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  #31  
Old 10-03-2009, 06:59 PM
lordnull lordnull is offline
 
Join Date: Jul 2009
Posts: 8
Perfectly cool coach, I enjoy playing and testing....not waiting for a CHANCE to play.../grin
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  #32  
Old 10-03-2009, 07:14 PM
nabyroth nabyroth is offline
 
Join Date: Sep 2009
Posts: 10
Very nice job!

Will it lower the lag? Perhaps, we'll see but even if lag won't change at all I honestly prefer to lag because of active players instead of someone's x th AFK alt.

Anyway thanks again /bow3
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  #33  
Old 10-03-2009, 07:29 PM
Kayliaah Kayliaah is offline
 
Join Date: Jul 2008
Location: Mos Paris
Posts: 2,588
That's awesome!

Now more REAL people will be able to play, that's good news.
But I don't think crafting is an issue, you can sample great with one toon and Artisan xxx4 if you find a good spot, that's more than enough for now.

Also, new dedicated bandwidth really? That's really good.
How is that bandwidth, still 100mbit?

For the debugger I don't care personally, if I know that the lag is caused by the debugger and not the bandwidth or the server failing on us I'll be happy.
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  #34  
Old 10-03-2009, 07:35 PM
voltrox voltrox is offline
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Join Date: Dec 2006
Posts: 355
I noticed that missions are spawning 500m farther away from cities now, the closest I used to be able to find were 900m away, now the closest I can find are 1400m away. I suppose that was to reduce lag as well?
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  #35  
Old 10-03-2009, 08:05 PM
lordduncan lordduncan is offline
 
Join Date: Jun 2008
Location: Mystic sands, Tatooine
Posts: 234
But is lag caused by people actively testing.
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does this math even make sense?
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Most of the people that "HATE" the jedi are closet jedi fanbois who want it so bad.
Got rid of the ugly pic's
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  #36  
Old 10-03-2009, 08:33 PM
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Vlada Vlada is offline
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Originally Posted by lordduncan View Post
But is lag caused by people actively testing.
That!^^
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  #37  
Old 10-03-2009, 08:35 PM
corbaer corbaer is offline
 
Join Date: Oct 2008
Posts: 1,605
Actually,
Quote:
Originally Posted by Ekaika View Post
We are also now utilizing dedicated bandwidth. While this will not remove all the lag users are experiencing, it will level out the times at which you experience it. We are still running full-time debugging, which as we all know tends to lag the server. We are still working to find the proper ratio of players to lag on TC, given this new pipe.
this^^
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  #38  
Old 10-03-2009, 08:36 PM
Ekaika Ekaika is offline
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Join Date: Dec 2006
Location: Oahu
Posts: 5,073
Lag is caused by a ratio of users to bandwidth, combined with debugging and logging.
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  #39  
Old 10-15-2009, 08:26 PM
TKemp74E TKemp74E is offline
 
Join Date: Apr 2009
Posts: 7
Future Character Limits?

Hi -

I just started in the emu last weekend, and this is bringing back some great memories. My thanks to the emu team.

I tried to do a forum search, but couldn't find an answer. I was just curious if there were any decisions made about how many accounts, instances, or (especially) characters were going to be allowed at full launch.

I'm not sure if this has been answered, or can't yet be answered, but I'd appreciate any info that might be available.

Thanks again.
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  #40  
Old 10-15-2009, 08:29 PM
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Vlada Vlada is offline
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Quote:
Originally Posted by TKemp74E View Post
Hi -

I just started in the emu last weekend, and this is bringing back some great memories. My thanks to the emu team.

I tried to do a forum search, but couldn't find an answer. I was just curious if there were any decisions made about how many accounts, instances, or (especially) characters were going to be allowed at full launch.

I'm not sure if this has been answered, or can't yet be answered, but I'd appreciate any info that might be available.

Thanks again.
If you are talking about SunCrusher, it will be addressed at SunCrusher forum not here. We can only guess now, but no official statements have been made and will be made until the actual launch.
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