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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #76  
Old 05-01-2008, 02:43 PM
Murdoc Murdoc is offline
 
Join Date: Jul 2007
Location: Washington State
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Lol... Trying to imagine how "Being the bomb" can be construed as a bad thing...
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  #77  
Old 05-01-2008, 03:12 PM
wookiesniper wookiesniper is offline
 
Join Date: Aug 2007
Location: Portland, OR
Posts: 114
Nice job Devs!!!
  #78  
Old 05-01-2008, 03:38 PM
Sumane Sumane is offline
 
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Posts: 1,228
definitly one of the top 5 ever updates!
  #79  
Old 05-01-2008, 03:38 PM
Ekaika Ekaika is offline
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Quote:
Originally Posted by Murdoc View Post
Lol... Trying to imagine how "Being the bomb" can be construed as a bad thing...
Do you watch the news??
  #80  
Old 05-01-2008, 04:42 PM
Ramsey Ramsey is offline
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Join Date: Dec 2006
Location: VA, USA
Posts: 714
No the heightmap tool is not something you need to download. The tool will help us with generating a heightmap for the server
  #81  
Old 05-01-2008, 04:45 PM
Emerzon Emerzon is offline
 
Join Date: Mar 2007
Location: SoCal
Posts: 1,260
impressive...most impressive
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  #82  
Old 05-01-2008, 05:01 PM
Namis Namis is offline
 
Join Date: Jan 2008
Posts: 103
fandabiedosie!
awesome news! you guys are seriously talented. thanks very much for all the work your putting in, hard to sound sincere on forums but i do mean it, as im sure everyone else here is .
  #83  
Old 05-01-2008, 05:39 PM
Pake Pake is offline
 
Join Date: Dec 2006
Location: Regina, SK, Canada
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Quote:
Originally Posted by panchjr View Post
In theory any object could be made attackable, although you wouldn't have any nice animations like you do with lairs.
Good to know, and thanks for the response
  #84  
Old 05-01-2008, 05:47 PM
Tow'lin Tow'lin is offline
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Join Date: Apr 2007
Location: NYC
Posts: 682
Nice job devs! lookin forward to crafting!!

Regards,
Tow'lin Tow
  #85  
Old 05-01-2008, 06:43 PM
ti'aut ti'aut is offline
 
Join Date: Apr 2008
Location: Colorado, Aurora
Posts: 225
I'm impressed, that's a lot of ground covered.

As always, anything I can do to assist I'm happy to assist with (since the only computer language I ever learned was apple basic *cough*).
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  #86  
Old 05-01-2008, 06:52 PM
Lion84 Lion84 is offline
 
Join Date: Mar 2008
Posts: 26
The awesomeneeess!! Lairs, heightmaps, possible work on CH soon.. Very very cool! Keep up the great work!
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  #87  
Old 05-01-2008, 07:11 PM
baio2k baio2k is offline
 
Join Date: Feb 2007
Location: Denver, CO
Posts: 113
Great news, you guys are awesome. Wish my video card wasn't fried so I could test.
  #88  
Old 05-01-2008, 07:23 PM
GenralO GenralO is offline
 
Join Date: May 2007
Location: SWGEmu forums
Posts: 117
lol it's awsome that on every update there's always at least 2 pages of replies(I have the option that shows the most amount of posts that it'll show)

keep up the good work devs!
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  #89  
Old 05-01-2008, 07:23 PM
UmbrusUrsa UmbrusUrsa is offline
 
Join Date: Mar 2008
Posts: 49
You guys are the absolute best! I am so happy to know there is a light at the end of the tunnel now for heightmaps. I know that has been so frustrating to run down such an intergral component of the game mechanic (darn Sony/EA for their silly TRN files). I am looking forward to helping with the testing of the upcomming changes.

FYI: I would like to note that SWGEMU has been getting noticed by some notorious pre-cu old timers as of late so look for more support from the trenches soon
  #90  
Old 05-01-2008, 07:39 PM
RedheartTempest RedheartTempest is offline
 
Join Date: May 2007
Location: Zion, Naboo
Posts: 271
I like to see all of those updates. Man this is coming along just fine.
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