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  #166  
Old 07-29-2007, 02:03 PM
Floam Floam is offline
 
Join Date: Jan 2007
Posts: 6
Sigh.....

another day of checking.. another day of nothing...
  #167  
Old 07-29-2007, 04:18 PM
Dranny817 Dranny817 is offline
 
Join Date: Dec 2006
Location: Barnsley, S.Yorks, UK
Posts: 18
Quote:
Originally Posted by Floam View Post
another day of checking.. another day of nothing...

Good things come to he who waits.

After all it's a hobby not a job. So it will be done when it's done.
  #168  
Old 07-29-2007, 05:41 PM
Roger Roger is offline
 
Join Date: Dec 2006
Posts: 18
I agree with Dranny.
But I know one thing. When the emu is 100% done, we (at least I) will remember
this waiting for the emu to be done. Like: "Do you remember when we stress tested _____!" or "Do you remember when devs put combat to TC!"
I'm sure that we will hear those kind of phrases for long time when the emu is done.
Anyways good, and I mean GOOD work devs...

Last edited by Roger; 07-29-2007 at 05:42 PM. Reason: spelling...
  #169  
Old 07-30-2007, 01:57 PM
Rhodizzle Rhodizzle is offline
 
Join Date: Feb 2007
Location: Colorado Springs, CO
Posts: 89
Quote:
Originally Posted by Spooky View Post
SWGEMU has Oru, a kick ass programmer who sees life in ones and zeroes
Coders don't look at it in ones and zeroes anymore, its all for loops while statements and if/thens. Oru sees the world in logic.
  #170  
Old 07-30-2007, 02:15 PM
Winterbane Winterbane is offline
 
Join Date: Jul 2007
Location: mos eisley
Posts: 234
i just joined this scene, but i must say, awesome job, tis truly good work that you do. i played swg up till the point that sony butchered it. thank you, thank you ever so much for doing this
  #171  
Old 07-30-2007, 04:26 PM
Correction Correction is offline
Banned
 
Join Date: Feb 2007
Location: Talus
Posts: 78
Quote:
Originally Posted by Rhodizzle View Post
Coders don't look at it in ones and zeroes anymore, its all for loops while statements and if/thens. Oru sees the world in logic.
*High-level pansies don't see ones and zeros anymore. ;)
  #172  
Old 07-31-2007, 12:58 AM
Joryn Joryn is offline
 
Join Date: Dec 2006
Location: LOLHAI.
Posts: 11
I'm gonna die, awesome update... I love you.
  #173  
Old 07-31-2007, 02:24 PM
Rhodizzle Rhodizzle is offline
 
Join Date: Feb 2007
Location: Colorado Springs, CO
Posts: 89
Quote:
Originally Posted by Correction View Post
*High-level pansies don't see ones and zeros anymore.
Low level rainmen do things the hard way .
  #174  
Old 07-31-2007, 08:20 PM
Correction Correction is offline
Banned
 
Join Date: Feb 2007
Location: Talus
Posts: 78
Quote:
Originally Posted by Rhodizzle View Post
Low level rainmen do things the hard way .
Somebody has to build the stuff that displays your pretty code-highlighting IDEs.
  #175  
Old 08-03-2007, 02:52 AM
IG-EightyEight IG-EightyEight is offline
 
Join Date: Mar 2007
Location: Chicago
Posts: 1,963
wtb update <3 kisses
__________________
  #176  
Old 08-03-2007, 04:08 AM
WafflesFTW WafflesFTW is offline
 
Join Date: Apr 2007
Posts: 12
Free manbooby pictures to the first Swg-Dev wif updates
  #177  
Old 08-03-2007, 08:52 AM
Alathios Alathios is offline
 
Join Date: Aug 2007
Posts: 15
Great job guys!
  #178  
Old 08-06-2007, 07:12 AM
Vohoebail Vohoebail is offline
 
Join Date: Apr 2007
Posts: 4
well done, keep it up! this is gonna be gr8 when pre-cu goes live



emperor: strike me down, i am defenceless. every moment, you make yourself more my servant.
luke:noooo!!
  #179  
Old 08-06-2007, 07:15 AM
Vohoebail Vohoebail is offline
 
Join Date: Apr 2007
Posts: 4
i never played pre-cu. only nge. i spent 2 months getting to grips with pre-cu and found myself in a alien game( the irony ). i never got a chance at the game that i truly wanted to play. you have given this to me *kneel* TYVM SWGEmu and **** SOE!!!
  #180  
Old 08-07-2007, 01:39 PM
Shadowtech Shadowtech is offline
 
Join Date: Jan 2007
Posts: 3
I am one step closer to no longer having to bang my head on my desk in anticipation
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