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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #1  
Old 03-16-2008, 07:19 PM
Yolagon Yolagon is offline
 
Join Date: Feb 2008
Posts: 39
awesome job guys! Coming from an ex-architecht this is just like holy ****!
  #2  
Old 03-16-2008, 07:25 PM
Gulkia Gulkia is offline
 
Join Date: Dec 2006
Location: Missouri
Posts: 262
Woot crafting! cant wait
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  #3  
Old 03-16-2008, 08:11 PM
-GlorF- -GlorF- is offline
 
Join Date: Jun 2007
Posts: 145
What has change since:




and:


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  #4  
Old 03-16-2008, 08:14 PM
webbwbb webbwbb is offline
Retired Game Master
 
Join Date: Dec 2006
Location: Florida
Posts: 790
I believe those were just a dummy server this works on the core 3 server.
  #5  
Old 03-16-2008, 08:29 PM
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Link3978 Link3978 is offline
Inactive Developer
 
Join Date: Dec 2006
Posts: 265
Quote:
Originally Posted by -GlorF- View Post
What has change since:
What webbwbb said.

Also, if you really wanna know all the differences, you can ask me on mirc (Link). Knowing a little about programming is required though
  #6  
Old 03-17-2008, 02:40 PM
Pake Pake is offline
 
Join Date: Dec 2006
Location: Regina, SK, Canada
Posts: 301
Amazing guys, simply aamazing
  #7  
Old 03-17-2008, 02:46 PM
IrishDragon IrishDragon is offline
 
Join Date: Jan 2008
Posts: 6
Woot, I've not bought the game yet, only did the trial game because by the time I was able to set aside time for another SW game, they had already gimped the game (from what I had heard), so with progress like this, I, as well as my clanmates are looking forward to the ever approaching release date so we can buy, try, then EMU. =)

Not sure the entirity of crafting, but well done. If it's much like performing alchemy, by gathering resources, making those resources into valuable assets, applying those assets to an item and hoping it comes out to give you increased statistics on that item, then yes, it could not have been an easy thing to have accomplished. Well done, I appreciate that kind of detail being looked into.
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  #8  
Old 03-17-2008, 02:51 PM
Kampher Kampher is offline
 
Join Date: Dec 2006
Posts: 12
Excellent. This is a serious update, and a big breakthrough for crafting. Nice work!
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  #9  
Old 03-17-2008, 02:53 PM
webbwbb webbwbb is offline
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Join Date: Dec 2006
Location: Florida
Posts: 790
Quote:
Originally Posted by IrishDragon View Post
Not sure the entirity of crafting, but well done. If it's much like performing alchemy, by gathering resources, making those resources into valuable assets, applying those assets to an item and hoping it comes out to give you increased statistics on that item, then yes, it could not have been an easy thing to have accomplished. Well done, I appreciate that kind of detail being looked into.
SWG crafting could be semi-comparable to that but is much more complex. You can build items such as factories, houses, mining devices, droids, armor weapons and food even creatures. All stats on all items can be affected by the skills of the person making it and by the resources used. Many items have subcomponents. There are at least 1,595 items people can make (swgcraft.com). I do not believe that all of these features are fully implemented yet but this just gives you an idea of the extreme complexity of what they are doing.
  #10  
Old 03-17-2008, 03:23 PM
Inkanta12-lolz Inkanta12-lolz is offline
 
Join Date: Jan 2007
Location: New York (infinitay too)(intrpeid too)
Posts: 232
Loves you pplz :P
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