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  #781  
Old 02-25-2008, 05:17 PM
shadowwolf24 shadowwolf24 is offline
 
Join Date: Apr 2007
Posts: 45
Will do.
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  #782  
Old 02-25-2008, 10:59 PM
Fedora Fedora is offline
 
Join Date: Dec 2006
Location: Three weeks in every direction
Posts: 1,392
Awesome progress.
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  #783  
Old 02-26-2008, 12:23 AM
KADAJ1289 KADAJ1289 is offline
 
Join Date: Feb 2007
Posts: 36
your retarded if u think nothing has changed in 4 monthes
  #784  
Old 02-26-2008, 10:18 AM
bongandbeer bongandbeer is offline
 
Join Date: Dec 2006
Posts: 644
Quote:
Originally Posted by KADAJ1289 View Post
your retarded if u think nothing has changed in 4 monthes
/languagecheck,.... well well,...

maybe he didnt see much change cuz he wasnt online when the databasewipe happened,... besides many of the newly implemented things as "code" is quite hard to see ingame",.... when u just log in u still see ppl in AH running around,...
but at the closer look u might notice ppl in ST armor or other kinds of armorsets,....

but i agree ,.... take a closer look and see the HUGE progress made!!

*off topic question*
will money from german paypal reach u guys without any additional cost for the transfer ? id like to donate a bit =)
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Quote:
Originally Posted by dedaskalion View Post
Never.
  #785  
Old 02-26-2008, 06:11 PM
SUPERjedi4 SUPERjedi4 is offline
 
Join Date: Dec 2006
Posts: 186
Awesome progress.. i cannot even wait until its fully completed
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  #786  
Old 02-27-2008, 12:39 AM
Valis Valis is offline
 
Join Date: Dec 2006
Location: Mos Taike, Sweden
Posts: 115
Quote:
Originally Posted by Zapa View Post
deep respect to all devs
Quote:
Originally Posted by sheduur View Post
lolzapa

hop on tc
Ohh noes, it's the old mess around crew from Farstar.
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In the SWGEmu society since July 2005...

Ex Pre-CU Golden era of SWG Veteran since Aug 2004.

  #787  
Old 02-27-2008, 02:52 PM
TankGun TankGun is offline
 
Join Date: Jul 2007
Location: Quebec, Canada
Posts: 202
the Emu is coming along nicely
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  #788  
Old 02-28-2008, 01:46 AM
Aremathiea Aremathiea is offline
 
Join Date: Feb 2008
Location: Ruins of Dantooine
Posts: 1,225
Talking searching for bugs....

So I grab my voice recorder I use at work, (hospital), and I have it set to record that way when I get some sort of buggy content I can say it and have it recorded for later documentation for submission to you guys... well... I did my standard one hour search doing random things that other people dont seem to be doing and after the hour I log out. Well I go to listen to my recording and all I have is...
1) Where did I log in at, Bug?
2) AH! Anchorhead! albiet a brisk run.
3) Everything seems VERY smooth and no jerky lag issues.
4) Ok, I am walking into an area with loads of NPCs (the Trainers), about 6-10 people dueling, wait.... WTF! A KRAYT JUST SPAWNED! ITS HUGE!- I am not lagging! People are going down! I am not lagging yet! #$&*% INCAPPED! Still not lagging! *laughs* ah, he got me... Auto Respawning?
5) Where?... oh! Bestine right?, yeah... Looks good... Fluid.
6) NPCs function perfect- UI, The UI I thought was not complete- I've been ticking with it and I cant find any real bugs to speak of...
7) POIs are missing, im sure that is by design?..
8) Ok, hours up- Logging out. All in all I have found no bugs, though I did not leave the Anchorhead/Bestine Areas- I did not attempt Travel via shuttle- I did however try out each vehical. Very nice work- This is vastly smoother than SOEs ever was. Not only that, I did not find a bug- My first bug with SOEswg was when I logged in prepatch9 and crashed on first startup. Good work and I will post this somewhere after I get to work.- 2115 Wednesday Febuary 27th 2008
  #789  
Old 02-28-2008, 07:10 AM
OldMaster OldMaster is offline
 
Join Date: Dec 2006
Posts: 74
Quote:
Originally Posted by Aremathiea View Post
This is vastly smoother than SOEs ever was
Erm...
SOE PreCU server = hundreds of players, more features, housing, tons of npcs...
SWGemu TC = 10-15 players, a few features, no housing, no guild halls, no space, just a few spawns...

