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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #1  
Old 12-17-2007, 08:46 PM
Sti1garWormrider Sti1garWormrider is offline
 
Join Date: Dec 2007
Location: Washington State
Posts: 194
Its awesome to see so many different people coming together and helping one another for the benefit of all. I have been lurking #opendev, but its all over my head, nonetheless, I have noticed many different people helping others and contributing ideas.....Keep up the good work!!!
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  #2  
Old 12-17-2007, 09:26 PM
Red River Red River is offline
 
Join Date: May 2007
Posts: 224
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Originally Posted by Ritter View Post
I rock. Oh wait, awesome job everyone!
nice to see a fellar browncoat in here

awesome work ppl! keep it up.
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  #3  
Old 12-17-2007, 09:49 PM
Seaseme Seaseme is offline
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Posts: 857
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Originally Posted by Red River View Post
nice to see a fellar browncoat in here

awesome work ppl! keep it up.
OOOOH OHHHH me tooo!
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  #4  
Old 12-18-2007, 11:04 AM
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DavinFelth DavinFelth is offline
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Join Date: Dec 2006
Location: England, UK
Posts: 152
Quote:
Originally Posted by Seaseme View Post
OOOOH OHHHH me tooo!
AND ME!!!!

P.S. Yay for Core3 updates!!!
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  #5  
Old 12-18-2007, 11:25 AM
shoto shoto is offline
 
Join Date: Dec 2006
Posts: 170
Hello SWGemu community, and Developers.

Might I make a suggestion?



While the development of this project continues to make progress, it feels as though we are loosing members. The donations are a direct sign as to the truth of this. While it is great to see a bunch of intelligent people talking about stuff, like Core3 and Heightmaps - I don't think many of us really understand it - and don't care that much.

My suggestion is to give the testers a sense of purpose on the test center. All you'd need to do is simply re-arrange it. Put Ims on one side, rebs on another side, and you're good to go.

Right now it's just a mess, running in the TC and there is nothing to do. How many times can you kill a krayt dragon for nothing? However, placing a Krayt dragon in middle of the Rebs/Imps would give a sense of pride, and purpose.

I'm confident our numbers will rise up.
  #6  
Old 12-18-2007, 11:46 AM
Oru Oru is offline
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Join Date: Dec 2006
Posts: 332
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Originally Posted by shoto View Post
Hello SWGemu community, and Developers.
Right now it's just a mess, running in the TC and there is nothing to do. How many times can you kill a krayt dragon for nothing? However, placing a Krayt dragon in middle of the Rebs/Imps would give a sense of pride, and purpose.
pretty good idea actually, we can make something like the stormie farm was on corellia. spawn rebel and imperial npcs on two sides of AH and set their patrol points in the middle shouldn't take too long to make it

very basic looting shouldn't take too long to implement as well, have to wait a little though till a more complete item management is done to put a real reason to do it
  #7  
Old 12-18-2007, 05:20 PM
shoto shoto is offline
 
Join Date: Dec 2006
Posts: 170
Quote:
Originally Posted by Oru View Post
pretty good idea actually, we can make something like the stormie farm was on corellia. spawn rebel and imperial npcs on two sides of AH and set their patrol points in the middle shouldn't take too long to make it

very basic looting shouldn't take too long to implement as well, have to wait a little though till a more complete item management is done to put a real reason to do it

Thanks Oru.

I'm confident this will bring some attention to us. No body views a bunch of guys talking as progress.

Let's give them something to show them!
  #8  
Old 12-18-2007, 07:26 PM
Vastor Vastor is offline
 
Join Date: Dec 2006
Posts: 168
Quote:
Originally Posted by Oru View Post
pretty good idea actually, we can make something like the stormie farm was on corellia. spawn rebel and imperial npcs on two sides of AH and set their patrol points in the middle shouldn't take too long to make it

very basic looting shouldn't take too long to implement as well, have to wait a little though till a more complete item management is done to put a real reason to do it
Just that simple addition would make all the difference to testers lol. Thank you.
  #9  
Old 12-18-2007, 01:45 AM
Grija Grija is offline
 
Join Date: Dec 2006
Location: EL, MA
Posts: 554
good news, great job as always
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  #10  
Old 12-18-2007, 12:54 PM
kandah kandah is offline
 
Join Date: Nov 2007
Posts: 10
Great news guys and gals, I just cant wait!!!!
  #11  
Old 12-18-2007, 03:26 PM
Pake Pake is offline
 
Join Date: Dec 2006
Location: Regina, SK, Canada
Posts: 301
Great news, and I am very glad to see how well the community pitches in.
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