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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #46  
Old 05-01-2008, 05:44 AM
Cragily Cragily is offline
 
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Great news =] Ta for update <3
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  #47  
Old 05-01-2008, 05:57 AM
Aedales Aedales is offline
 
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Posts: 47
As always... nice job guys.. keep up the outstanding work
  #48  
Old 05-01-2008, 06:05 AM
ReavY ReavY is offline
 
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Posts: 40
Very nice!!
  #49  
Old 05-01-2008, 06:09 AM
Zar Zar is offline
 
Join Date: Aug 2007
Location: Illinois, United States
Posts: 306
Great job Devs =]
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  #50  
Old 05-01-2008, 06:10 AM
Xenomorph Xenomorph is offline
 
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Location: UK, Scotland
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Awesome news! Great work!
  #51  
Old 05-01-2008, 06:25 AM
Rauce Rauce is offline
 
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Location: Voorschoten, The Netherlands
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Well done guys! keep it up
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  #52  
Old 05-01-2008, 06:26 AM
Borrie Borrie is offline
 
Join Date: Dec 2006
Posts: 204
Happy to hear news on the Heightmaps, as well as the lairs! Creature Handler on its way soon perhaps? A great bit of news. And Blue Frogs! It'll make Testing a bunches easier, especially once crafting graces the Test Center with it's goodness.

Keep up the good work everyone. The whole community and many more out there that watch this forum each day in anticipation are rooting for you.

  #53  
Old 05-01-2008, 07:34 AM
Caedus.C Caedus.C is offline
 
Join Date: May 2008
Posts: 22
Excellent work! Keep it up

Hope to test crafting soon!
  #54  
Old 05-01-2008, 07:52 AM
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WickedHangover WickedHangover is offline
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Join Date: Dec 2006
Location: Connecticut
Posts: 750
PanchJr:
....

Currently I am working on changing the combat system to allow attacks on things other than creatures.
...

Ok, So I will give you 50million credits if you can extend it so that bounty hunters can attack and destroy the front doos on private jedi houses.
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  #55  
Old 05-01-2008, 07:56 AM
rekoil rekoil is offline
 
Join Date: Dec 2006
Location: United Kingdom
Posts: 305
another huge step forward, well done all.
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  #56  
Old 05-01-2008, 08:02 AM
Ekowraith Ekowraith is offline
 
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Awesome !! Great work.
  #57  
Old 05-01-2008, 08:18 AM
Snoani Snoani is offline
 
Join Date: Jan 2008
Location: Isle of Wight
Posts: 268
Fantastic work all of you.

I can't wait to test some of these. I have been a little busy in the last month wrapping up my University course, but I have finished today and am ready to start logging on and testing again. Bring on the fun stuff

Good job again and thanks for your work.
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  #58  
Old 05-01-2008, 08:44 AM
Airbag Airbag is offline
 
Join Date: Mar 2008
Location: Isle of Wight UK
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Wonderful! A big thanks to everyone playing their part, no matter how big or small.
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  #59  
Old 05-01-2008, 08:49 AM
panchjr panchjr is offline
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Quote:
Originally Posted by Pake View Post
Very nice guys, awsome to see how swiftly things are coming together!!!!

BTW PanchJr, with regards to what you are doing with combat; will other things that are not lairs be able to be attackable if set to? Basically I'm thinking from the Future Server Ideas threads that discussed the idea of servers creating city walls and gates for player cites. With these changes will it be easily to say implement a gate or wall as a 'Lair' so it becomes attackable?
In theory any object could be made attackable, although you wouldn't have any nice animations like you do with lairs.
  #60  
Old 05-01-2008, 10:04 AM
rhyeal rhyeal is offline
 
Join Date: Dec 2006
Posts: 129
Looking great guys. Nice to hear that heightmaps are getting close to finished. I know that has been an issue for a long time. Someone buy Ramsey a few rounds of drinks once he gets this done. He's been working on this for a LONG LONG time.
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