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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #31  
Old 11-04-2007, 08:24 PM
goldcrud goldcrud is offline
 
Join Date: Dec 2006
Posts: 631
Quote:
Originally Posted by metalhomicide View Post
I was just gonna' ask the same. Have they been put on the back-burner for now until heightmaps/cell movement (Which would be great, since those far outweigh Frogs) are finished?

Another question that comes up... The TKA's meditate-to-standing animation crashed the old client, correct? What about the pub 13 client, still the same?

Glad to see more news from the updates forum.
umm I do not believe it crashes the client on the emu. But IDK I did the meditate animation then stood up and the client did not crash. So I do not think it does.
  #32  
Old 11-04-2007, 08:43 PM
metalhomicide metalhomicide is offline
 
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Quote:
Originally Posted by goldcrud View Post
umm I do not believe it crashes the client on the emu. But IDK I did the meditate animation then stood up and the client did not crash. So I do not think it does.
Seaseme told me it did. The animation I'm talking about is when you meditate, then stand up and in the middle of standing up, meditate again and you'll do the animation I'm talking about. Right now it just looks like you're getting up from sitting down on the ground.
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  #33  
Old 11-05-2007, 01:23 AM
shoto shoto is offline
 
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Posts: 170
Good point, any word on blue frogs?
  #34  
Old 11-05-2007, 01:33 AM
JediX14 JediX14 is offline
 
Join Date: Mar 2007
Posts: 14
great works guys

^_^ thnx for the update much apprciated
=]
  #35  
Old 11-05-2007, 03:04 AM
rookster1984 rookster1984 is offline
 
Join Date: Jul 2007
Posts: 1
Update

Fantastic update, keep up the good work guys!
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  #36  
Old 11-05-2007, 04:12 AM
Oru Oru is offline
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Quote:
Originally Posted by metalhomicide View Post
I was just gonna' ask the same. Have they been put on the back-burner for now until heightmaps/cell movement (Which would be great, since those far outweigh Frogs) are finished?
no, Ulty is still working on it.
  #37  
Old 11-05-2007, 08:15 AM
BlazeHoliday BlazeHoliday is offline
 
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Location: A galaxy called Scylla!
Posts: 211
awesome work.
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  #38  
Old 11-05-2007, 09:02 AM
manoman manoman is offline
 
Join Date: Dec 2006
Posts: 19
appreciate the update!
  #39  
Old 11-05-2007, 09:23 AM
PirateDOA PirateDOA is offline
 
Join Date: Jan 2007
Posts: 55
Thanks alot. Some of us our only link to what is going on is these updates. Just hearing what you guys are doing is great and we all really thank you for the update.
  #40  
Old 11-05-2007, 12:09 PM
toilet_duck toilet_duck is offline
 
Join Date: Dec 2006
Location: Arizona
Posts: 150
Go devs go!
  #41  
Old 11-05-2007, 03:19 PM
nostyleguy nostyleguy is offline
 
Join Date: Jan 2007
Location: Michigan
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lol i'd hardly call it a 'little update' to fix the bug thats been crashing the game since core1, Oru, but i'll take it anyways. Great work.
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  #42  
Old 11-05-2007, 04:02 PM
CaptJones CaptJones is offline
 
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Coolio
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  #43  
Old 11-05-2007, 05:51 PM
Zar Zar is offline
 
Join Date: Aug 2007
Location: Illinois, United States
Posts: 306
Ty for update devs
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  #44  
Old 11-05-2007, 09:36 PM
Zaff Zaff is offline
 
Join Date: Dec 2006
Location: Dallas
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That's wonderful news as usual. Way to go dev's.
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  #45  
Old 11-05-2007, 10:26 PM
Andewa Andewa is offline
 
Join Date: Sep 2007
Posts: 326
Thanks Oru!
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