It's pretty obvious game runs smoother than it was on SOE server

Quote:
Originally Posted by Aremathiea View Post
Not only that, I did not find a bug
Sorry but... you must be blind! There are bugs/missing things everywhere!
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SWGemu > Chuck Norris
  #790  
Old 02-28-2008, 08:17 AM
TheAnswer TheAnswer is offline
Core3 Manager
 
Join Date: Dec 2006
Posts: 64
Quote:
Originally Posted by OldMaster View Post
Erm...
SWGemu TC = 10-15 players, a few features, no housing, no guild halls, no space, just a few spawns...

It's pretty obvious game runs smoother than it was on SOE server
SWGemu TC = 100-150 players, more than 3k of connections every day, ~26k of spawns..

Last edited by TheAnswer; 02-28-2008 at 08:29 AM.
  #791  
Old 02-28-2008, 10:39 AM
Seaseme Seaseme is offline
Seaseman
Administrator
 
Join Date: Dec 2006
Posts: 857
hahaha. 10-15. What a nooblet.
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  #792  
Old 02-28-2008, 11:49 AM
Profit Profit is offline
 
Join Date: Jan 2007
Posts: 89
Quote:
Originally Posted by OldMaster View Post
SWGemu TC = 10-15 players, a few features, no housing, no guild halls, no space, just a few spawns...

It's pretty obvious game runs smoother than it was on SOE server



Whats that smell? Did someone step in something? Oh wait.... its OldMaster' bull****, someone give him a breath mint.
  #793  
Old 02-28-2008, 12:03 PM
Darkhalo Darkhalo is offline
 
Join Date: Dec 2006
Location: Austin Texas
Posts: 32
Quote:
Originally Posted by OldMaster View Post
Erm...
SOE PreCU server = hundreds of players, more features, housing, tons of npcs...
SWGemu TC = 10-15 players, a few features, no housing, no guild halls, no space, just a few spawns...

It's pretty obvious game runs smoother than it was on SOE server



Sorry but... you must be blind! There are bugs/missing things everywhere!
you can leave and you must be blind
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::IRC::
<DavinFelth> there's alot of dumbasses in here... server down or something?
::IRC::
  #794  
Old 02-28-2008, 12:23 PM
jermangin
Guest
 
Posts: n/a
Quote:
Originally Posted by OldMaster View Post
Erm...
SOE PreCU server = hundreds of players, more features, housing, tons of npcs...
SWGemu TC = 10-15 players, a few features, no housing, no guild halls, no space, just a few spawns...

It's pretty obvious game runs smoother than it was on SOE server
Something tells me that you have never actually been on the TC...or read any of the update threads...and that you are at least slightly retarded.

Quote:
Originally Posted by Profit View Post
Whats that smell? Did someone step in something? Oh wait.... its OldMaster' bull****, someone give him a breath mint.
Lawlawl fo sho.
  #795  
Old 02-28-2008, 02:09 PM
Araiti Araiti is offline
 
Join Date: Jan 2008
Location: California
Posts: 454
Quote:
Originally Posted by OldMaster View Post
Erm...
SOE PreCU server = hundreds of players, more features, housing, tons of npcs...
SWGemu TC = 10-15 players, a few features, no housing, no guild halls, no space, just a few spawns...

It's pretty obvious game runs smoother than it was on SOE server



Sorry but... you must be blind! There are bugs/missing things everywhere!
that seems pretty acurate...not. and the reason there r missing things is becuz its not comlplete
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I had tears of joy when I first logged on; it was like someone had taken pictures of my dreams and made a game from them. The detail, the graphics, and the sounds were unbelievable. And quickly, with help from new friends I had made, I figured out how to play. Some have said, and still say today, the learning curve was too steep for SWG." ~Chris Bronwell, CBS News, 2005
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