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  #31  
Old 06-01-2008, 04:22 PM
Seaseme Seaseme is offline
Seaseman
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Join Date: Dec 2006
Posts: 857
haha
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  #32  
Old 06-01-2008, 04:36 PM
okegima okegima is offline
 
Join Date: Jan 2007
Location: France
Posts: 39
wow can't wait to see the racepod and kasshyyyk map

awsome works

swgemu is on the way to be sooo muccchhh more better then swg vers soe

keep going
  #33  
Old 06-01-2008, 04:39 PM
Kredlanov Kredlanov is offline
 
Join Date: Dec 2006
Posts: 13
excited !!

Any plans for implement AT&T too ? (as Multi-passenger vehicle )

Last edited by Kredlanov; 06-01-2008 at 04:42 PM.
  #34  
Old 06-01-2008, 04:40 PM
Ekaika Ekaika is offline
Retired Community Deputy Director
 
Join Date: Dec 2006
Location: Oahu
Posts: 5,073
Wtf. Just when I think things are flying along, something like this blows the roof off. Its really is amazing how this project has evolved.

/salute
  #35  
Old 06-01-2008, 05:14 PM
praxi34 praxi34 is offline
 
Join Date: Dec 2006
Posts: 70
Brilliant work guys. I can see this being very, very good.
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  #36  
Old 06-01-2008, 05:38 PM
david665 david665 is offline
 
Join Date: Dec 2006
Location: Ft Stewart, GA
Posts: 511
Quote:
Originally Posted by Newsound View Post

If pod racers make it in I would like to see them highly customizable and lots of craftable parts.
QF Mother Funglin' E!

This update is heinously unheinous.
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  #37  
Old 06-01-2008, 05:44 PM
Axims Axims is offline
 
Join Date: May 2008
Location: NSW, Australia
Posts: 49
I love you guys

Great work!
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  #38  
Old 06-01-2008, 05:49 PM
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Kellina Kellina is offline
Support Manager
ManagerCommunity TeamAdministrator
 
Join Date: Feb 2008
Posts: 695
Awesome JOb Guys Keep it up!!
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SWGEmu is a non-profit, open source community project.
  #39  
Old 06-01-2008, 05:54 PM
Imperialassasin Imperialassasin is offline
 
Join Date: Sep 2007
Location: Cartersville/emerson GA
Posts: 160
I <3 you all i was hoping that some people would enhance the pre-cu, most say not making it exact would ruin it, but they don't know jack $#@$
  #40  
Old 06-01-2008, 06:10 PM
david665 david665 is offline
 
Join Date: Dec 2006
Location: Ft Stewart, GA
Posts: 511
Adding content isn't changing the game, if the mechanics stay the same.....
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  #41  
Old 06-01-2008, 06:13 PM
Imperialassasin Imperialassasin is offline
 
Join Date: Sep 2007
Location: Cartersville/emerson GA
Posts: 160
Quote:
Originally Posted by david665 View Post
Adding content isn't changing the game, if the mechanics stay the same.....
I know that's what im saying....those who say what i put my last post are dumb :P
  #42  
Old 06-01-2008, 06:33 PM
Gulkia Gulkia is offline
 
Join Date: Dec 2006
Location: Missouri
Posts: 262
OMG this is freaking awsome! GW mod team
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  #43  
Old 06-01-2008, 07:23 PM
Xantar Xantar is offline
 
Join Date: May 2008
Location: South of Heaven, AKA Colorado
Posts: 34
This is gonna rock. I've been rather surreptitiously mentioning this site to peopel I come across in Supremely Overinflated Egos' (SOE for short) version, and there's more than half of them that are going "hmmm..."
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  #44  
Old 06-01-2008, 08:18 PM
vorta vorta is offline
 
Join Date: Dec 2006
Location: MA
Posts: 393
Well my dreams have come true. I always wanted to MOD the came for some much more. It has so much potential its amazing what you guys have done, simply amazing
  #45  
Old 06-02-2008, 02:54 AM
Herr Schnitzel Herr Schnitzel is offline
 
Join Date: Jan 2008
Posts: 1
I'm a bit afraid of this...
I'm desperately noobish in SWG as it is, without additional content.
See, I know NGE sucks, and it turned the game into a game for 10-year-olds, so I didn't even bother playing it. So my first real contact with SWG was with the emulator. Needless to say that I was a bit overwhelmed. Hope there will be a proper tutorial when it's finished...
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