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  #1  
Old 03-05-2010, 03:52 PM
Kaige Kaige is offline
 
Join Date: Mar 2010
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Quote:
Originally Posted by kaelvin View Post
OR News!!! this is a hefty good sign the planets are aligning! in 2012, the NGE world will end! and the PreCU BEGINS!!!
Now THATS what they mayans were talkin abouuuuuut :P

p.s. im stoked as hell too!
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  #2  
Old 02-05-2010, 01:17 PM
mujadaddy mujadaddy is offline
 
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We are now going to be able to use our distributed object system to spread the server between different physical machines.
Probably the most exciting news in a long time!
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  #3  
Old 02-05-2010, 02:08 PM
Metal Metal is offline
 
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So.... few months more and it's finished
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  #4  
Old 02-06-2010, 12:37 PM
DosiAtasiar DosiAtasiar is offline
 
Join Date: Jan 2010
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Just out of curiosity, what's it like looking at the mess of code that SOE made? Even the SOE Devs admitted when they made the NGE that the original game needed to be changed because of all of the useless code.
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  #5  
Old 02-06-2010, 01:59 PM
OlisJ OlisJ is offline
 
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Quote:
Originally Posted by DosiAtasiar View Post
Just out of curiosity, what's it like looking at the mess of code that SOE made? Even the SOE Devs admitted when they made the NGE that the original game needed to be changed because of all of the useless code.
No one knows, people who were looking at that mess are probably working for some other company and not willing to share. If you are talking about Core3 code, there is nothing from SOE there.
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  #6  
Old 03-07-2010, 01:58 PM
Dorkybob Dorkybob is offline
 
Join Date: Mar 2008
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Quote:
Originally Posted by DosiAtasiar View Post
Just out of curiosity, what's it like looking at the mess of code that SOE made? Even the SOE Devs admitted when they made the NGE that the original game needed to be changed because of all of the useless code.
From my understanding, and correct me if I'm wrong, but I remember reading that SOE never even wrote SWG to begin with. The Original game that we got at launch was written by most of the folks involved in the creation of Ultima Online. To this day still one of the most open play systems ever created and surprisingly its still running and putting out expansions! (Personally I played UO from 1996-to-1998 when I moved to DAoC) so UO as been up and running for more than 15 years!

The reasons behind the very poor launch of SWG was attributed to the SOE folks not understanding most of the code, thus the reason behind the temporary (nearly 9 month) removal of the death system because they couldn't figure out how to stop someone griffing you by placing a tent on your body and sending it to the center of the game world. (if you couldn't retrieve your corpse after death you lost everything that was on it)

So instead of figuring out the code, the SOE folk decided to rewrite the game entirely with the implementation of the NGE saying that 31+ classes were to difficult to balance. however I had just come from DAoC that also had a large number of seemingly well balanced classes, and Mythic Ent. didn't seem to have any difficulties keeping their game balanced.

And now comes the SWGEmu team and they not only figure out the original game code but write their own server code to run the original client with only minor patches. (Great job btw guys and gals!)

so in closing I'd like to thank the SWGEmu team for bringing back to life the best MMO-RPG I've ever played! And yes I Mean Role Playing Game here people, WOW is an MMOG, not an MMORPG I never see anyone roleplay on wow!
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  #7  
Old 03-09-2010, 05:30 PM
AIQ88 AIQ88 is offline
 
Join Date: May 2007
Posts: 37
Quote:
Originally Posted by Dorkybob View Post
From my understanding, and correct me if I'm wrong, but I remember reading that SOE never even wrote SWG to begin with. The Original game that we got at launch was written by most of the folks involved in the creation of Ultima Online.
Where did you get that from?
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  #8  
Old 03-09-2010, 06:18 PM
Harsk Harsk is offline
 
Join Date: Feb 2010
Location: Boston, ma
Posts: 72
Quote:
Originally Posted by Dorkybob View Post
From my understanding, and correct me if I'm wrong, but I remember reading that SOE never even wrote SWG to begin with. The Original game that we got at launch was written by most of the folks involved in the creation of Ultima Online. To this day still one of the most open play systems ever created and surprisingly its still running and putting out expansions! (Personally I played UO from 1996-to-1998 when I moved to DAoC) so UO as been up and running for more than 15 years!

