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  #46  
Old 08-18-2007, 02:45 PM
Raynal Dralas Raynal Dralas is offline
 
Join Date: May 2007
Posts: 36
woooot...Answer ftw....
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  #47  
Old 08-18-2007, 03:00 PM
_DM_ _DM_ is offline
Web Developer
 
Join Date: Dec 2006
Location: Russia, Moscow
Posts: 111
WOOOOOSH!!!1 Kome cill zome sombies!!1
  #48  
Old 08-18-2007, 03:15 PM
DARKRL DARKRL is offline
 
Join Date: Mar 2007
Posts: 47
Woot!

Great update. Can't wait to see the upcoming updates...
  #49  
Old 08-18-2007, 03:16 PM
Winterbane Winterbane is offline
 
Join Date: Jul 2007
Location: mos eisley
Posts: 234
WOOT

WOOT

/BOOGIE
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  #50  
Old 08-18-2007, 03:25 PM
Rocoicoa Rocoicoa is offline
 
Join Date: Dec 2006
Posts: 10
awesome
  #51  
Old 08-18-2007, 03:45 PM
Reicee Reicee is offline
 
Join Date: Jul 2007
Posts: 10
Quote:
Originally Posted by WafflesFTW View Post
Hmmm, if this emu will require clustering. Does that mean SWGemu will be the most expensive and costly emu to run? Simply being that it requires 2 servers per planet (or atleast thats what SOE did back in the day)?

I can see it now, emu servers only pertaining to a single planet (TATOOINE PVP SERVER !!!1111!!!!1!!!)



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Server hardware is alot better then it used to be I can imagine.
  #52  
Old 08-18-2007, 03:54 PM
Winterbane Winterbane is offline
 
Join Date: Jul 2007
Location: mos eisley
Posts: 234
i was under the impression that clustering was a nifty option to use several servers instead of one to lighten the load, but i don't think it's mandatory. not sure though =p but part of what i saw when i googled it that if you're using clustering and you're running 2/3 servers if one server fails/crashes, then the other servers automatically pick up the slack
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  #53  
Old 08-18-2007, 04:04 PM
imist imist is offline
 
Join Date: Dec 2006
Location: IRAQ atm
Posts: 23
Congratulations! Great work and keep it up
  #54  
Old 08-18-2007, 04:09 PM
Saromus Saromus is offline
 
Join Date: Dec 2006
Posts: 260
Quote:
Originally Posted by Oru View Post
thanks for TheAnswer's endless efforts we are about to finish the initial conversion for the clustering earlier as we supposed. we are going to do some small internal tests shorty then make it live to the public TC.

all this means we will be able to continue working on new features so be prepared for more updates in the near future!

Good job guys, you guys are doing real great <3 Oru
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  #55  
Old 08-18-2007, 04:11 PM
Lt Crumpet Lt Crumpet is offline
 
Join Date: Dec 2006
Posts: 6
devs have win!
  #56  
Old 08-18-2007, 04:16 PM
Tow'lin Tow'lin is offline
Retired Event Coordinator
 
Join Date: Apr 2007
Location: NYC
Posts: 682
Hooray!! Good work!

Regards,
Tow'lin Tow
  #57  
Old 08-18-2007, 04:18 PM
EVILJUDE EVILJUDE is offline
 
Join Date: Dec 2006
Posts: 1,183
definitely good to hear
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  #58  
Old 08-18-2007, 05:12 PM
Vastor Vastor is offline
 
Join Date: Dec 2006
Posts: 168
yay TA!!
  #59  
Old 08-18-2007, 05:21 PM
Ekaika Ekaika is offline
Retired Community Deputy Director
 
Join Date: Dec 2006
Location: Oahu
Posts: 5,073
Thanks team.
  #60  
Old 08-18-2007, 05:26 PM
praxi34 praxi34 is offline
 
Join Date: Dec 2006
Posts: 70
Well done DEV team especially TA. Your hard work and dedication will never go unnoticed!!
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