1
/polearmarea2
/polearmhit1
/polearmhit2
/polearmhit3
/polearmleghit1
/polearmleghit2
/polearmleghit3
/polearmlunge1
/polearmlunge1
/polearmlunge2
/polearmspinattack1
/polearmspinattack2
/polearmstun1
/polearmstun2
/polearmsweep1
/polearmsweep2
/powerboost
/prone
/quickheal
/removefriend
/removeignore
/retreat
/revive
/rollshot
/scattershot1
/scattershot2
/smokebomb
/snipershot
/startdance
/startmusic
/startleshot1


/startleshot2
/stopdance
/stoplisten
/stoppingshot
/stopwatching
/strafeshot1
/strafeshot2
/supressionfire1
/supressionfire2
/surpriseshot
/takecover
/tenddamage
/tendwound
/transferstructure
/tumbletokneeling
/tumbletoprone
/tumbletostanding
/unarmedblind1
/unarmedbodyhit1
/unarmedcombo1
/unarmedcombo2
/unarmeddizzy1
/unarmedheadhit1
/unarmedhit1
/unarmedhit2
/unarmedhit3
/unarmedknockdown1
/unarmedknockdown2
/unarmedleghit1
/unarmedlunge1
/unarmedlunge1
/unarmedlunge2
/unarmedspinattack1
/unarmedspinattack2
/unarmedstun1
/unconsent
/ventriloquism
/vitalize
/warningshot
/watch
/waypoint
/wildshot1
/wildshot2



Blue Frog Contents (full structure):
  • Harvester Deeds
  • Generator Deeds
  • Factory Deeds
  • Resource Deeds
  • Player Housing Deeds
  • City Deeds
  • Furniture
  • Learn/Unlearn Professions’ Skills including Languages
  • Armor
  • Weapons
  • Instruments
  • Crafting Tools
  • Survey Tools
  • Credits
  • Food
  • Drinks
  • Spices
  • Jedi Robes
  • Buffs
  • Remove Wounds and Battle Fatigue
  • Stimpacks
  • Health Wound Pack
  • Enhance Med Packs
  • Health Area Poison and Disease
  • Disease, Poison, and Fire Med Packs
  • Revive Med Pack



What's New Since the Last Update?

[Date of change] [Description of change]

October 5 - Vehicles added to blue frogs
October 6 - Vehicles were taken off the blue frogs and can be crafted
October 11 - City rank and advancement, /grantzoningrights
October 12 - City militia, /cityban, /citypardon
October 25 - Food and drinks added to blue frogs
October 31 - Musician, /bandflourish, /startMusic, /changeMusic, /listen, /stoplisten, Nalargon and Ommni Box added to blue frogs
November 1 - Stat migration in tutorial
November 4 - Guild creation, sponsoring, accepting, kicking, and disbanding
November 5 - Guild chat
November 19 - /transferstructure
November 21 - Signs, structure terminals added for remaining city buildings
November 23 - In game Mantis bug reporting (disabled temporarily), bank terminals added in NPC cities
December 17 - Line of sight

Last edited by xavia; 01-03-2011 at 04:36 PM.
  #2  
Old 09-30-2010, 07:43 PM
xavia's Avatar
xavia xavia is offline
Quality Assurance Manager
ManagerQuality Assurance
 
Join Date: Jul 2008
Location: Yavin IV
Posts: 1,426
SWGEmu Project Status List
Development



How Can We Help?

Quote:
Originally Posted by cRush
The following are testing focus for cities:
  • City Placement Rights and Abilities (should be novice politician only).
  • City Advancement
  • City Caps per Planet and Rank:
  • Core planets (Tatooine, Corellia, Naboo) are 20 cities total, only 15 rank3 or above, and 10 rank4 or above.
  • Adventure planets (Rest of planets excluding Dathomir, Endor, and Yavin4) are 50 cities total, 30 rank 3 or above, and 20 rank 4 or above.
  • City Militia and /cityban, /citypardon (Currently, should only disable buying tickets and using the shuttle of the city).
  • City Email
Musician
Stat Migration in Tutorial
Food and Drinks
Guilds
Clothing/Amor de-equiping bug

Other help needed with research:
Tatooine guild all terminal
Ent flourishes

We would like to complete the starter professions: Artisan, Brawler, Entertainer, Marksman, and Medic. Please help us iron out any bugs and missing features. Also test everything in the implemented list above.




Bug Reporting Guide
thanks to Serpentkaa, Nebula, and Jimer


Who? We need you!

What? Try to break things! Bugs are errors, glitches, faults, strange defects, unintended behavior, typos, inconsistancies, inaccuracies, not working as intended, not true to Pre-CU, broken features, and crashes after being in game. Focus on the testing tasks given above and ignore unimplemented features or known issues. Rather than recalling from memory, try to use Biophilia’s scrapbook, archived SOE forums, or other sources as reference. Don’t confuse bug reports with needing in game support, such as being stuck in the air, or LPE help. If you file such a request using Mantis, your issue will probably remain unresolved. Instead /join #swgemusupport in IRC to receive live assistance from our Support Team and GM’s.