The reasons behind the very poor launch of SWG was attributed to the SOE folks not understanding most of the code, thus the reason behind the temporary (nearly 9 month) removal of the death system because they couldn't figure out how to stop someone griffing you by placing a tent on your body and sending it to the center of the game world. (if you couldn't retrieve your corpse after death you lost everything that was on it)

So instead of figuring out the code, the SOE folk decided to rewrite the game entirely with the implementation of the NGE saying that 31+ classes were to difficult to balance. however I had just come from DAoC that also had a large number of seemingly well balanced classes, and Mythic Ent. didn't seem to have any difficulties keeping their game balanced.

And now comes the SWGEmu team and they not only figure out the original game code but write their own server code to run the original client with only minor patches. (Great job btw guys and gals!)

so in closing I'd like to thank the SWGEmu team for bringing back to life the best MMO-RPG I've ever played! And yes I Mean Role Playing Game here people, WOW is an MMOG, not an MMORPG I never see anyone roleplay on wow!


I read all the way to where you said classes in DAoC were balanced.
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  #9  
Old 03-09-2010, 07:29 PM
Ashpool Ashpool is offline
 
Join Date: Jan 2010
Posts: 51
Quote:
Originally Posted by Dorkybob View Post
From my understanding, and correct me if I'm wrong, but I remember reading that SOE never even wrote SWG to begin with.
Yes sorry to contradict you but that's incorrect. SWG was created and developed by Verant Interactive, (by this time) a division of SOE - the same team responcible for EverQuest. The only UO connection I know of comes in the form of Raph Koster (Lead Dev of UO and UO T2A) who was Creative Director for the project and worked for SOE until 2006.
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  #10  
Old 02-09-2010, 03:36 PM
Xalik Xalik is offline
 
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Posts: 39
Awesome update.
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  #11  
Old 02-05-2010, 02:39 PM
Kayliaah Kayliaah is offline
 
Join Date: Jul 2008
Location: Mos Paris
Posts: 2,588
Great great great.
Thanks for the update.
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  #12  
Old 02-05-2010, 03:02 PM
Lubbe Lubbe is offline
 
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Sweet
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  #13  
Old 02-05-2010, 03:56 PM
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hakry hakry is offline
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Nice update!

Thanks to everyone who helped get it together!
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  #14  
Old 02-05-2010, 04:29 PM
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learningdisease learningdisease is offline
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Hey all, I'd like to give some recognition to Tovo for stepping up and taking the time to gather a lot of the information in these community updates, he does a great job and his name never shows up on them .

We love sharing all the cool stuff that this team has been working on, and Tovo has been crucial to getting this information into a format we can present to you guys. I don't wanna leave anyone out who puts effort into keeping everyone in the know around here.

Thanks to everyone who continually supports SWGEmu, I hope you are having a good time with what we've been able to put together, and that you are looking forward to the BIG stuff we have in the works.

Take care!
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  #15  
Old 02-06-2010, 05:30 PM
GestorterEngel GestorterEngel is offline
 
Join Date: Dec 2007
Location: Monroe, LA
Posts: 709
Quote:
Originally Posted by learningdisease View Post
Hey all, I'd like to give some recognition to Tovo for stepping up and taking the time to gather a lot of the information in these community updates, he does a great job and his name never shows up on them .

We love sharing all the cool stuff that this team has been working on, and Tovo has been crucial to getting this information into a format we can present to you guys. I don't wanna leave anyone out who puts effort into keeping everyone in the know around here.

Thanks to everyone who continually supports SWGEmu, I hope you are having a good time with what we've been able to put together, and that you are looking forward to the BIG stuff we have in the works.

Take care!
I was going to say this, but you beat me to it. Tovo does a wonderful job with the updates and he needs more recognition for it!

Nice job Tovo.
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