Why? Reporting bugs will help get us closer to finishing the OR and on to Suncrusher.

When? Try to report your bugs as soon as you discover them so that they are fresh in your mind.

Where? Please report all bugs on Mantis. Check to make sure that bug hasn’t already been reported by using the search feature.

How? QA reads through all player reports for verification and reproducibility, then assigns to developers. If we can’t understand what you’re saying, nothing can be done about the bug and the developers won’t have enough information to fix the issue. Developers often get frustrated because the player doesn't always realize what is needed in order to find and fix the bug, and so the report is incomplete or not useful. This means the bug probably won't get fixed or won't get fixed to the player's satisfaction. Then the player is left wondering why the developer didn't fix the problem. To prevent this from happening, follow the guidelines below.

Use proper grammar and spelling. Be exact when naming items and errors. Don’t just say “this doesn’t work” or “that is still broken”. Write a step by step set of events leading up to the bug. We must be able to reliably reproduce a bug based on your instructions. Is it game breaking such as an exploit or minor such as NPC dialogue? Actions intended to break, bend or in anyway alter the SWGEmu gameplay experience in favor of one player or against another player is considered an exploit. Is it repeatable? Are there workarounds? Include your planet and waypoint. Screenshots, crash dumps, and sources are extremely helpful. Leave personal comments out, we don’t need to hear about you “getting soaked in a Rori downpour”. If your bug has already been reported by someone or if you come across one you are familiar with, feel free to add notes to their report. Don’t be rude or inflammatory. Don’t demand that the problem be fixed or threaten to quit the game (if you’re doing that, you really should just quit now).

How are categories assigned?
Code:
Category                                    Assign To
Banking and Commerce  	                    QA-World    
Bazaar and Vendors  	                    QA-World    
Cave, POI, Instance 	                    QA-World    
Character  		                    QA-World    
Containers and Storage 	                    QA-World    
Crafting  		                    QA-Crafting    
Exploits  		                    QA-World    
Faction and GCW  		            QA-World    
Game Crashing  		                    QA-World 
Mail and Chat  		                    QA-World    
Missions  		                    QA-World    
NPC, Creatures and Lairs  	            QA-World    
Other                                       QA-World
Professions - Artisan Line                  QA-Crafting    
Professions - Brawler Line                  QA-Combat    
Professions - Entertainer Line              QA-Medoutainer    
Professions - Force Sensitive Line          QA-Combat    
Professions - Marksman Line                 QA-Combat    
Professions - Medic Line                    QA-Medoutainer    
Professions - Politician and Player City    QA-World    
Professions - Scout Line                    QA-Medoutainer    
Resources  		                    QA-Crafting    
Structures  		                    QA-World    
Transportation and Vehicles                 QA-World
Example of a good bug report:

Title: “Schematics made with with exactly 100 items cause factories to disappear (this is an example, not a real bug.)”
Category: Structures
Reproducibility: Always
Severity: Major
Priority: Normal
Assign To: QA-World
Summary: This occurs when you make a schematic for exactly 100 items, no more and no less, and include precisely the amount of resources required to produce the item in the factory's ingredient hopper
Description: If I make a schematic for any item I can craft and put 100 items as the manufacturing limit, when I run the schematic and the factory is done, instead of simply shutting down, my factory vanishes.
Steps To Reproduce:
(assumes you're a Master Tailor, and using a Clothing and Armor Crafting tool. I used a +42.15 crafting station, located in Lok, -3223 1293)
  1. Craft a schematic for any item (for example, reinforced fiber panel).
  2. Set the manufacturing limit to exactly 100 on the schematic.
  3. Use the schematic in a Wearables Factory. (in my case, the factory had about 10 days' worth of maintenance and 7 days worth of power)
  4. Place exactly the amount of resources required in the ingredient hopper to produce the item. Using more or less than is required will not reproduce the bug.
  5. When the schematic is completed, the factory will vanish.

Additional Information: I have verified that this occurs with any item I can make. If I make it for less than 100 or more than 100, the factory operates normally and no problems occur. Also, if I put more resources than is required to make 100 items, a schematic with exactly 100 items on its limit works normally. I do not receive an email stating that the schematic has run out.
Attached Files: [screenshots of factory running and hoppers]

This bug report is well written and provides all the necessary information for QA or a developer to diagnose the bug, or at the very least provides the info necessary for them to start digging. This player searched Mantis for any previous reports on the issue before submitting his own.


Example of a poor bug report:

Title: “my factory is f’ed up”
Category: Other
Summary: halp it wont make stuff & then disapeerd! DAMMIT SWGEmu YOU Suck! Fix IT NOW! ! if u dno't fix tihs n give me my factory bak, im gunna quit this stupid game!!!

We have to ask a few questions: What exactly is the bug? What steps did the player take? Perhaps this is a new player who doesn’t know that factories run on power and maintenance. Maybe a manufacturing schematic wasn't inserted with the exact resources, identical components with the same serial number, and activated. The player also isn’t aware of the fact that lost items cannot be refunded on the test server. We either ask for feedback or ignore the report entirely.

Which of the two bug reports shown above do you think the developers will pay attention to?


A Guide to Bug Reporting on Mantis by Labyrinth

Search, Search, and Search

Searching Mantis for duplicates of your bug before you report the problem you found is one of the most important things you can do. However, if you’re already thinking, “That’s always a pain,” then you’re not alone. The most effective way to search for a bug is to use relevant Keywords. It is important to note that the more clearly you can define your report, the easier it will be to search for similar issues. If your client crashes when you travel from Coronet Starport to Theed Starport, you might enter the keywords “crash” and “travel” (separated by spaces). If that turns up too many results, you can add the word “starport” or “coronet.”

Note that many search algorithms produce narrower results for higher amounts of keywords. In other words, the more specific you get, the less results you get. The inverse also applies; less keywords and specificity means more results.

Keep in mind

No search technique is perfect and sometimes the bug you want to report really hasn’t been reported yet, so you won’t find anything related to it. However, a little searching goes a long way and if you do find the same issue you discovered, you can add your input as a Note (this is not frowned upon and can help QA in understanding what is happening with a bug) instead of making a unique bug report.

Breaking It Down

Mantis offers a relatively simple interface that will give you the following options upon hitting “Report Issue”:

Category

Category is highly important for documentation. If a QA member or Emu player is searching for a particular bug, or skimming for a certain type, it is much easier to know at a glance what a bug is about by glancing at Category. Choosing the proper category is a quick process: Simply ask yourself what the bug applies to and choose the proper section. If it is an exploit, choose “Exploit.” If it is related to HAM, it fits Character. Think about what Category you would be likely to look under when searching for your own bug.

Reproducibility

Reproducibility allows QA and other testers to quickly assess whether a bug has been reproduced by the user or if it only occurs under difficult-to-pinpoint circumstances. If you have discovered a bug, it is always recommended that you attempt to repeat it before reporting; the less testing required by QA, the more bugs they can cover in a limited time span. The choices are self-explanatory; if you can always reproduce, choose “always,” if you haven’t tried to reproduce it, choose “have not tried,” etc.

Severity

Severity is a good way of allowing QA and developers to assess how important it is that a bug be addressed quickly. If the bug you have discovered causes the server to crash, be sure to choose “crash,” so that the bug will be spotted quickly.

Summary

Summary is your title and possibly the most important part of your report. If the title is not descriptive, it means more time spent reading the description, just to understand what the bug is about. A good title explains the bug as descriptively as possible in few words.

Good title:
My client crashes when I attempt to travel from Coronet Starport to Theed Starport

Poor title:
The game crashed

Description

Description is, essentially, an expansion of the Summary. Explain the bug as it occurred in complete sentences and add examples where necessary. Even with a good title, your report can still be incoherent if the description leaves out relevant details.

Steps to Reproduce

Steps to Reproduce should be as literal as its name. List numbered steps that lead to how the bug occurred:
1) Keep it relevant - if loading your client is not relevant to the bug, don’t include it.
2) Be succinct - if your steps are anything higher than 4, you may be able to shorten them.
3) Be detailed - use a crafting tool is not as clear as “use a Structure and Furniture crafting tool acquired from the blue frog.”

Additional Information

Many times this can be left blank, but it is an excellent place to enter side observations that may not pertain to the description. If crafting a Wrapped Skirt crashed your client, you may want to add here what the color is (if relevant) and whether similar items can be successfully crafted without a crash.

Upload File

As the saying goes, “A picture is worth a thousand words.” This could not be more true for a bug report. If you can acquire a screenshot of the error(s) occurring and upload it as part of your report, it will help immensely when others try to understand what your issue is. QA have many reports to sift through, so the quicker they can understand your problem, the more efficiently they can confirm bugs.

But What About the Other Options?

The following options are (often) unneeded:

Platform, OS, OS Version - an example where these options could be very relevant is in the case of a crash bug, especially one that crashes your client.


Thank you all for your support and help testing, we really appreciate it!

-- The SWGEmu Team
__________________

Xavia@swgemu.com | eSupport
Helpful Links | Status List & Reporting Bugs
SWGEmu is a non-profit, open source project.

Last edited by xavia; 11-09-2010 at 09:53 AM. Reason: thanks to Labyrinth for his guide!
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